Warlords of Draenor Changes for F2P

Sadly lots of people are loosing control . Warlocks atm lost their disarm and their fear lasts half as long. Hunters have 0 cc now as well . Warriors charges dont interupt any more .

Priest may prolly be taken down easily due to loss of Dm and psychic scream

Locks may also be a perfect kill magnet for rogues

Warriors would be able to hold a Druid from shapeshifting, not that they ever did to begin with:p

Posted through a sucky mobile device using Tapatalk D:<
 
Warlords of Draenor Alpha - Build 18156
mmo-champions


  • Penance now also restores 2% of maximum mana when damage is done

Talents


I must be reading this wrong. Surely these aren't level 1 priest spells: Holy Word: Sanctuary - Spells - World of Warcraft, Lightwell Renew - Spells - World of Warcraft & Prayer of Mending - Spells - World of Warcraft

Disc gets Holy Nova - Spells - World of Warcraft at level 20...
 
i can just feel that f2p Q_Q building up.
 
I really hope f2ps dont become useless mules in bgs, if we lose f2ps, we won't get no pops erryday

^

p2p Q_Q building up
 
I really hope f2ps dont become useless mules in bgs, if we lose f2ps, we won't get no pops erryday

^

p2p Q_Q building up

Jajas neva quit. they dont know how to.
But if scaling stays on and spell changes gonna fit right, it maybe ok.
 
I don't foresee them making it worse for f2ps, unless they really, really don't want new players, and are trying to trainwreck low level pvp, which from everything I've read, it sounds like they are making an honest attempt to fix it. I see them taking scaling to the next level, where 20-29s are more on par with each other.

You want to hear qq, feel bad for the guy that gets Hotshots the day this goes live.
 
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