What healers are best in this bracket, often boils down to wich healers are the easiest to carry lack of skill.
A good player is good with any healer in this bracket, that's a no-brainer.(Could probably be said about any spec, aswell.)
Besides just healing, I'd rate them this way:
-based how easy they are to disguise a bad player in regarding 20-29 gameplay overall.(meaning not just Heal/dmg-output.
-how dynamic the playstyle works when it comes to switching between Defense and offense.(or wether they have to switch between them at all, to perform.)
-How it scales with good gear, or works with low gear.
- Though,'Self-sufficiency, despite lack of skill.' is the primary factor, as to why I choose to rank them this way.
1> Resto Shaman, is an easy healer to play but has a high skillroof compaired to other healers due to their toolkit, consisting of Ghost wolf/earthbind totem, for mobility and peels - ranged kick(in category of the more unpredictable kicks in the game, based solely on visual related matters, such as positioning and/or the actual ability's visual-effect.
-Good with mediocre gear, due to fairly high armor+Shield.
-potentially immortal with good gear.
- Most fun healer to have in a 3s game, imo.(Even more fun with RotDot-comps.
2>Discipline Priest is by far the easiest to play for first time healers.
-The absorbs just mitigates so much, as well as atonement and easily accessible dynamics between offensive and defensive plays, provides a very self-sufficient play style, and is less likely than the other healers to be a pain in groupfights, despite being 'dog' at the game.
3> Resto Druid. most played class.
despite druid being the class that in general has what feels like the most rewarding skill-cap, it's probably the easiest across all aspects of 20-29 twinking. (PvP/PvE/questing, anything soloable.) It has passive movement speed in shapeshifting forms, can shapeshift slows/roots/polymorphs, works exceptional with every racial compaired to others. It has probably the most amazing toolkit, but is neither the strongest in healing, or damage. They are just overtuned for their playstyle, making them among the easiest to perform with, for a bad player. Sad, for such an otherwise fun healer imo.
-Aren't dependent on gear to perform, if you know your stuff.
-I rate them at #3, based solely on it's amazing potential in the hands of good players... And of course how easy it is to see the difference in a 'good' druid, in comparison to a 'bad' druid.
Tho if this wasn't the case, RestoDruids would highly likely be #1 or #2.
4> MW Monk, The highest melee/physical Dmg burst potential.(by far.) - over-extending to kill a MWmonk can seriously backfire for non-mobile melees, due to their 'too accessible' spikey instant-heal spam and their explosive burst dmg being so accessible.
- Probably the easiest healer to efficiently top a group through single-target spikehealing.
-Putting them in the category as the perfect healer/dps hybrid, for people who prefer melee classes > casters.
-mobile af and can potentially kite on a god-tier level..
- To put it simply: Monks have the same burst healing, as they have burst damage... Both high-tier.
-Squishy
- I would rate them among the very top, if more people actually played this, and pulled it off right. (Not sure if it's because it's under the radar for people, or because it's an actual l2p issue.)
But tbh, I see alot of people playing it, and managing ofc. But it has a certain basic-skill roof, that is required to perform well overall, but sadly isn't always required to do 'good' with the spec.
5>Holy Paladin is among the easiest to learn, but has neat mechanics that makes for a healer in the strongest tier, if done right. (For example as the whole 'beacon' thing.) also having the highest armor of all the healers, they aren't easily trained by melees. - tho Holy pala is the spec that is most vulnerable to kicks, when it boils down to potential ability.(highest potential ability, meaning as in not individual player-ability.)
-Scales GREAT with gear, and the gear your paladin have, will make it a spec that isn't as much punished by mistakes compaired to MOST, if not ALL other healers.
6> Holy Priest!
- I'd rate them higher, if they weren't so weak to being trained, due to low armor and no absorb shields. Also the fact that their ability to kill a target is based on their amazing toolkit, for setups and how it is used... Rather than just 'mongo'ing out the dmg.'
-Strong healing output.
- The things that makes Holy Priest a pain in the ass, is that it's basically the caster-equivilent of MWmonks, when it comes to straight up output,while gameplay wise, it feels more like the Holy Paladin playstyle had, when Denounce was a thing...making them incredibly strong. (A freecasting Holy-priest, is a chart-topping Holy-Priest on both Heal AND dps.)
-Great for good kill-setups! Providing abilities like: Holy Word: Chastice on a short cd, fear, wich all works very well with CC-based Racial traits.
- Holy Word: Serenity. (basically Lay on Hands on a fairly short Cooldown that gets shortened everytime you Flash heal.)
- Goes as one of my fav healers to play, and has variable mechanics wich could make them very op. But it most the time requires either freecasting, or good plays.
-- PS. This how I rate them from my point of view, I do not think it's obsolete.