Waterworks
Moooderator
you do raise some valid points, however a smaller community is easier to train teach and help. i feel AP would require treading water for months and months to make even the slightest difference, but mostly i like the small group, skype required part. i enjoy the added coordination and convenience it adds to the game and with a *relatively* small community, at least a first, it would be possible to have the whole channel in calls without it being crowded.
if a group is started WITH THE SPECIFIC INTENTION of not including everybody, then its a players own fault for rolling there if uninvited.
i enjoy the "cliques" and groups of preferred players ive formed on AP ally recently
The biggest problem I see with starting a new community somewhere is how people join it in the first place. Whoever is going to start this new community is more than likely only going to be bringing people they know are skilled, can gear properly, etc. It doesn't matter that small communities are easier to train/teach/help because you won't have to unless you're advertising the community, which is exactly the opposite of what most people intend to do when they want to stay small. I remember the paranoia I caused one day when I decided to roll a toon on Coilfang (for those who know what I'm talking about). One day somebody will stumble across your treehouse in the woods, and it's up to you to drop the ladder or not.