Warlords of Draenor Changes for F2P

are we sure it's bugged?.
Amount of q's that loose their eta timer are still same. Having one doesn't guarantee your pop.
imo, if you dont get pop with in 30 min just re q.
We all know how long it took em to fix wargames..



Separating exp on and off ppl was a very bad choise to deal with balancing problem.
There is much easier solution for it that would take 1 day of work hrs to fix.

1. Make Q ignore your experience "locked or not" status. Thus removing twink bgs.

2. Take lvl 60 gears and make em scale 10-100.
Ensure their scaling is a little better then any other gear in bracket by scaling em to a proper ilvl in every bracket.
Make each gear cost 20 honor points so that person can get 100% geared with in 2-3 bgs.

3. Give every important spell to lowest lvl in bracket.

But whom am i kidding... blizzard use same cave models before and in cata, mop and now wod.

tldr: captain claw ftw.
 
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Amount of q's that loose their eta timer are still same. Having one doesn't guarantee your pop.
imo, if you dont get pop with in 30 min just re q.
We all know how long it took em to fix wargames..



Separating exp on and off ppl was a very bad choise to deal with balancing problem.
There is much easier solution for it that would take 1 day of work hrs to fix.

1. Make Q ignore your experience "locked or not" status. Thus removing twink bgs.

2. Take lvl 60 gears and make em scale 10-100.
Ensure their scaling is a little better then any other gear in bracket by scaling em to a proper ilvl in every bracket.
Make each gear cost 20 honor points so that person can get 100% geared with in 2-3 bgs.

3. Give every important spell to lowest lvl in bracket.

But whom am i kidding... blizzard use same cave models before and in cata, mop and now wod.

tldr: captain claw ftw.

Fair enough.. I really really want them to fix this bug then :(
 
Frostbolt's damage has increased by 25%.

how bad you have to be with math to calculate dmg so wrong that in order to "balance" it u need to increase its dmg with 25%...

never ending circle of bullshit by the name "lets make this class be op for a while" so that we will have to fix something later.
 
I wrote "it appears", so i haven't posted it as a fact.

A fact however is, yesterday I was queuing on my feral, then a rogue friend joined queue some minutes after me, say 5min. So I should have been in the queue before him.
And quess what, he got a pop and I didn't (we were both queuing random and wsg). We can only speculate why this happened, there were 4 druids in his group, so MAYBE the queue system tries to balance the classs dirtribution as well.
 
Rogues are perfectly balanced at the f2p lvl . I've 1v2d "average teams" on my rogue and in bgs with speed pots antivenomes smeld agm sap and tea you have plenty of potential to wreck havoc.

mage on the other hand desperately needed that buff because it's stupid for a water elemental to almost hit as much as u do . Shamans still need some help too if tey were given ss or windfurry they would be upper tier
 
I'd like to make a community suggestion about this post. The original intent of this post was to talk about upcoming and predicted changes for F2P before WoD was even on the PTR. Nowadays, new posts to this thread are talking about updates and patches after WoD is already released. Therefore I would offer that it might be better to lock this thread and start new threads specific for patches and updates, so that the stream of information to the viewer is more immediate and relevant and fresh.

I'm going to throw this suggestion to the mods to see if they have thoughts on this as well, so if you agree or disagree with this suggestion please feel free to post.

Edit: easier just to tag one: [MENTION=10938]Broken[/MENTION]
 
I'd like to make a community suggestion about this post. The original intent of this post was to talk about upcoming and predicted changes for F2P before WoD was even on the PTR. Nowadays, new posts to this thread are talking about updates and patches after WoD is already released. Therefore I would offer that it might be better to lock this thread and start new threads specific for patches and updates, so that the stream of information to the viewer is more immediate and relevant and fresh.

I'm going to throw this suggestion to the mods to see if they have thoughts on this as well, so if you agree or disagree with this suggestion please feel free to post.

Edit: easier just to tag one: [MENTION=10938]Broken[/MENTION]

But I'm sentimentally attached to this thread :(


[MENTION=18737]Zehj[/MENTION] - yeah, but Arms is still better in basically all pvp scenarios :( Old and I tried it out last night just as the buffs were applied. It really, really needs the bloodthirst bug to be patched before it's going to be viable as an alternative to Rend.
 
Compiling all post-6.0 patch notes and changes into a new thread is a good idea but I don't think its necessary to lock this one.

Fury buffs seem noice. How is bloodthirst bugged, though? Haven't played much recently.
 
Compiling all post-6.0 patch notes and changes into a new thread is a good idea but I don't think its necessary to lock this one.

Fury buffs seem noice. How is bloodthirst bugged, though? Haven't played much recently.

Wild Strike has a tooltip that says Bloodthirst has a 20% chance of proccing 2 free Wild Strikes, however that is only accessible by level 50+ Fury Warriors :(

It's a sad bug indeed.
 

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