Warlords of Draenor Changes for F2P

If they are removing crit from intelect and crit from agility, then why the hell do we still have them as stats?? just make attack power to replace agi and spellpower to replace int ffs lol blizz always finds ways to make things more difficult for the player so they can "patch" that next to give them something to do.
I see your point about there being too many similar stats. However, attributes such as Intellect (Intelligence), Stamina (Constitution), Agility (Dexterity), and Strength go way back to the days of pencil and paper RPGs. I don't think those will ever go away. If any stats are unnecessary, it would be Attack Power, and Spellpower (which I think they already tried to remove at least once before).
 
Actually our effective health pools are being doubled relative to where they are now.

The removal of resilience is supposed to balance more-or-less with the new 150% critical damage on players.

The change should just mean larger health bars, if implemented as Blizzard intends - Coupled with the removal of battle fatigue, healers should be extremely powerful come 6.0
 
Health won't drop if you wear gear with stamina. If you're wearing all primary stat, zero stam gear, then yes, your health will plummet. FC's will probably see a health increase, glass cannons will see an hp decrease/damage increase, and mixed geared twinks will remain stationary.

Basically, your specialty wiill be magnified come wod.
 
wow head talent calculators now show spell levels so take a looksie
 
ice blok at 15 only big one
 
They've decided to nerf trial hunters by not giving the them the ability to back peddle till level 21.

lil has lodged an official complaint.
 
I'm a bit upset with level reduction changes..hopefully something happens between now and release.
Now that I think about it, just because a spell is replacing a class's base spell ( Lava Burst from Primal Strike), doesn't mean we get it at the get-go. Same would go for mages with ice lance and fire blast. I'm pretty sure your stuck with fire blast till 22, then ice lance replaces it completely.
 
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Two things of note: All Mages get Ice Block at 15 (Check the WoD.wowhead.com Talent Calculator).

And The Human Spirit buff increases the two highest stats out of Crit, Haste, mastery, mutishot, and readines by 3%.

AKA, humans get 3% crit and haste. Balanced.
 
Two things of note: All Mages get Ice Block at 15 (Check the WoD.wowhead.com Talent Calculator).

And The Human Spirit buff increases the two highest stats out of Crit, Haste, mastery, mutishot, and readines by 3%.

AKA, humans get 3% crit and haste. Balanced.

Haste stacked crit stacked human warriors are gonna be monsters.. double haste trinket with Headlong Rush, are you kidding me
 

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