Snowjobs
Fluffy
just added fury spec for warriors
These calculations are done using the base stats off and armories of diff toons. Shown are the MOP damage of the abilities and the WOD damage estimates. These estimates use the formulas data mined off of the WOD talent calculator on wow head and i will be adjusting them as the patch goes along.
bg data found using http://www.twinkinfo.com/forums/f43/f2pdev-chardev-org-trial-twink-54388/
HUNTER - armory used Lilhttp://us.battle.net/wow/en/character/misha/Lìl/simple
Kill command
MOP
511 ranged attack power in BGS with AOTH
1.5 * (28 + (Ranged attack power * 0.938)) * 1
760 damage *.6 = 456 physical damage
Wod
No more AOTH so about 166 RAP
1.5 * (0 + (Ranged attack power * 1.575)) * 1
392 physical damage
AIMED SHOT
MOP
511 rap-> 1 dps per 14 ap-> 2.9 speed = 186 top end damage
450% ranged weapon damage plus 79 to 87
so we get 928 physical damage*.6 for resil
557 damage physical
Wod
166 rap-> 1dps per 3.5 ap -> 20% base weapon damage squish ->
powerful aimed shot that deals 255% ranged weapon damage.
434 physical damage
Explawlsive shot
Mop
(8 + 22) / 2 + Ranged attack power * 391 / 1000 x3
644 magic damage*.6 = 386 magic damage
WOD
166 rap
[((40% of Attack power) + (40% of Attack power)) / 2 + Ranged attack power * (40% of Attack power) / 1000] Fire damage initially and every second for 2 sec.
330 magic damage
arcane shot
Mop
An instant shot that causes 125% weapon damage plus 70 as Arcane damage
181 magical damage
WOd
95% wep damage
195 damage magical
So what u see here is it seams hunter damage will be similar to what it is now but tuned down a little bit with the exception to arcane shot.
keep in mind though that health pool will be doubled supposedly and that they no longer have interrupts or serpent sting.
I will be updating this as time permits but i need to go start cooking dinner. Ill update this as i have time . hope it provides a interesting starting point for conversation.
WARRIOR
used max str build with giant growth elixir via hash browns chardev
mop- 392 attack power w/214 top end damage on Wep
WOD- 186 ap 241 top end
mortal strike
MOP
A vicious strike that deals 175% weapon damage plus 94 and causes Mortal Wounds on the target.
Generates 10 Rage.
469 physical damage*1.25 * .6 to account for resil and seasons soldier
351 physical damage
WOD costs 30 rage
400% weapon damage
1200 damage
Slam
MOP
Slams the opponent, causing 275% weapon damage plus 76 to that target.
664 physical *1.25 *.6
498 physical damage
Wod -= removed
execute
MOP
Attempt to finish off a wounded foe, causing 419(+ 255% of Attack power) physical damage. Only usable on enemies that have less than 20% health.
1071 physical damage after resil and seasond soldier
WOD
150% weapon damage and consumes up to 40 extra rage do deal 300% more weapon damage
With 60 rage 1350 damage
PROTECTION
Shield Slam
Mop
(wow head tooltip doesn't scale for this so can't really get a #)
WOD
Slam the target with your shield, causing [(Attack power * 3.2913.83 + 1)] to [(Attack power * 3.2913.83 + 1)] damage.Generates 20 Rage in Defensive Stance.
712 Physical damage
Furry
200 str
dw reapers
265 mh top end
198 oh top end
bloodthirst
60% weapon damage
159 damage
Wild strike
150% weapon damage
298 damage
heroic strike
100% or 75% depending on if it counts a TG 2h'r as a 1h'r
265 or 198
now heres the thing about furry. your only rage dump will be heroic strike and it is off the gcd so u can macro it with your raging blow to around
500 damage
and now for the furry execute
220% with both weapons
1020
^ almost no change from wod
alright so now for arms warrior recount over all we see a higher top end on weapon damage. mortal strike hits much harder but slam is about the same at half the rage cost. execute will hit for less but be usable at any health . IMO warriors will hit like a truck they can't interrupt spells but they won't have to with this damage . their burst will be ridiculous and i can see them stomping ppl inside of a charge stun/root if you are under geared. after adjusting damage due to lower DPS on squish they seem more reasonable
worth noting as well is that port execute will hit for shit since its off of wep percent now . would almost be worth it to have a weapon swap macro or something to use ......
Rogue
Ambush
MOP
Ambush the target, causing 325% weapon damage plus 51 to the target [470.275% plus (51 * 1.447) if a dagger is equipped]. Must be stealthed and behind the target. Awards 2 combo point.
501 physical damage with (nightstalker and resil accounted for )
WOD
Ambush the target, causing 250% weapon damage to the target (361.75% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.
578 physical damage with (nightstalker)
Eviserate
MOP
Finishing move that causes damage per combo point:
1 point : [28 ( + 100% of Spell power) + ((73* 1) + Attack power * 0.18) * 1]-[82 ( + 100% of Spell power) + ((73 * 1) + Attack power * 0.18) * 1] damage
2 points: [28 ( + 100% of Spell power) + ((73* 2) + Attack power * 0.36) * 1]-[82 ( + 100% of Spell power) + ((73 * 2) + Attack power * 0.36) * 1] damage
3 points: [28 ( + 100% of Spell power) + ((73* 3) + Attack power * 0.54) * 1]-[82 ( + 100% of Spell power) + ((73 * 3) + Attack power * 0.54) * 1] damage
4 points: [28 ( + 100% of Spell power) + ((73* 4) + Attack power * 0.72) * 1]-[82 ( + 100% of Spell power) + ((73 * 4) + Attack power * 0.72) * 1] damage
5 points: [28 ( + 100% of Spell power) + ((73* 5) + Attack power * 0.9) * 1]-[82 ( + 100% of Spell power) + ((73 * 5) + Attack power * 0.9) *1] damage
659.4 Physical Damage (revealing strike and resil)
WOD
Paladins
max str ret paladin
@ 165 str
390 ap
prot @ 171 str
templars virdict
Mop
A powerful weapon strike that consumes 3 charges of Holy Power to deal 275% weapon damage plus 33.
485 physical damage.
WOD
A powerful weapon strike that consumes 3 charges of Holy Power to deal 185% weapon damage.
577 physical damage .
Judgement
Mop
133.2 holy damage ( resil accounted for)
Wod
A magic attack that unleashes the energy of a Seal to cause (50.21% of Spell power + 60.3% of Attack power) Holy damage.
176 holy damage
avengers sheild
Mop
Hurls your shield at an enemy target, dealing 316 to 386 (+ 31.5% of Spell power) (+ 81.75% of Attack power) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.
414 holy damage ( resil accounted for )
Wod
Hurls your shield at an enemy target, dealing (237.6% of Attack power) Holy damage,silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.
379 holy damage
holy wrath
Mop
tooltip on wow head seems wrong so ill adjust this later
Wod
279 holy damage
Prot pally damage is much less now so ret will definitely be doing the most damage of all pally specs.
These calculations are done using the base stats off and armories of diff toons. Shown are the MOP damage of the abilities and the WOD damage estimates. These estimates use the formulas data mined off of the WOD talent calculator on wow head and i will be adjusting them as the patch goes along.
bg data found using http://www.twinkinfo.com/forums/f43/f2pdev-chardev-org-trial-twink-54388/
HUNTER - armory used Lilhttp://us.battle.net/wow/en/character/misha/Lìl/simple
Kill command
MOP
511 ranged attack power in BGS with AOTH
1.5 * (28 + (Ranged attack power * 0.938)) * 1
760 damage *.6 = 456 physical damage
Wod
No more AOTH so about 166 RAP
1.5 * (0 + (Ranged attack power * 1.575)) * 1
392 physical damage
AIMED SHOT
MOP
511 rap-> 1 dps per 14 ap-> 2.9 speed = 186 top end damage
450% ranged weapon damage plus 79 to 87
so we get 928 physical damage*.6 for resil
557 damage physical
Wod
166 rap-> 1dps per 3.5 ap -> 20% base weapon damage squish ->
powerful aimed shot that deals 255% ranged weapon damage.
434 physical damage
Explawlsive shot
Mop
(8 + 22) / 2 + Ranged attack power * 391 / 1000 x3
644 magic damage*.6 = 386 magic damage
WOD
166 rap
[((40% of Attack power) + (40% of Attack power)) / 2 + Ranged attack power * (40% of Attack power) / 1000] Fire damage initially and every second for 2 sec.
330 magic damage
arcane shot
Mop
An instant shot that causes 125% weapon damage plus 70 as Arcane damage
181 magical damage
WOd
95% wep damage
195 damage magical
So what u see here is it seams hunter damage will be similar to what it is now but tuned down a little bit with the exception to arcane shot.
keep in mind though that health pool will be doubled supposedly and that they no longer have interrupts or serpent sting.
I will be updating this as time permits but i need to go start cooking dinner. Ill update this as i have time . hope it provides a interesting starting point for conversation.
WARRIOR
used max str build with giant growth elixir via hash browns chardev
mop- 392 attack power w/214 top end damage on Wep
WOD- 186 ap 241 top end
mortal strike
MOP
A vicious strike that deals 175% weapon damage plus 94 and causes Mortal Wounds on the target.
Generates 10 Rage.
469 physical damage*1.25 * .6 to account for resil and seasons soldier
351 physical damage
WOD costs 30 rage
400% weapon damage
1200 damage
Slam
MOP
Slams the opponent, causing 275% weapon damage plus 76 to that target.
664 physical *1.25 *.6
498 physical damage
Wod -= removed
execute
MOP
Attempt to finish off a wounded foe, causing 419(+ 255% of Attack power) physical damage. Only usable on enemies that have less than 20% health.
1071 physical damage after resil and seasond soldier
WOD
150% weapon damage and consumes up to 40 extra rage do deal 300% more weapon damage
With 60 rage 1350 damage
PROTECTION
Shield Slam
Mop
(wow head tooltip doesn't scale for this so can't really get a #)
WOD
Slam the target with your shield, causing [(Attack power * 3.2913.83 + 1)] to [(Attack power * 3.2913.83 + 1)] damage.Generates 20 Rage in Defensive Stance.
712 Physical damage
Furry
200 str
dw reapers
265 mh top end
198 oh top end
bloodthirst
60% weapon damage
159 damage
Wild strike
150% weapon damage
298 damage
heroic strike
100% or 75% depending on if it counts a TG 2h'r as a 1h'r
265 or 198
now heres the thing about furry. your only rage dump will be heroic strike and it is off the gcd so u can macro it with your raging blow to around
500 damage
and now for the furry execute
220% with both weapons
1020
^ almost no change from wod
alright so now for arms warrior recount over all we see a higher top end on weapon damage. mortal strike hits much harder but slam is about the same at half the rage cost. execute will hit for less but be usable at any health . IMO warriors will hit like a truck they can't interrupt spells but they won't have to with this damage . their burst will be ridiculous and i can see them stomping ppl inside of a charge stun/root if you are under geared. after adjusting damage due to lower DPS on squish they seem more reasonable
worth noting as well is that port execute will hit for shit since its off of wep percent now . would almost be worth it to have a weapon swap macro or something to use ......
Rogue
Ambush
MOP
Ambush the target, causing 325% weapon damage plus 51 to the target [470.275% plus (51 * 1.447) if a dagger is equipped]. Must be stealthed and behind the target. Awards 2 combo point.
501 physical damage with (nightstalker and resil accounted for )
WOD
Ambush the target, causing 250% weapon damage to the target (361.75% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.
578 physical damage with (nightstalker)
Eviserate
MOP
Finishing move that causes damage per combo point:
1 point : [28 ( + 100% of Spell power) + ((73* 1) + Attack power * 0.18) * 1]-[82 ( + 100% of Spell power) + ((73 * 1) + Attack power * 0.18) * 1] damage
2 points: [28 ( + 100% of Spell power) + ((73* 2) + Attack power * 0.36) * 1]-[82 ( + 100% of Spell power) + ((73 * 2) + Attack power * 0.36) * 1] damage
3 points: [28 ( + 100% of Spell power) + ((73* 3) + Attack power * 0.54) * 1]-[82 ( + 100% of Spell power) + ((73 * 3) + Attack power * 0.54) * 1] damage
4 points: [28 ( + 100% of Spell power) + ((73* 4) + Attack power * 0.72) * 1]-[82 ( + 100% of Spell power) + ((73 * 4) + Attack power * 0.72) * 1] damage
5 points: [28 ( + 100% of Spell power) + ((73* 5) + Attack power * 0.9) * 1]-[82 ( + 100% of Spell power) + ((73 * 5) + Attack power * 0.9) *1] damage
659.4 Physical Damage (revealing strike and resil)
WOD
|
max str ret paladin
@ 165 str
390 ap
prot @ 171 str
templars virdict
Mop
A powerful weapon strike that consumes 3 charges of Holy Power to deal 275% weapon damage plus 33.
485 physical damage.
WOD
A powerful weapon strike that consumes 3 charges of Holy Power to deal 185% weapon damage.
577 physical damage .
Judgement
Mop
A magic attack that unleashes the energy of a Seal to cause 33 (+ 54.6% of Spell power) (+ 32.8% of Attack power) Holy damage. |
133.2 holy damage ( resil accounted for)
Wod
A magic attack that unleashes the energy of a Seal to cause (50.21% of Spell power + 60.3% of Attack power) Holy damage.
176 holy damage
avengers sheild
Mop
Hurls your shield at an enemy target, dealing 316 to 386 (+ 31.5% of Spell power) (+ 81.75% of Attack power) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.
414 holy damage ( resil accounted for )
Wod
Hurls your shield at an enemy target, dealing (237.6% of Attack power) Holy damage,silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.
379 holy damage
holy wrath
Mop
tooltip on wow head seems wrong so ill adjust this later
Wod
Sends bolts of power in all directions, causing [(0) / 2 + Spell power * 1.636] Holy damagedivided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. |
279 holy damage
Prot pally damage is much less now so ret will definitely be doing the most damage of all pally specs.
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