Mend Pet to be replaced by Flying.
ability shuffling (read: deleting)
ability deleting
I fully expect rogues to lose Ambush (moved to 21), mages to lose Frost Nova (moved to 24) and hunters to lose Mend Pet.
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Mend Pet to be replaced by Flying.
ability shuffling (read: deleting)
ability deleting
I fully expect rogues to lose Ambush (moved to 21), mages to lose Frost Nova (moved to 24) and hunters to lose Mend Pet.
It sounds like a joke but its pretty likely. Alot of important skills were moved to 24 with skill revamp of MoP. With maybe the exception of Hunters, im sure this is going to affect everyone.
ability shuffling (read: deleting)
ability deleting
I fully expect rogues to lose Ambush (moved to 21), mages to lose Frost Nova (moved to 24) and hunters to lose Mend Pet.
Basically, they're gonna reduce the power curve with item squish and shuffle about our abilities.
Fingers crossed that warriors get some needed CC or mobility. Anything along with that derpy charge would be awesome.![]()
ability shuffling (read: deleting)
ability deleting
I fully expect rogues to lose Ambush (moved to 21), mages to lose Frost Nova (moved to 24) and hunters to lose Mend Pet.
Hey folks!
My goal with this post is to compile the changes in the upcoming Warlords of Draenor expansion as they apply to trial accounts. Obviously, this early into the process, there will be a lot of speculation involved. Things will change as the expansion draws closer and more concrete information becomes available; I'll try and keep this list as accurate and up-to-date as possible. Ideally this will eventually turn into a comprehensive F2P patch notes post.
Warlords of Draenor Changes Relevant to F2P Accounts
Updated 1/28/2014
General:
- Ability acquisition (which level certain abilities become available) will likely see some changes.
- Character models will receive graphical updates. This will include new hairstyles as well.
- Vengeance will increase tanking abilities instead of pure AP.
- Position requirement (such as "must be behind target") for abilities removed.
- Many racials will be reworked. Racials that affect hit, expertise, or base health will definitely change.
- New Adventure Guide shows things you can do, what your character can work on. Customized to your character.
Stats & Itemization:
- Gear scaling / item level "squish" will occur.
- Base health removed, all HP will come from stamina.
- Base damage/healing on all spells removed, full damage/healing value will come from scaling.
- Dodge, Parry, Hit and Expertise stats removed. Pre-existing gear that currently has these stats will have them converted to something else.
- Hit and Expertise soft caps will be baseline for melee/ranged (misses, etc. will still happen for targets over 3 levels higher than you).
- Spirit is being changed to a secondary stat for healers. Will no longer benefit DPS specs by increasing Hit chance, etc.
- Haste breakpoints gone, replaced by partial ticks at the end.
Inventory:
- Heirlooms, Toys, and maybe Tabards will be available account-wide through the Collections system.
- Option to flag items as Favorites and summon a Favorite mount.
- Bags will be auto-sortable in the default UI.
- Bags will highlight items that were added since you last opened them.
- Bags will highlight the quality of items.
- Bags will show an icon on Vendor Trash.
- Quest items will not occupy bag space.
- Larger stack sizes.
- You will be able to craft directly from your bank.
Quests:
- Quest chains that are important and have important lore and story will be indicated with an icon.
- The quest UI has been updated to combine the map and quest log and help guide the quest experience better.
- The map will show you where you left off on the important storyline quests.
PvP:
- Blizzard will make an effort to balance low level PvP to some extent.
- Base Resilience and Battle Fatigue will be removed or significantly reduced.
- The Battleground scoreboard is being updated to provide better insight into your performance in Battlegrounds. A new stat called Battleground Score will take into account objective-based gameplay you engage in, such as returning flags, interrupting objective captures, healing, doing damage, and more.
- The Honor system will stay in place, but winning in Battlegrounds will also offer a chance at extra random rewards such as a PvP set item, a random BoE item, consumables, and more.
- Flag timers and other objective timers will also be viewable on the map, complete with an additional animation.
Class Changes:
Hunter
- Hunters will be getting updated weapon sounds in WoD.
Rogue
- Backstab removed entirely.
Warlock
- Warlocks will receive a significant rework.
Note: I'm assuming for the time being that we will be unable to access Draenor or the Garrison feature. If that turns out to be incorrect, I will be sure to add that information as well.
Yeah, let's dumb wow even more. Why removal of BS? And not only this, all what happened starting wrath was an abomination. Why this tendency to make wow so easy to play?
Yeah, im an old tbc elitistjerk and the changes over the years hurt my elitist pride. Fu Blizzard.
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Yeah, let's dumb wow even more. Why removal of BS? And not only this, all what happened starting wrath was an abomination. Why this tendency to make wow so easy to play?
Yeah, im an old tbc elitistjerk and the changes over the years hurt my elitist pride. Fu Blizzard.
Sent from my iPhone using Tapatalk
Yeah, let's dumb wow even more. Why removal of BS? And not only this, all what happened starting wrath was an abomination. Why this tendency to make wow so easy to play?
Yeah, im an old tbc elitistjerk and the changes over the years hurt my elitist pride. Fu Blizzard.
Sent from my iPhone using Tapatalk
Wrath was the pinnacle of WoW.
I'm going to go out on a limb and guess that you never killed Arthas without the buff, let alone on hard mode.
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Well, that's your pov and i respect it but i don't agree with it. Trash was harder, bosses were harder. Starting Wrath, was a zerg/aoe fest and that's not a thing i could cope with. Wiping in Kara over and over in HC blue gear, working so hard for a damn Tier piece, going to SSC, fighing Leotheras being careful at everything around you. Casters being careful on the use of Mana pots.. etc. That was complexity. A thing that since Wrath is gone. A thing that added a special flavor to the game, when you actually downed a boss, it was an incredible feeling of achievment. Now? Now it's like, oh, he died? Ok, loot him, let's move on.
I'm sorry, but that simply is not true.
Mechanics-wise, WoW is harder than it has ever been. And bosses have steadily been getting harder with every new tier.
For all the love that CC gets, NO ONE enjoyed wiping on trash, and they still don't. The trash was harder than the bosses lol.
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Well, that's your pov and i respect it but i don't agree with it. Trash was harder, bosses were harder. Starting Wrath, was a zerg/aoe fest and that's not a thing i could cope with. Wiping in Kara over and over in HC blue gear, working so hard for a damn Tier piece, going to SSC, fighing Leotheras being careful at everything around you. Casters being careful on the use of Mana pots.. etc. That was complexity. A thing that since Wrath is gone. A thing that added a special flavor to the game, when you actually downed a boss, it was an incredible feeling of achievment. Now? Now it's like, oh, he died? Ok, loot him, let's move on.