Guys... guys... Hunters are the real problem, healers are fine.
Healers are equally a massive problem and getting worse. I qued into 7 healers yesterday. That isn't fun, no one wants that. The reason there are 7 Healers is because they can also play Dps and that is broken.
If a tank and a DPS meet, it should be a stalemate of dps being unable to out damage the tanks mitigation while the tank is unable to output enough damage to really threaten the dps.
Disagree, if PvP is balanced a single Dps should never be able to kill a Tank and Dps shouldn't have Healing so they should die in 1v1. However a single Dps shouldn't be fighting a Tank. The game is supposed to be balance around large scale PvP and objectives not dueling. So Dps should avoid fighting a Tank solo and get their friends or Healer to support them. Which is what MMO PvP is about. Team balance around the classes to fight over objectives.
I mean, in terms of old school RPG roles, not really. Tanks are supposed to *take* a lot of damage, yes, but they should never be allowed to do a lot of damage.
Well as an original Prot main, again I must disagree as balance has always been for Tanks to do chunky damage which creates snap threat to hold Aggro. We have seen this in the original design since BV (Block Value) was the main Threat generator for Prot because BV directly increases Shield Slam damage. So Prot can do big chunky burst to snap threat and then maintain Aggro so it isn't pulled by Dps.
This is also why Prot Tier sets in Wrath (T10) also boosted their burst as it granted 20% damage to Shield Slam and Shockwave. Since the design was for Tanks to do massive front end damage then hold it. This is also why they gave Prot damage shield which returned 20% damage of BV to attackers. So damage has always been a massive component for Tank design. The reason I got into Prot was for the big burst and playing the upfront team fighter in the middle of it all controlling the fight.
Everything from, Talents, Glyphs, Gear, Sets was to increase Tanks chunky damage which is why it was designed that way.
To be clear Dps should out Dps Tanks and have incredible sustain damage over the fight as that is their role.