Kicks, the rule is negotiable in coherence with your guild's rules as previously stated. We already had the discussion with your guild earlier about this rule. You guys also had your own rules. We don't use fish feasts or outside world buffs either, so we didn't care about it. If you don't like a premade rule, take it up with Dots and we can discuss it over vent instead of making a childish scene on the forums. Your actions were not necessary and were destructive, rather than constructive.
The players you have supporting you on here I highly doubt have taken part in truly competitive 10v10s and that's fine. I don't care what's used in pugs or 8v5, 5v4, or even spontaneous 10v10 matches in WSG. Scheduled 10v10s, however, are a different animal.
You can not at one time elevate speed pots, then in the same sentence depress other consumables such as magic dust. Both of these consumables provide game-breaking changes; the only difference is that speed pots are more easily obtained. The ease of collection, however, is a misnomer; twinking is not about getting everything that is easy, otherwise people would not be getting AGM, etc. And it's true, speed pots can be easily dispelled, but on the other hand, magic dust can easily be trinketed out of. In this light, magic dust is just as legit as speed pots. As a result, rules in 10v10s almost always rule out use of certain items so that it does not come down to a game of who was bored enough to farm the most magic dust or apexis crystals.
I believe any twink worth their stuff will agree with me when I say that twinking is not to have an advantage over another player, it is to hit the gear cap and be on a level playing field with all other twinks in an arena where skill determines who wins, not the use of gear/consumables. I don't think any twink likes the idea of playing into the age-old stereotype that all twinks just like beating up on level 10s over and over. If I win simply due to gear/consumables/etc that my opponent did not necessarily have access to, I won't feel good about that win. I want my opponent to have a fair shake as well. I believe that Blizzard was following this same line of thinking when they banned use of potions in arenas.
I also take note that 'exploting' has been taken into account in this thread. While I do not support exploiting, I do support smart use of terrain. One can easily learn the terrain with practice. On the other hand, swiftness pots is simply having the ability to press a button. I'm not sure, maybe you like to roll with a bag full of speed pots for every premade you take part in. If that's how you roll, more power to you. I am certainly not interested in a deathmatch premade where the victor is whoever spent the most time farming materials.
As for the logicality of banning speed pots, they are banned with the same reasoning that other consumables are (i.e. apexis shards, magic dust). This is to ensure a level playing field.
Good day.