if ferals are banned from arena then warriors should also and ferals shouldnt be banned from wsg they not nearly as good
if ferals are banned from arena then warriors should also and ferals shouldnt be banned from wsg they not nearly as good
warriors as a class are fine, it's double/triple crusader procs that make them do unhealable damage. a better solution is to ban weapon swapping instead of banning the class altogether
Warrior weapon swapping would be next to impossible to track. It would be one teams word VS the other unless the Spectator just stayed on warrior pov whole game.
And if you havent notice not many teams trust any other teams word.
It's actually incredibly easy to track.. anyone good is already tracking it due to 2-3 crusader's basically being an inevitable loss for your team in an arena game.
I don't understand why people think this would be a difficult task by any means? It it just common for you to not look at an opposing teams procs or what?
Pretty game changing stuff man.
From the standpoint of showing proof of whether or not a warrior weapon swapped, let me know how. Not whether you or I is good/smart enough to see it. But how you prove it to more than yourself that he/she was weapon swapping.
It will be really dumb/boring (to play AND watch) if games are decided by whoever procs multiple crusaders at once first, and since warriors are very strong in arena even without proc stacking, I'm expecting to see a decent amount of them.
With the strength of warriors almost every 3s team will have to have one.
Banning them in 3s would be an interesting choice as it would give more variety to games. I'm impartial to banning them though.
I agree that this would definitely throw the arena meta for a loop. However, I dislike banning things as it reduces the classes/specs that players can play. Crusader swapping in arenas is really annoying and can lead to some silly one-shots, but at the same time it is not like you can't CC the warrior. Entangling Roots. Concussive shot and kite. Frost Nova. Polymorph. Fist if running WW. Hoj. Fear. Warrior charge root. Not saying that you can keep a double/triple crusader warrior off of your healer for the entire duration of the procs, but you can attempt to mitigate the damage you take, and at least CC around final rend ticks on your healer. As far as feral in WSG I honestly think that banning it is laughable, if not pointless. The QQ is the rake stun. 2 minute trinkets exist for a reason. As far as the argument that it causes "unhealable damage" on an FC with stacks: is a balance druid opening with starsurge ---> 5 point bite any different? Also if a feral opens on your FC at the back of a team-fight, literally all you have to do is turn around and hit the thing. And say you don't hit the thing fast enough. Oh no, your FC died. It is going to happen, stacks hit faster now than in the last TC, flag carriers will die and that is O.K. This TC will have a lot more flag returns and caps as it is, throwing feral druids under the bus just seems kind of silly when they are not the cause of the problem. With shorter games and faster stacks, Flag Carriers are going to die, feral or no feral.
i agree feral aint shit
+ its a 2 class limit
aint no one runnin feral over a boomkin and druid fc
This. Honestly running a feral over either of these two insanely key roles (mid pres and FC) would gimp your mid so hard. Honestly I don't see a problem with feral druids in WSG. They are a bit much in arena, balanced in WSG imo.
There is nothing balanced about hitting 2.8k+ ferocious bite and one shotting someone.
With the strength of warriors almost every 3s team will have to have one.
Banning them in 3s would be an interesting choice as it would give more variety to games. I'm impartial to banning them though.
Dont ban the warriors, ban the sader stacking, so if a warrior is seen with 2 sader procs, its a DQ ?