NickeQuick said:
In this analysis I would first like to make points on certain parts of your remarks.
"there is absolutely no advantage to using a slower weapon in this bracket."
"TLA NOT BAD."
"SPEED DOESNT MATTER (SOMETIMES)."
"BIG NUMBERS DONT MATTER TO GOOD TWINKS."
Of course many who have played in 29 for a lengthy time would see the obvious mistakes within each of these quotes. One you may glance over is the missing apostrophe between the N and T in DONT making the all caps look even worse.
Let's try to keep it civil. My spelling has nothing to do with my arguments.
"there is absolutely no advantage to using a slower weapon in this bracket." - In many situations, that is. From my previous post:
The only advantage of a slow weapon is higher damage/swing. Dmg/swing is only relevant when jousting (or in situations like jousting, such as fighting a mage). In other situations all that matters is DPS; of which the TLA has more.
"TLA NOT BAD." - This is my argument. Should it not be in my post?
"SPEED DOESNT MATTER (SOMETIMES)." - Again, this is the point I'm trying to make.
"BIG NUMBERS DONT MATTER TO GOOD TWINKS." - Who cares about how hard you hit? Do you do more or less damage over the period of a fight than someone with your exact setup and skills, but with a different weapon? Dmg/swing only situationally matters - If you're playing a twink to see "BIG NUMBERS" then I dont give a *** about trying to help you.
NickeQuick said:
To break it down in a short sentence for 3.2 slower weapons mean bigger numbers and a better chance of crusader.
In fact, this is completely incorrect. Crusader is a PPM for a reason - you will see one proc per minute on average no matter the speed of the weapon you are using. Yes you will have a higher chance to proc PER SWING with a CM, but you will have more chances to have it proc (more hits) in the same time with a TLA. With no instant attacks available in the bracket, proc % per swing does not matter.
NickeQuick said:
Higher top end damage leads to cases of critical hits being larger and causing more damage. Critical hits gives a 100% bonus to regular hits.
And this has what to do with anything? I would agree the BoA axe is BiS, but many people don't have access to BoA's.
NickeQuick said:
BAR and Corpsemaker both have 132 top end damage. 132 * 2 = 264
TLA has a top end damage of 106. 106 * 2 = 212
For each critical hit you are missing out on 52 damage if you go with TLA. This does not include some other things you have to factor in like strength and critical strike rating given by the weapon.
And this is completely irrelevant. Yes TLA hits for more, but it hits more often, and over time will do more damage.
The stats on TLA are better than CM.
NickeQuick said:
The chance of crusader proc'ing is shown below.
Chance on hit (%) = weapon speed * 1.82
BAR and Corpsemaker are both 3.8 speed which is a 6.916% chance on hit.
TLA has a speed of 2.7 which gives a 4.914% chance on hit.
An extra 100 strength will give you 200 more attack power. Considering that an average level 29 paladin has around 400 attack power this means that a crusader proc will increase a paladins attack power to 150%.
Again, irrelevant. You have NO instant attacks at ALL in the bracket, chance to proc per swing makes no difference, as all weapons will see the same proc rate over a period of time.
NickeQuick said:
Hopefully these numbers provided will finally close the case of why BAR and Corpsemaker are so much of a better choice for paladins and warriors than TLA.
Hopefully I managed to clear up all the misinformation in the post I've been quoting, and people can make thier own decision.
TLA = More DPS
CM = More Dmg/Swing
Some situations CM is better (rogues, Hunters, Mages) and in other sitations TLA is the better option.
Oh, also, TLA would give less chance to two shot that level 21 mage running around naked. But if you really care about your effectiviness of killing people with <~1500 hp, you arent the kind of twink these forums are intended to help.