No, they got absurdly low skill floor. Hunters can disengage out of roots and snare. Druids can shift out of roots and snares likewise and are immune to Polymorph. Their skill floor gets lowered, because they get easier to play at a reasonable level. Skillfloor means the amount of effort is required to play at a reasonable level, which for these classes is almost absent.
Kinda disappointing how a ''MVP'' doesn't know the definition of skillfloor.
The effectiveness of their skill floor relative to the skill floors of other classes is raised. As is their skill ceiling.
The shift in the class is towards effectiveness. It wouldn't make any sense for the class to simultaneously get easier and more complex, which is what a shift in the negative of a skill floor and a shift in the positive of a skill ceiling, which is what you're suggesting my post should be changed to.
That would actually be incorrect.
The shift, instead, is in the class itself. The effectiveness of their skill floor is increased. I.E., low skilled hunters are relatively stronger than low skilled warlocks. And the effectiveness of their skill ceiling is increased. I.E., high skilled hunters are stronger than high skilled warlocks.
What you are suggesting is that I misspoke, and meant to say that the skill floor is decreased. I.E., low skilled hunters are weaker relative to other classes.
But that was not what I was suggesting in the slightest.
Also, skill floor and ceiling have a much more formal definition than what you're suggesting. "Reasonable" is an incredibly vague term. Instead, check out what I wrote above:
Skill Floor - How strong a class is being played by someone with zero arbitrary "skill"
Skill Ceiling - How strong a class is being played by someone with maximum arbitrary "skill"
Assuming that the X-Axis is the amount of skill a player has, the Skill Floor would be the value at X = 0, and the Skill Ceiling would be the value at X=N, where N is the maximum skill possible with a certain class.
Hope this helps,
Bop