WOD damage calculations

Snowjobs

Fluffy
just added fury spec for warriors

These calculations are done using the base stats off and armories of diff toons. Shown are the MOP damage of the abilities and the WOD damage estimates. These estimates use the formulas data mined off of the WOD talent calculator on wow head and i will be adjusting them as the patch goes along.

bg data found using http://www.twinkinfo.com/forums/f43/f2pdev-chardev-org-trial-twink-54388/

HUNTER - armory used Lilhttp://us.battle.net/wow/en/character/misha/Lìl/simple


Kill command
MOP
511 ranged attack power in BGS with AOTH

1.5 * (28 + (Ranged attack power * 0.938)) * 1

760 damage *.6 = 456 physical damage

Wod
No more AOTH so about 166 RAP

1.5 * (0 + (Ranged attack power * 1.575)) * 1

392 physical damage

AIMED SHOT

MOP

511 rap-> 1 dps per 14 ap-> 2.9 speed = 186 top end damage
450% ranged weapon damage plus 79 to 87
so we get 928 physical damage*.6 for resil

557 damage physical

Wod

166 rap-> 1dps per 3.5 ap -> 20% base weapon damage squish ->

powerful aimed shot that deals 255% ranged weapon damage.

434 physical damage

Explawlsive shot

Mop
(8 + 22) / 2 + Ranged attack power * 391 / 1000 x3

644 magic damage*.6 = 386 magic damage

WOD
166 rap
[((40% of Attack power) + (40% of Attack power)) / 2 + Ranged attack power * (40% of Attack power) / 1000] Fire damage initially and every second for 2 sec.


330 magic damage

arcane shot
Mop
An instant shot that causes 125% weapon damage plus 70 as Arcane damage
181 magical damage



WOd
95% wep damage
195 damage magical

So what u see here is it seams hunter damage will be similar to what it is now but tuned down a little bit with the exception to arcane shot.
keep in mind though that health pool will be doubled supposedly and that they no longer have interrupts or serpent sting.


I will be updating this as time permits but i need to go start cooking dinner. Ill update this as i have time . hope it provides a interesting starting point for conversation.






WARRIOR
used max str build with giant growth elixir via hash browns chardev

mop- 392 attack power w/214 top end damage on Wep
WOD- 186 ap 241 top end

mortal strike


MOP

A vicious strike that deals 175% weapon damage plus 94 and causes Mortal Wounds on the target.

Generates 10 Rage.

469 physical damage*1.25 * .6 to account for resil and seasons soldier

351 physical damage


WOD costs 30 rage

400% weapon damage

1200 damage

Slam

MOP
Slams the opponent, causing 275% weapon damage plus 76 to that target.

664 physical *1.25 *.6
498 physical damage

Wod -= removed



execute
MOP
Attempt to finish off a wounded foe, causing 419(+ 255% of Attack power) physical damage. Only usable on enemies that have less than 20% health.

1071 physical damage after resil and seasond soldier

WOD

150% weapon damage and consumes up to 40 extra rage do deal 300% more weapon damage

With 60 rage 1350 damage

PROTECTION

Shield Slam

Mop
(wow head tooltip doesn't scale for this so can't really get a #)

WOD

Slam the target with your shield, causing [(Attack power * 3.2913.83 + 1)] to [(Attack power * 3.2913.83 + 1)] damage.Generates 20 Rage in Defensive Stance.


712 Physical damage

Furry
200 str
dw reapers
265 mh top end
198 oh top end

bloodthirst
60% weapon damage
159 damage

Wild strike
150% weapon damage
298 damage

heroic strike
100% or 75% depending on if it counts a TG 2h'r as a 1h'r
265 or 198

now heres the thing about furry. your only rage dump will be heroic strike and it is off the gcd so u can macro it with your raging blow to around
500 damage

and now for the furry execute
220% with both weapons
1020
^ almost no change from wod



alright so now for arms warrior recount over all we see a higher top end on weapon damage. mortal strike hits much harder but slam is about the same at half the rage cost. execute will hit for less but be usable at any health . IMO warriors will hit like a truck they can't interrupt spells but they won't have to with this damage . their burst will be ridiculous and i can see them stomping ppl inside of a charge stun/root if you are under geared. after adjusting damage due to lower DPS on squish they seem more reasonable

worth noting as well is that port execute will hit for shit since its off of wep percent now . would almost be worth it to have a weapon swap macro or something to use ......


Rogue

Ambush

MOP

Ambush the target, causing 325% weapon damage plus 51 to the target [470.275% plus (51 * 1.447) if a dagger is equipped]. Must be stealthed and behind the target. Awards 2 combo point.

501 physical damage with (nightstalker and resil accounted for )

WOD

Ambush the target, causing 250% weapon damage to the target (361.75% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.

578 physical damage with (nightstalker)

Eviserate

MOP

Finishing move that causes damage per combo point:
1 point : [28 ( + 100% of Spell power) + ((73* 1) + Attack power * 0.18) * 1]-[82 ( + 100% of Spell power) + ((73 * 1) + Attack power * 0.18) * 1] damage
2 points: [28 ( + 100% of Spell power) + ((73* 2) + Attack power * 0.36) * 1]-[82 ( + 100% of Spell power) + ((73 * 2) + Attack power * 0.36) * 1] damage
3 points: [28 ( + 100% of Spell power) + ((73* 3) + Attack power * 0.54) * 1]-[82 ( + 100% of Spell power) + ((73 * 3) + Attack power * 0.54) * 1] damage
4 points: [28 ( + 100% of Spell power) + ((73* 4) + Attack power * 0.72) * 1]-[82 ( + 100% of Spell power) + ((73 * 4) + Attack power * 0.72) * 1] damage
5 points: [28 ( + 100% of Spell power) + ((73* 5) + Attack power * 0.9) * 1]-[82 ( + 100% of Spell power) + ((73 * 5) + Attack power * 0.9) *1] damage

659.4 Physical Damage (revealing strike and resil)

WOD



Eviscerate: Finishing move that causes damage per combo point: 1 point : [([1100% of Spell power) + (Attack power * 0.3203) *] damage 2 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 2] damage 3 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 3] damage 4 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 4] damage 5 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 5] damage



588 Physical Damage (revealing strike)

the spell power clause is really weird because if it stays then dual wielding the jp maces will increase your evis damage by about 500

Over all we can see that ambush got a lil bit of a buff but we lost more damage from eviserate so while it will be possible to hit ppl with a instant ambush eviserate it won't hit any harder than u could now. With double the stam it will be very hard to one shot somebody and after that all of your damage is gone so i wouldn't worry took much about rogues in WOD
Paladins
max str ret paladin
@ 165 str
390 ap
prot @ 171 str

templars virdict

Mop
A powerful weapon strike that consumes 3 charges of Holy Power to deal 275% weapon damage plus 33.

485 physical damage.

WOD
A powerful weapon strike that consumes 3 charges of Holy Power to deal 185% weapon damage.

577 physical damage .


Judgement

Mop

A magic attack that unleashes the energy of a Seal to cause 33 (+ 54.6% of Spell power) (+ 32.8% of Attack power) Holy damage.

133.2 holy damage ( resil accounted for)

Wod

A magic attack that unleashes the energy of a Seal to cause (50.21% of Spell power + 60.3% of Attack power) Holy damage.

176 holy damage

avengers sheild

Mop

Hurls your shield at an enemy target, dealing 316 to 386 (+ 31.5% of Spell power) (+ 81.75% of Attack power) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.

414 holy damage ( resil accounted for )


Wod

Hurls your shield at an enemy target, dealing (237.6% of Attack power) Holy damage,silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.

379 holy damage

holy wrath

Mop

tooltip on wow head seems wrong so ill adjust this later

Wod

Sends bolts of power in all directions, causing [(0) / 2 + Spell power * 1.636] Holy damagedivided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.

279 holy damage


Prot pally damage is much less now so ret will definitely be doing the most damage of all pally specs.

 
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mage
235 sp in bg fully buffed belf

Frostfire bolt

Mop
Launches a bolt of frostfire at the enemy, causing72 to 90 (+ 150% of Spell power) Frostfire damage and slowing the target by 40% for 8 sec.

265 frostfire damage

WOD
2.75 sec cast
Launches a bolt of frostfire at the enemy, causing(112.5% of Spell power) Frostfire damage and slowing the target by 40% for 8 sec.

264 Frostfire damage

Fireball

MOP
Hurls a fiery ball that causes 72 to 90 (+ 150% of Spell power) Fire damage.
265 fire damage
WOD
2.25 sec cast
Hurls a fiery ball that causes (112.5% of Spell power) Fire damage.

264 Frostfire damage

Fireblast

Mop
Blasts the enemy for 50 to 58 (+ 78.9% of Spell power) Fire damage.
243 fire damage
WOD
Blasts the enemy for (78.9% of Spell power) Fire damage.

185 fire damage

Pyroblast

MOP
Hurls an immense fiery boulder that causes 94 to 118 (+ 198% of Spell power) Fire damage and an additional 114 (+ 216% of Spell power) Fire damage over 18 sec.

Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.

349 initial fire damage 436 if proc
372 dot fire damage 466 if proc
WOD
Hurls an immense fiery boulder that causes (163% of Spell power) Fire damage and an additional (178.2% of Spell power) Fire damage over 18 sec.

Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.

383 initial 478 if proc fire damage
418 dot 522 if proc fire damage

Frostbolt

MOP
Launches a bolt of frost at the enemy, causing 72 to 90 (+ 150% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
265 frost damage

WOD
Launches a bolt of frost at the enemy, causing (112.5% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.

264 frost damage
Waterbolt


MOP
Deals 24 to 30 (+ 50% of Spell power) Frost damage to the target.

147.5 frost damage

WOD

Deals (55% of Spell power) Frost damage to the target.

129.25 frost damage

Arcane Blast 4 charges

Mop
2 sec cast
Blasts the target with energy, dealing 39 to 45(+ 77.7% of Spell power) Arcane damage. Generates an Arcane Charge.

Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.

409

WOD
2.25 sec cast
Blasts the target with energy, dealing (72.1% of Spell power) Arcane damage. Generates an Arcane Charge.

Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.

508

Arcane Barage 4 charges

Mop
Launches bolts of arcane energy at the enemy target, causing 49 to 59 (+ 100% of Spell power) Arcane damage. Consumes all Arcane Charges.

Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.

529

WOD
Launches bolts of arcane energy at the enemy target, causing (75% of Spell power) Arcane damage. Consumes all Arcane Charges.

Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.

529

DRUID
all numbers are in boomy form with max according eclipse and starsurge buff
216 sp in bgs nelf

moonfire

Mop
Burns the enemy for 24 to 28 (+ 24% of Spell power) Arcane damage and then an additional 77(+ 168% of Spell power) Arcane damage over 14 sec.

400.7 or 460 with 15% haste (roughly)

Wod
A Lunar spell that burns the enemy for (47.25% of Spell power) Arcane damage and then an additional (270% of Spell power) Arcane damage over 16 sec.

980 total

starfire

Mop
[COLOR=#FFD100 !important]Causes 179 to 229 (+ 216.6% of Spell power) Arcane damage to the target.[/COLOR]

596 arcane damage (eclipse,resil,moonkinform)
Wod
a Lunar spell that causes (186.75% of Spell power) Arcane damage to the target.

746 arcane damage

wrath

Mop
Causes 108 to 138 (+ 133.8% of Spell power) Nature damage to the target.

366 nature damage

Wod

A Solar spell that causes (115.5% of Spell power) Nature damage to the target.

463 nature damage

starsurge

Mop
You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 175 to 241 (+ 238.8% of Spell power) Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.

649.3 spellstorm damage
Wod
You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus.

Causes (204.75% of Spell power) Spellstorm damage to the target. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.

Max 3 charges. Charges shared with Starfall.
632 spellstorm damage


so blam inc DOOMkins with pounce stun and all sorts of fun stuff . and look at that damage too .

eclipses will work on a sinusoidal cycle with a amplitude of 110 and frequency of 30 sec i.e. it will pause at max eclipse for a short time but it won't be enough but to maybe get off two spells before its going the other way again .

also another fun note is IT WILL BE BISS TO ALTERNATE STARFIRE AND STARSURGE yep yep for big numbers u will want to benefit from those two charges of buffed star fire . not totally sure if the total dps of spamming starsurge is higher but casting starsurge into star fire causes them to hit at the same time so i doubt i would ever really spam starsurge


WARLOCK
235 sp full buffed belf

Shadowbolt

MOP
Sends a shadowy bolt at the enemy, causing 76 (+ 138% of Spell power) Shadow damage.

240 caster
297 meta

WOD
Sends a shadowy bolt at the enemy, causing (103.5% of Spell power) Shadow damage.

243 caster
301 meta form

Drain life w/ talent

MOP

Drains the life from the target, causing (18 + 0.334 * Spell power) Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec.

87 damage per sec caster
107 damage per sec meta
WOD
Drains the life from the target, causing [(25.05% of Spell power) + 0.334 * Spell power] Shadow damage and restoring 1% of the caster's total health every 1 sec. Lasts 6 sec.

205 damage per sec caster
255 damage per sec meta

Corruption

MOP
Corrupts the target, causing 81 (+ 148.5% of Spell power) Shadow damage over 18 sec
258 damage total

WOD
Corrupts the target, causing (162% of Spell power) Shadow damage over 18 sec.
380 damage total

Unstable Affliction

Mop
Shadow energy slowly destroys the target, causing 112 (+ 203% of Spell power) damage over 14 sec.

If the Unstable Affliction is dispelled it will cause [16 ( + 29% of Spell power) * 8] damage to the dispeller and silence them for 4 sec. This damage always critically strikes.

353 damage total

WOD
Shadow energy slowly destroys the target, causing (152.25% of Spell power) damage over 14 sec.

If the Unstable Affliction is dispelled it will cause [(21.75% of Spell power) * 8] damage to the dispeller and silence them for 4 sec. This damage always critically strikes.

357 damage total

Soulfire
4 sec cast
go into your pantry find some angle hair pasta and boil it for about 8 min . after pull out one noodle and smack yourself with it. Your soul fire hits about that hard in both mop and wod so don't even bother.

Hand of Gul'dan

Mop
Summons a falling meteor to strike the target and all enemies within 6 yards for 32 (+ 57.5% of Spell power) Shadowflame damage and inflicting them with Shadowflame.

Shadowflame
Reduces movement speed by 30% and deals 48(+ 82.2% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
245 damage for one TOTAL
735 total if you double layer perfectly TOTAL
Wod
Summons a falling meteor to strike the target and all enemies within 6 yards for (86% of Spell power) Shadowflame damage and inflicting them with Shadowflame.

Shadowflame
Reduces movement speed by 30% and deals (135% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

519 total per 1 hand TOTAL
1558 total if you double layer perfectly TOTAL


conflagrate

Mop
Target enemy instantly explodes, dealing 91 to 99 (+ 172.5% of Spell power) Fire damage.

302 damage

WOD
Target enemy instantly explodes, dealing (157.5% of Spell power) Fire damage.

368 damage

Incinerate

Mop

Deals 80 to 88 (+ 154% of Spell power) Fire damage to an enemy.

269 damage

WOD

Deals (132.825% of Spell power) Fire damage to an enemy.
312 damage

Immolate

MOP
Burns the enemy for 26 (+ 47% of Spell power) Fire damage and then an additional 130 (+ 235% of Spell power) Fire damage over 15 sec.
450 total damage

WOD
Burns the enemy for (45.825% of Spell power) Fire damage and then an additional (229.125% of Spell power) Fire damage over 15 sec.
646 total damage

NEW DEMO ABILITIES

Touch of chaos ( instant cast <3 )
Unleashes energy at the enemy, causing (57.525% of Spell power) Chaos damage and extending the duration of Corruption.

135 chaos damage

Doom
[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]Deals 600% of Spell power as Shadow damage over 1 min. When Doom critically strikes a wild imp will be summoned.
[/FONT]1410 shadow damage

Chaos wave
80 Demonic Fury
40 yd range

Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (131.28% of Spell power) Chaos damage and reducing movement speed by 30% for 6 sec.
309





Over all demo warlocks are going to be DOPE with increased survivability and the huge buff to hand of guldan. you loose out on curse of enfeeblement because it was removed but over all I'm going to love and probably main demo in WOD . that or my resto shaman.
 
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Ele Shaman

194 spell power +16 from alch->210

Lightning Bolt

Mop

Fires a bolt of lightning at the target, dealing 54 to 60 (+ 73.9% of Spell power) Nature damage. Can be cast while moving.



231 nature damage

WOD

Fires a bolt of lightning at the target, dealing (76.2696% of Spell power) Nature damage.

291 nature damage

Fulmination

MOP

The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 28 (+ 38.8% of Spell power) Nature damage. This effect may only occur once every few seconds. Lasts 1 hour.


Only one of your Elemental Shields can be active on you at once.

410 nature damage

WOD

The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for (22.6305% of Spell power) Nature damage. This effect may only occur once every few seconds. Lasts 1 hour.

Only one of your Elemental Shields can be active on you at once.



15 charges in wod
650 nature damage

Earth Shock (ELe only)

MOP

Instantly shocks the target with concussive force, causing 92 to 100 (+ 58.1% of Spell power) Nature damage and applying the Weakened Blows effect.

140 nature damage

WOD

Instantly shocks the target with concussive force, causing (35.952% of Spell power) Nature damage.

80 nature damage

Ele shamans are back in business after the patch update
 
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Looks very promising, I'm looking forward to seeing more classes being evaluated.

Please work on your formatting though, I don't know if that is something you're planning on leaving until your thread is done but it is an eyesore in its current state. Give these elements their own, shared between elements of same sort colors: [Class name], [Ability name], [Mop and WoD], [Calculation (make these white)] and [Final damage].
 
I'll work on reformatting in a little bit and will tidy it up this is kindah a work in progress . If anyone could say how to do different colors and Maybey the lil spoiler thing that would be dope

Highlight the text you want to change the color of and then press the A-button on the top of the editing window to change the color of the highlighted text. To make a spoiler go into the advanced text editor by pressing the button on the lower right of the white text window, then highlight the text you want to put into a spoiler and then press the STOP-sign-button.
 
Do we even have any information at all about....
Scaling with the new bracket expansion
How/if abilities scale down/up with AP/SP
Exactly how resilience will work? Honor heirlooms may become BiS
How about health pools? If we continue with the same damage but get lower health it is in effect a damage buff. On the flip side, if health increases by 1.4 it is a wash because of the loss of 40% resilience for PvP.
 
Any news if health received from stamina is changing in WoD? Cause it looks like most of the low level gear is staying pretty much the same... Also I'm not liking those 500 hits if we have the same amount of health and 0 resilience :-/ But nice work so far. The plan was to add a DPS simulator tab to F2PDev, hence why "Character Development" is tabbed out now. It's been started, it's just not shown yet. If you end up doing all classes I might be hitting you up for numbers...
 
resiliance is factored in for mists damage but not WOD as there is none in WOD

Also i updated warrior damage with the data mined items from wow head ( the weapons in particular)
like the 2h weps have on average 11.3 DPS at lvl 20 as opposed to the 22 or what ever we are at now.
 
Does this mean that Riot Stick won't be BiS for feral druids any more?

Sent from my Nexus 4 using Tapatalk
 
So much theorycrafting... What are you trying to give the noobs a chance to reroll the nxt OP class in WoD early or something? Idk why else you would make a thread about this when you don't even have half the numbers/data you need to get a semi close estimate

Idk, it's data-mined value from abilities. Sure it's alpha so it's subject to change but I don't think it's that far off...
 
So much theorycrafting... What are you trying to give the noobs a chance to reroll the nxt OP class in WoD early or something? Idk why else you would make a thread about this when you don't even have half the numbers/data you need to get a semi close estimate
the formulas are taken off of the talent calculator on wowhead so basically what i have done is show what abilities will be hitting for . basically what i have found is that the biggest problem will be warriors but if you peal them their donesoh so they won't be as bad as hunters were.
 
riot stick is going to not be any where near bis in sod. the stats from skill patch will totally cover the DPS increase and you will get crit with the skill patch .

also BUMP FOR NEW ROGUE DATAZ

Poop. Off to reroll again lol.

edit: what will Riot Stick scale up to at 29? lava dredger is 29 dps at 29. riot stick is 29 dps at 24.
so riot stick will probably be like 36 dps at 29. that's like 36 agility worth of deeps, isn't it?
i don't think eyepatch will scale to 36 agility...

Sent from my Nexus 4 using Tapatalk
 
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Poop. Off to reroll again lol.

edit: what will Riot Stick scale up to at 29? lava dredger is 29 dps at 29. riot stick is 29 dps at 24.
so riot stick will probably be like 36 dps at 29. that's like 36 agility worth of deeps, isn't it?
i don't think eyepatch will scale to 36 agility...

Sent from my Nexus 4 using Tapatalk

go to wow head and look at the DPS of your riot stick in wod iirc its around 13 at max and next best is the jp staff at 11.3 it has 7 agi and that is exactly 2 DPS with WOD stat scaling so even without ur skill patch it is better.
 

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