best class total damage and total heal?

Well that isn't always the case but saying that hunters are op because they can do 80k dmg in an AB and therefore they are way better than boomkins then you aren't a very good boomkin.

Well hunters are OP lol but doing 80k damage doesn't make them so, most classes can do close to 80k in the right bg. I've seen pizza and a few other Bdruids in ab like 5 bgs and I've seen them hit over 200k in nearly every bg yet I rarely see a hunter hit those numbers. It probably makes more of a difference for 24s since druids can stack haste and nearly 1 shot everything in sight but even as F2Ps I'd say a good Bdruid can do atleast 5% more damage then a good hunter
 
You should know not to argue goesid.. Everyone here is so anti hunter only the smart ones will even think about the fact that they aren't top damage and only the ones whos actually seen a great hunter/bdruid try to outdmg each other would know bdruid can do quite a bit more

ok so even if boomkins could do twice the damage of a huntard, does that change the fact that huntard is an overpowered class made for "handicapped"?
´omg why are you guys so anti hunter?´ because they ruin my fun. i can play on my druid, hunters ruin my fun. i can play on my priest, hunters ruin my fun. same on mage/ret.
the only thing which is more annoying than 12yo kids who roll f2p huntards are ppl who actually believe that huntards require skill. now guess why many people here dont like you.
 
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It doesn't but that's not the topic of the thread.
just an answer to lil why everyone hates hunters.

and i still doubt a decent boomie can do more dmg than a huntard in a normal bg situation, im not talking about a premade with pocket healers, support and sht. In 5.2 with strong selfheal, stronger hybrid classes i would agree. but not today, never. not even if youre a 15x rank1 gladi.

based on your logic, arcane mages/destru warlocks should be #1 . they arent, because they wont be able to do that much dmg.
 
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just an answer to lil why everyone hates hunters.

and i still doubt a decent boomie can do more dmg than a huntard in a normal bg situation, im not talking about a premade with pocket healers, support and sht. In 5.2 with strong selfheal, stronger hybrid classes i would agree. but not today, never. not even if youre a 15x rank1 gladi.

based on your logic, arcane mages/destru warlocks should be #1 . they arent, because they wont be able to do that much dmg.

They most certainly can.

I didn't say that.
 
tbh a hunter and any other class in the same situation doing max dps with unlimited enemys a hunter will always win . their serpent sting has the highest dps of any move in the bracket if it does its entire duration . just keep spreading that and you will always top dps . their gcd is also 1 sec as opposed to 1.5 sec on a druid so theres that as well
 
madhombre, can you dial it down to like mildlyirritatedhombre for a bit? Hunter bashing is a laudable pastime, but can we keep the ad hominem to a minimum?

I'm sure Lil is quite aware of everyone's position on hunters by now, there's really no reason to stir the pot in this particular thread, when we're having such a quality discussion.


#backseatmoderating
 
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madhombre, can you dial it down to like mildlyirritatedhombre for a bit? Hunter bashing is a laudable pastime, but can we keep the ad hominem to a minimum?

I'm sure Lil is quite aware of everyone's position on hunters by now, there's really no reason to stir the pot in this particular thread, when we're having such a quality discussion.



#backseatmoderating

sorry mate, changed "retarded" to "handicapped"

pls dont call the police
 
Well that isn't always the case but saying that hunters are op because they can do 80k dmg in an AB and therefore they are way better than boomkins then you aren't a very good boomkin.

I was just giving an example from my experience. Pugging in a BG with no pocket heals I was able to output 80k dmg with minimum effort on a horde hunter with no head gear, no ROP etc.

If a hunter and boomy lined up to attack the same target in a controlled environment such as a dungeon for example sure the Boomy would probably have more damage.

My example and thought behind hunter having more DPS is based as F2P pugging in the 20-24 bracket. Premading, pocket heals and the comp of both teams may vary in results.


Edit:

And yes Sid, I'm not a "very good boomkin". I am barely above average as with most of my toons.
 
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I was just giving an example from my experience. Pugging in a BG with no pocket heals I was able to output 80k dmg with minimum effort on a horde hunter with no head gear, no ROP etc.

If a hunter and boomy lined up to attack the same target in a controlled environment such as a dungeon for example sure the Boomy would probably have more damage.

My example and thought behind hunter having more DPS is based as F2P pugging in the 20-24 bracket. Premading, pocket heals and the comp of both teams may vary in results.


Edit:

And yes Sid, I'm not a "very good boomkin". I am barely above average as with most of my toons.

Well, sure most hunts beat most boomies but there aren't alot of F2P boomkins doing their job. You make it sound like hunters slash through the charts like it is an impossible task for any other class when there are classes that can compete with them.

Alright then.



Good for you, helping out the mods. :)
 
The question is being interpreted a million ways. Do you mean easy damage? Do you mean skill capped damage? Do you mean premade damage? Pug damage? 24's? F2Ps?

It's not surprising that many many people disagree. Which is why I said what I said earlier; it's a question that has no perfect answer.
 
I see why a balance Druid can potentially have the highest damage in theory. In typical games for the current patch that I've been in however, the top damage (just counting f2p) is most often hunters, followed by shaman and rogues. Druids top the damage chart about as often as warlocks, and mages which I see up there all at about the same rate (combined less than 20% of games). I expect a lot of this has to do with the fact that many of the more skilled Druids are speccing and focusing on flag carrying or heals. Still, from a practical perspective, my experience jives most with bisonpower's post. Hunters, in general, win the damage race.
 
I once saw a f2p priest do over 90k damage a couple months ago and got over 50 kb's and wasn't gy farming. His penances hit hard af and probably stacked crit. Of course he was being carried by some restoration Druid. Pretty deadly combo from what I saw
 
Balance has the highest damage potential.

Hunters do the most damage in your average battleground.

Holy Paladins have the highest healing potential.

Restoration Druids will top healing in your average battleground.
 
Balance has the highest damage potential.

Hunters do the most damage in your average battleground.

Holy Paladins have the highest healing potential.

Restoration Druids will top healing in your average battleground.
I suppose it has to do with one's definition of "best", that is, is it highest peak potential, or is it highest mean, median, mode, or whatever?
 
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I suppose it has to do with one's definition of "best", that is, is it highest peak potential, or is it highest mean, median, mode, or whatever?

Yeah, I mean there is a gap between highest potential and highest practical. It isn't practical that a boomkin will be able to spread dots to 7+ targets in a Warsong Gulch before spam casting high damage spells into heal-spammed targets.

It is practical to have a hunter mow down mid for the majority of a game.
 
Alright my numbers are probably a lil off but let's just reason this out a hunters serpent sting does more damage than a single moonfire but just about 100 less then moonfire plus sunfire Druid has to spend 3 seconds total to put that out due to 1.5 sec gcd hunt spends 1 sec for one sting in Theory the max number of people you can have your dots on is 5 and as soon as you get that you are going to have to refresh that a hunter on the other hand solely spreading serpent sting can have his dot on conservatively 9 ppl giving him time to use steady shot for the remaining 6 seconds in the 15 second span he also has a pet that can put out damage while he does all this and if the hunter is BM spec crit and haste stacking with a 1.7 speed bow for horde the pet will be getting focus left and right while his master is spreading the herpies and the hunter will out damage a balance Druid by like double .
 
It all depends on how you classify as a class's "job". Of coarse a Hunter should do more pure damage than a Druid/Priest/Shaman. The Hunter is a specific damage class. While the other three are hybrid classes.
A hunter will never ever get close to the healing that the others can. The aforementioned three can also cleanse while the hunter can not. Any good hybrid class should be DPSing, off healing and dispelling when possible. Hunters are not able to do this. Therefore if a balance Druid, or any hybrid class for that matter, is truly played to it's potential it would not top the damage charts. But healing and damage combined it would. That is why there is a blue post about changing the way Battleground scores will be tallied at the end come 6.0.
/cheers

Sweetsidney ...
 
just an answer to lil why everyone hates hunters.

and i still doubt a decent boomie can do more dmg than a huntard in a normal bg situation, im not talking about a premade with pocket healers, support and sht. In 5.2 with strong selfheal, stronger hybrid classes i would agree. but not today, never. not even if youre a 15x rank1 gladi.

based on your logic, arcane mages/destru warlocks should be #1 . they arent, because they wont be able to do that much dmg.

I would argue that locks have the best burst out of all classes, in a long fight hunter / druid / sham is most likely gonna do more dps, but lock burst is imba, if you get all 4casts/instant to hit at once, just pray for a crit or two :)
 
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