best class total damage and total heal?

ewww 11 pages of numbers from a dog shit bracket.

well gz for not paying blizz and getting numbers in a bg from a server your only leeching the resources from... thats gotta count for something right? otherwise your a waste of space :/
 
This is known as a skill floor and skill ceiling. Hunters have the lowest skill floor as well as the arguably highest skill ceiling. Warlocks on the other hand have a relatively high skill floor but a relatively low skill ceiling.

would you mind expanding a bit on lock skill floor / ceiling pls? Keep in mind lock pets have 1/3 - 1/2 the amount of hp a hunter pet has, imp dies from a single serpent sting or AS, worse pet heal that has to be channeled and like 2x the res cast time. Also a hunter can just send in his pet and go /dance where a lock will just lose the pet and I big chunk of his dmg.. micromanagement on lock is a pain these days I'd say..
I always use imp unless ally rolls out the hunter rogue army :)
Just my 2c
 
would you mind expanding a bit on lock skill floor / ceiling pls? Keep in mind lock pets have 1/3 - 1/2 the amount of hp a hunter pet has, imp dies from a single serpent sting or AS, worse pet heal that has to be channeled and like 2x the res cast time. Also a hunter can just send in his pet and go /dance where a lock will just lose the pet and I big chunk of his dmg.. micromanagement on lock is a pain these days I'd say..
I always use imp unless ally rolls out the hunter rogue army :)
Just my 2c

Skill Floor - How strong a class is being played by someone with zero arbitrary "skill"

Skill Ceiling - How strong a class is being played by someone with maximum arbitrary "skill"

Both terms are imperfect measurements, since there are no players with zero or maximum "skill"

--- Another problem is that Battlegrounds don't exactly promote skillful play - or rather, they promote a type of skill that is found in coordination.

Certain classes have their Skill Floor and Ceiling lowered significantly in battlegrounds due to a lack of the necessary mechanics.

Likewise, Hunters and Druids have their Skill Floor/Ceiling raised as a result of their presence being extremely strong due to high mobility and damage/healing numbers.
 
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Could wipe the skillfloor with ppl who use this shit vocabulary in f2p-bracket.
U want to measure "skill"? Then at least take terrain into the equasion.

To what percentage is your class handicapped because the environment is more suitable to other classes (which in this case flood the bgs with their oh so high skill ceiling).
 
Likewise, Hunters and Druids have their Skill Floor/Ceiling raised as a result of their presence being extremely strong due to high mobility and damage/healing numbers.

No, they got absurdly low skill floor. Hunters can disengage out of roots and snare. Druids can shift out of roots and snares likewise and are immune to Polymorph. Their skill floor gets lowered, because they get easier to play at a reasonable level. Skillfloor means the amount of effort is required to play at a reasonable level, which for these classes is almost absent.

Kinda disappointing how a ''MVP'' doesn't know the definition of skillfloor.

Could wipe the skillfloor with ppl who use this shit vocabulary in f2p-bracket.
U want to measure "skill"? Then at least take terrain into the equasion.

To what percentage is your class handicapped because the environment is more suitable to other classes (which in this case flood the bgs with their oh so high skill ceiling).

Terrain is certainly an important factor, which influences the skillfloor for most classes. Except Hunters, they are bastards. They can shoot through most terrain props like stumps, meaning skillfloor gets lowered. If the Hunter doesn't get you, his or her pet will. There is not a reasonable amount of skill needed to deal damage as a Hunter.

Go ahead and prove me wrong, Twinkinfo (or Lil, the representative of this buffoon infested class here. And Snowjobs for the druids for that matter).
 
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Could wipe the skillfloor with ppl who use this shit vocabulary in f2p-bracket.
U want to measure "skill"? Then at least take terrain into the equasion.

To what percentage is your class handicapped because the environment is more suitable to other classes (which in this case flood the bgs with their oh so high skill ceiling).

A skill ceiling, by definition, is unobtainable.

What tends to happen is that people who share a certain level of experience play a wide variety of classes - those who play high skill floor classes tend to dominate those with low skill floors.

Thus leading to the perception of an imbalanced bracket.

In reality, every class should have a counter in a balanced bracket. That's just the way successful game-theory works.

The current problem is that some classes don't really have counters. They simply dominate without much skill finesse applied to them.
 
No, they got absurdly low skill floor. Hunters can disengage out of roots and snare. Druids can shift out of roots and snares likewise and are immune to Polymorph. Their skill floor gets lowered, because they get easier to play at a reasonable level. Skillfloor means the amount of effort is required to play at a reasonable level, which for these classes is almost absent.

Kinda disappointing how a ''MVP'' doesn't know the definition of skillfloor.

The effectiveness of their skill floor relative to the skill floors of other classes is raised. As is their skill ceiling.

The shift in the class is towards effectiveness. It wouldn't make any sense for the class to simultaneously get easier and more complex, which is what a shift in the negative of a skill floor and a shift in the positive of a skill ceiling, which is what you're suggesting my post should be changed to.

That would actually be incorrect.

The shift, instead, is in the class itself. The effectiveness of their skill floor is increased. I.E., low skilled hunters are relatively stronger than low skilled warlocks. And the effectiveness of their skill ceiling is increased. I.E., high skilled hunters are stronger than high skilled warlocks.

What you are suggesting is that I misspoke, and meant to say that the skill floor is decreased. I.E., low skilled hunters are weaker relative to other classes.

But that was not what I was suggesting in the slightest.

Also, skill floor and ceiling have a much more formal definition than what you're suggesting. "Reasonable" is an incredibly vague term. Instead, check out what I wrote above:

Skill Floor - How strong a class is being played by someone with zero arbitrary "skill"

Skill Ceiling - How strong a class is being played by someone with maximum arbitrary "skill"

Assuming that the X-Axis is the amount of skill a player has, the Skill Floor would be the value at X = 0, and the Skill Ceiling would be the value at X=N, where N is the maximum skill possible with a certain class.

Hope this helps,

Bop
 
lmao Bop I think you made that sound more complicated than it really is.

If he cant understand it, he cant argue. good strategy :p

Franciska saying cuz hunters/druids have abilities (that requires skill to know when to use it) and some classes dont, they are easier to play. Wrong.

They are harder to play, easier to succed.
 
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I'm not responsible for anyone's ability or lack thereof to read a post. He's more than welcome to question me and point out any mistakes I make - but when I didn't make a mistake, I hope you can understand that I will defend myself :)
 
this ^

although I would say "they're harder to play at their fullest, but easy to still succeed at."
Exactly what we have been discussing, low skill floor, high skill ceiling.
Bop explained it very thoroughly. I applaud him/her for it. /golfclap

Sweetsidney
 
I'm not responsible for anyone's ability or lack thereof to read a post. He's more than welcome to question me and point out any mistakes I make - but when I didn't make a mistake, I hope you can understand that I will defend myself :)

I´m not responsible for misinformating of people here either. You are currently totally dislusional and dismissing facts to make people look stupid. How unseemingly of you.

Skillfloor defines the amount of effort needed to play on a reasonable level on the field. Yes, i will repeat until you know what skillfloor defines. Wjhat does zero arbritary skill is even mean? A Hunter with barely any skill can play on a reasonable level, thus their skillfloor level is lowered. Exceptions excluded ofcourse. They can fire on the move, slow and disengage. Ofcourse a Hunter is easy to play to at a reasonable level because of this. Their skillcap is higher though because they change games really drastic, just like Druids. But Druids still retain a low skillfloor because they are easier to play aswell compared to something like a Warrior or a Warlock.

A class doesn't get magically more complex because you said so.
 
Wait so this community still lives in age where they believe hunters are hard to play?

Oh my!
 
Wait so this community still lives in age where they believe hunters are hard to play?

Oh my!

Hunters have never been hard to play! BUT ! If you play on a hunter NOT KNOWING WHEN you use stuns... man its the worst thing ever!
If you have a correct/perfect timing you will basicaly kill every class!
OT : Boomie , Elesham, HUNTER! Best healing is obv Restro Druid!
 

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