True that. I think it's mostly because druids have tons of spells for each spec. UH seems a bit underwhelming because of losing cooldowns. Frost on the other hand looks good due to procs being added and IBF and blind
I'm holding out for Sudden Doom being more impactful than I remember at endgame... because otherwise, yeah it looks somewhat grim. Apoc really brought the kit together at 20 and now it just seems like it has nothing special about it. You're basically picking up disambiguated abilities with your specialization points - there doesn't feel like a purpose. You even have to spend a specialization point to
have an ability that procs your Festering Wounds.
Frost seems quite good, both in class and specialization trees.
Blood seems like it can probably exist in a similar place that it is now - chonky boy with some good AoE damage cooldowns.
--- Maybe a follow up for druid thoughts
Feral -> Lots of ways to play it. From the really wonky and theoretical (Kittykin AP DoT caster?) to the traditional way (Rake stun + kitty kidney shot).
Guardian -> There's potentially a good FC build that could get around the +60% damage taken, but maybe Rdruid is still better at that. The big thing I see for Guardian is a virtually permanent uptime 50% slow. That's fucking gigantic utility for a druid.
Balance -> Maybe my favorite specialization tree; almost every option and route you can take has potential value. Starfall is great - but Celestial Alignment seems like it would apply sunfire at level 20, as well as being a great DPS steroid. Even Imp Moonkin Form has a niche.
Resto -> has a BG / AoE / Mastery focused build as well as the more defensive arena build it currently has. But everything is improved lightyears since it will actually have Lifebloom. Plus you get to choose between Restokin for damage and Kitty Kidney Shot.
All around looking pretty fun. I hope more trees are released soon.