Hamcake said:
Twinkytoes, this isn't raiding. This is far worse than raiding. At least in raiding you had some little ounce of simple tactics to keep you interested. Here it's just... so terrible and boring.
you are right, this isnt raiding! THIS IS THEOCRAFTING
Only cause there isnt "simple tactics" yet - we may be able to provide some in a couple of weeks
I am currently working on a variant of the warri build, i always wanted to
have a tank and this seems to be my chance. I totally agree on the hit pots
aswell as most of the warri build discussed so far. Personally i will do a variant
of it.
Using heirloom items (shoulders, the sword and the bow) to get my hit and
stats up for a bit. This will enshure that i dont miss that often. however,
i have a couple of modifications i would like to oppose.
since spidersilk drape seems to be everybody's favorite choice atm because
of the 4 hit, i will go for the sentry cloak as it gives me better overall stats.
with +12 doge rating for damage migration. as i think it scales better with
the build. (avoiding damage rather than reducing it)
for the bracers - they seem fine, but i am currently checking for something
with more stamina on them. the enchant is defintalty good.
hands: thinking about thoribas gauntlets
reason for that beeing is that some abilities scale with ap/str aggro wise.
Therefore i would like to swap them out for something with more of that
-- the enchant itself is crap (to my eyes) given you do 300 aggro/sec
(just guessing) this gives you an additional 30.
however, when using 15 agi you will do more aggro based off the stats you
have so i will check if i can get more aggro that way.
the agi also adds up to my dodge chance, crit chance and so forth
belt seems good, i will also have a deviate one to swap out for trash mobs
rings:
the def ring is fine, i am just thinking about the agi ring from wsg or seal of
wrynn as the other choice instead of the hit one. - could be worth trying
(at least for trash)
dual agm is definatly a must have.
for the wepon enchant i see it the same way i figured it would be. i talked
to a couple of tanks i know and they suggested using agi or something like
that on the wepon for a simple reason.
They told me that it would be preferrable in lower end instanced to have
slightly more tps and not be that dependant on proccs . i totally 100% agree
professions:
given that i have rumsey rum and it will take a while to get my fishing hat.
i will go for engineering as it provides the only usable hat at 19 that gives
acceptable stats (Stam whise).
and i am unshure about the second one. Mining is 70 more health, wich could
be much given i would try to base the warri off dodge etc and not so much on avoiding crits whilst beeing crushed in gnomer.
herbing - i havnt checked yet if it consumes the global cooldown, but if it
does - i may even get alchi for more hit from the pots
practically i havnt descided yet.