Mazurati said:
they weren't turtling flag room, they were farming mid (which i don't care for). I think I was the only one who tried to go for flag on my team, but 2 hunters, lock and rogue playing D vs 1 unfinished twink war not good. I could care less that you popped a speed pot, but I know for sure that I've seen/heard from teammate that you have popped 'em when ever you are in trouble. I could care less if you do. My problem if I don't use pots in a pug.
I really can't comment as I don't remember the game very well. I do remember trying to rush the game though because I was wanting to queue with a few people.
I'm just pointing out the fact that if you don't care about pugs and are like "whatever" then why pop a speed pot especially when I've seen you do it when it wasn't even necessary.
Next time, ask them to catch it on fraps then. I can literally count on one hand the number of times I have speed potted in pugs since I have been playing for Prodigy. And I never speed potted during my time on Cyclone on my paladin either. The only times I will do so is if I someone speed pots against me first. I usually just do it to make them look like a retard for wasting the pot. ("see, I can do it too. doesn't make you any better") I rarely even bother to have speed pots in my bag, let alone have them openly accessible on my action bar.
Many times in pugs I just goof around and practice jumps with the flag. A couple of them in midfield require speed potting. So maybe that was what they saw.
i'm obviously referring to situations w/o debuff.
That's fine, but my defense never has any use for speed pots unless I do have debuff. Without debuff, it's pretty easy to kite around the enemy offense. If I die even before debuff hits, there are some serious issues.
the argument is about using speed pots in premades is it not? how is my opinion of how your opponents offense has more to gain than your D when using speed pots? of course your offense has more to gain that your opponents D, but when you run a 7 man O, who would need them??
You're making it sound like the reason I hate speed pots is because they don't help me. I am saying that speed spots (theoretically) help both offensive teams evenly and work as a disadvantage to both defense teams. The opposing team can run a 7-man Offense just as well as ours...I don't see any difference.
1. how is this "derailed" ? I could have sworn the topic to this thread said "Swiftness Pots in 10v10." Isn't that what we are discussing?
This thread was created on a false premise by Ak. He was the only one making a big deal about the speed pots in his guild. It's a shame he wasn't mature enough to allow his GM to sort out the differences. The argument between our guilds was less about hating speed pots, and more about trying to change the rules on us 10 minutes before we were scheduled to queue up.
2. AK comes from vengeance and both of us have plenty of 10v10's under our belt and NEVER have had anyone mention swiftness pots being OP or even considered it an item of discussion.
In Ruin, it's a different story. And Ruin is where you are both playing at now.
apexis crystals, yes. magic dust, yes... but not swift pots.
3. if you did an 10v10 premade w/ level 80s, would you not prepare by getting the best consumables as well? IMO when you set up a premade, you had better be prepared otherwise it's your own fault.
Why would you not allow those consumables but OK speed pots? Where is the logic in that?
One cannot possibly bring forth logic to combat why speed pots should be used while apexis shards and magic dust cannot. All three provide ridiculous buffs that completely alter the dynamics of the game. But Lloyd already pointed this out, so I won't get any further on that.
The one difference that you may bring up is that speed pots are easier to farm. But you just said that laziness in getting prepared for a premade is not an excuse for prohibiting certain items. Ease of access is not an argument in twinking; the game itself is about getting the hardest items possible to gain an advantage over an opponent. If it was about getting what was 'easy', most wouldn't bother with things like AGM or Shadowfang.
The problem with these consumbles is that they provide ridiculous buffs that do not belong in a WSG scenario. It comes down to which side had the most mains and was bored enough to farm the most overpowered consumables. It becomes less about teamwork and coordination, and more about having the most OP consumables. Do you really enjoy 10v10s where the victor comes down to who spent the most time preparing for the game before it even happened and less about the skill and teamwork employed by both teams during the
actual game? This is really the crux of the entire issue.
If Twink Info wants to play an "anything goes" game, I would be fine with it. Basically everyone in Prodigy has mains to get all these overpowered items. I personally would rather not spend an entire day dedicated to preparing for a premade in getting items that I shouldn't be using in a 19 match that will give me a ridiculous advantage and dilute the excitement of 10v10 matches. If we were to win in an anything goes match, I personally would not feel good about it. I would feel that we won because we simply were 'more prepared' in getting the most OP consumables. Woop-tee-doo.
btw.. one of the best druid FC's I've seen so far Painaid, FU and all your perfect fence jumps!
Well, according to your guild mates, apparently I crutch on speed pots, so I can't possibly be that good. But thanks for the compliment.