50-59 Profession Guide

Which profession do you find most usful at 59?

  • Engineering

  • Inscription

  • Alchemy

  • Tailoring

  • Other (please mention below!)


Results are only viewable after voting.

jwl

FC - Pagle
  • Introduction

    As of late, multiple players have been wondering which professions are considered "Best-in-Slot" for 59 twinks. I am going to give my credible opinion on this matter, and try to break things down to the best of my ability. Lets get started.

    Table of Contents

    1)
    which professions are worth discussing, and what do they bring to the table?
    2) Required materials to level these professions
    3) Conclusion


    1) Which Professions are worth discussing, and what do they bring to the table?

    This is a question I am frequently asked, and quite frankly, there is no single profession that I consider the best, but these are the ones I consider high tier for our bracket.

    1.1: Engineering

    For obvious reasons, engineering is worth mentioning. It has (and always will be) the go-to skill for twinks, regardless of the level you play at. Lets get into the specific advantages it has in our bracket.
    1. Tinkers - At level 58, Players are capable of learning engineering schematics known as tinkers. These are modifications that are placed on either your belt or cloak that give you in-combat advantages over other players. A few of the stronger ones are:

    Flexweave Underlay
    Nitro Boost
    Frag Belt

    2. Engineering Gear - As the majority of you should know, gear is one of the major attractions of being an engineer. Some of the gear available are:

    Noise Machine
    Sonic Booster

    Goblin Rocket Launcher
    Rocket boots Xtreme
    Rocket Boots Xtreme Lite
    Gyrofreeze Ice Reflector
    Hyper Radiant Flame Reflector

    Ultra Flash Shadow Reflector


    3. Bombs - Of course we are discussing bombs! Bombs have been very underrated in previous expansions, but they are finally getting a little bit of recognition in BFA. Bombs are utility tools that vary depending on the ones you use. Some of my personal favorites are:

    Explosive Decoy
    Cobalt Frag Bomb
    Arcane Bomb
    1.2: Inscription

    Inscription is another great professions to learn for your 59 twink. Where it does not have as many attractions as engineering, the few they have do compensate for what you may miss out on! Below is a quick summary of what Scribes bring to the table.
    1. Scrolls - Scrolls are minor buffs that enhance your characters stat sheet. They do count as elixirs, so you wont be able to use both simultaneously. A few of the stronger ones are:

    Scroll of Agility v
    Scroll of Intellect v
    Scroll of Strength v

    2.
    Shoulder Enchants - The real perk of learning inscription at 59 is the shoulder enchants. These enchants are arguably BIS and much easier to come across than ones that require the trade glitch. Below is a link to the obtainable enchants:

    Inscription of the Axe
    Inscription of the Storm
    Inscription of the Crag
    Inscription of the Pinnacle


    1.3: Alchemy:

    Alchemy has always been high-in-demand, and in my opinion, is one of the best ways to currently earn gold. I think Alchemist are at a severe advantage right now, for no reason other than some of the consumables they conjure are downright overpowered.
    1. Consumables - Consumables are exactly what they sound like; items you consume. Alchemist can craft multiple types of consumables, examples being potions, flasks, and elixirs. Here are some that I consider note-worthy:

    Insane Strength Potion
    Elixir of Healing Power
    Elixir of Major Agility

    Swiftness Potion
    Lesser Invisibility Potion

    2. Alchemist's flask - Such a nice perk of alchemy is the alchemist's flask buff. Alchemist's flask is a bottomless flask that gives 10+ strength, agility or intellect for 2 hours.

    Achemists Flask


    1.4: Tailoring

    Personally, I find tailoring to be the most useful profession in this bracket. I can not stress enough, how powerful tailoring is in the right hands, or how often it saves my life in battlegrounds. For those of you who aren't farmiliar with the benefits, allow me to briefly go over them.
    1. Bandages - For those of you who play non-hybrid classes, I am sure you've been in sticky situations where a bandage would have made all the difference. Bandages are consumables that channel a heal on you over a short period. Below is a link to the strongest one usable at 59:

    Heavy Netherweave Bandage

    2. Nets - Where to start...Nets...These things, are extremely underutilized. Nets are consumables that allow you to lock your enemy target in place for a short period of time. They can be used as gap closers, to allow freecasting, help you escape bad situations, and more. I find them to be lifesavers, and would highly encourage more players to make use of them.


    Netherweave Net
    Frostweave Net

    2) Required materials to level these professions

    2.1 Engineering
    Vanilla Engineering (1-300)

    60 x Rough Stone
    36 x Copper Bar
    20 x Coarse Stone
    20 x Linen Cloth
    107 x Bronze Bar
    2 x Tigerseye
    30 x Heavy Stone
    60 x Wool Cloth
    15 x Medium Leather
    4 x Steel Bar
    120 x Solid Stone
    161 x Mithril Bar
    20 x Mageweave Cloth
    40 x Dense Stone
    195 x Thorium Bar
    25 x Runecloth

    Outland Engineering (1-75)

    294 x Fel Iron Bar
    20 x Mote of Earth
    10 x Mote of Fire
    34 x Primal Earth
    6 x Primal Fire
    35 Netherweave Cloth
    184 x Adamantite Bar
    6 x Khorium Bar

    Northrend Engineering (1-75)

    260 x Cobalt Bar
    10 x Crystallized Earth
    35 x Crystallized Water
    10 x Borean Leather
    350 x Saronite Bar
    5 x Eternal Shadow

    2.2 Inscription
    Vanilla Inscription (1-300)

    180 Alabaster Pigment
    160 Dusky Pigment
    260 Golden Pigment
    140 Violet Pigment
    180 Silvery Pigment

    Northrend Inscription (1-75)

    214 Azure Pigment


    2.3 Alchemy
    Vanilla Alchemy (1-300)

    59 x Peacebloom
    59 x Silverleaf
    90 x Briarthorn
    20 x Mageroyal
    30 x Bruiseweed
    45 x Stranglekelp
    20 x Liferoot
    30 x Kingsblood
    30 x Goldthorn
    10 x Wild Steelbloom
    25 x Sungrass
    35 x Khadgar's Whisker
    10 x Blindweed
    40 x Gromsblood
    40 x Sorrowmoss
    15 x Dreamfoil
    28 x Golden Sansam
    14 x Mountain Silversage
    10 x Icecap

    Outland Alchemy (1-75)

    44 x Felweed
    14 x Golden Sansam / 14 x Dreamfoil / 14 x Mountain Silversage (you only need 14 from one)
    10 x Golden Sansam
    10 x Terocone
    80 x Dreaming Glory
    10 x Netherbloom
    40 x Nightmare Vine


    Northrend Alchemy (1-75)


    20 x Talandra's Rose
    20 x Tiger Lily
    44 x Goldclover
    24 x Adder's Tongue
    20 x Icethorn
    30 x Lichbloom
    5 x Dark Jade, 5 x Huge Citrine, 5 x Eternal Fire OR 5 x Bloodstone, 5 x Chalcedony, 5 x Eternal Air
    15 x Frost Lotus
    105 x Lichbloom and 45 x Crystallized Life


    2.4 Tailoring
    Outland Tailoring (1-75)

    245 Netherweave cloth

    Northrend Tailoring (1-75)

    200 Frostweave cloth

    3) Conclusion

    This is my interpretation of professions in the 59 bracket. You do not have to agree with it, and that is completely fine. I just thought it would be appropriate to make a short guide regarding professions. Hope this helps.
     

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