Perfect Premade Setup.

Rayu said:
Thought of one that would be interesting:



Offense:

Dagger rogue

Dagger rogue

Dagger rogue



Defense:

Shaman FC

Druid healer

Druid healer

Mage CC

Hunter

Hunter

Hunter



The rogues simply stealthing up on their target and timing their ambush.

But I don't really have a lot of premading experience so I wouldn't know if this would work.



Would take more than 3 rogues to kill a 2.2-2.4k hp FC paladin though... and as soon as they open on him, if he goes low he's gonna pop divine protection and the hole thing falls to the ground :/
 
Splenda said:
that would totally work! thanks so much for your input!



Wrong way to reply.



lindenkron said:
Would take more than 3 rogues to kill a 2.2-2.4k hp FC paladin though... and as soon as they open on him, if he goes low he's gonna pop divine protection and the hole thing falls to the ground :/



Correct way to reply.
 
Rayu said:
Thought of one that would be interesting:



Offense:

Dagger rogue

Dagger rogue

Dagger rogue



Defense:

Shaman FC

Druid healer

Druid healer

Mage CC

Hunter

Hunter

Hunter



The rogues simply stealthing up on their target and timing their ambush.

But I don't really have a lot of premading experience so I wouldn't know if this would work.



Unless they are packing Thistle Tea, I don't see this being viable. While the tools exist at higher brackets to use a 3 Rogue Offense to instagib an EFC while their own FC stands on flag spawn (29s in particular comes to mind if afformentioned Rogues are packing Sapper Charges), there just isn't enough of the right talents at 19s, not to mention no stuns to prevent the use of defensive cooldowns or mouse spinning to interrupt the backstab spam long enough to recieve a heal. No Premed, Vanish, Imp Ambush, Blind, Poisons, etc.



If your rogues are packing Thistle Tea with this set up, understand that your rogues will be more or less useless without Hunter/Mage support for 5 minutes while waiting on the TT Cooldown.
 
Pizza said:
The only way I can see a guild beating us is running a 5-5 in which they would have to be more coordinated than us which is highly unlikely.



lol....



Coordinated IE maniak, commix, and devin?
 
Each rogue would have to dump 800hp on a target with 1700 armour before the druid gets healed, bubbled, uses natures grasp, pops AGM or simply runs away. I dont see it working.
 
Conrose said:
What do Backstabs hit for in this bracket?



I dunno, 150% MH damage + 30 would probably be less than 200. It would cost a rogue 180 energy to get an ambush and 2 back stabs off, it seems to me that the rogues would have to stack thistle tea for this to have the slightlest chance of pulling this off and you would need more than 3 rogues. 180 energy would just take too long and as soon as they jumped the FC he would pop grasp and leg it. any decent mage would deal with you after the rogues popped trinket. I just dont see this working with any fewer than 5 or 6 rogues. Could be lols to see though, six rogues appearing and the FCs HP falling by half. 6 rogues with sprint up would be difficult to counter quickly, you'd get an AGM pop at the least.
 
Yeah, but if you're specced for backstab you're going to be looking at around a 50% crit chance. My backstab crits with the Assasin's Blade usually land for around 230-260hp.



Ambush > Backstab > Thistle Tea > Backstab



That'd be a pretty nasty combo.



I've found that backtab builds can actually be pretty useful in wsg since the person you really want to kill is usually running away from you.
 
Juicy said:
I've found that backtab builds can actually be pretty useful in wsg since the person you really want to kill is usually running away from you.

I've found that rogues can't dodge from behind, and quite easily gets hamstring or otherwise CC'd to the ground. :)
 
lindenkron said:
I've found that rogues can't dodge from behind, and quite easily gets hamstring or otherwise CC'd to the ground. :)



No doubt.



But that's not a spec issue, that's a class issue.
 
Conrose said:
Don't broadcast that to everyone!!! I love 1v1ing a rogue who doesn't understand that simple fact and wonders why their evasion doesn't do anything.



It's amazing how many times I've had rogues pop evasion and run away without back strafing.
 
And I've honestly never understood the concept of 'burst'. No one is going to 'burst' down the EFC.



Painaid I definitely could be wrong here but arent you the person who gave me flak about my 21 hit rating setup because it removes the rogues ability to burst an EFC in a warsong/premade situation? I argued this exact point in return.



Im not positive it was you who said this, if it wasnt then no worries.
 
Falaris said:
Painaid I definitely could be wrong here but arent you the person who gave me flak about my 21 hit rating setup because it removes the rogues ability to burst an EFC in a warsong/premade situation? I argued this exact point in return.



Im not positive it was you who said this, if it wasnt then no worries.



Slithan argued that for the hit to be effective you'd have to be on your opponent the whole time, and yes this would make it more dps overall.



But as a rogue @ 19 it's fairly difficult to stick to your opponent the whole time. So you'll benefit more from fiery procs.
 
Reflexes said:
Slithan argued that for the hit to be effective you'd have to be on your opponent the whole time, and yes this would make it more dps overall.



But as a rogue @ 19 it's fairly difficult to stick to your opponent the whole time. So you'll benefit more from fiery procs.



Fiery and hit rating are never anything you have to chose between so your comparison is out of place. It's still all situational: fiery is more bursty than hit rating, so if you're a man short nuking the EFC you have a chance with fiery, but if you have just enough people you might end up not getting lucky on your procs.
 
Im confused, why are you two saying that you either get fiery or hit rating? The situations I was referring to when I was talking about hit rating I was using Fiery weapons for premades. Youre making it sound like you have to have one or the other, but not both.



Edit: This isnt me really flexing my epeen or anything to say how great I feel I am on a rogue, but in the few premades I did with MP it really wasnt hard for me to stay on the EFC for any length of time. A smart rogue really shouldnt have that hard of a time (or at least any harder of a time than most) in keeping in melee.
 
Falaris said:
Im confused, why are you two saying that you either get fiery or hit rating? The situations I was referring to when I was talking about hit rating I was using Fiery weapons for premades. Youre making it sound like you have to have one or the other, but not both.



Edit: This isnt me really flexing my epeen or anything to say how great I feel I am on a rogue, but in the few premades I did with MP it really wasnt hard for me to stay on the EFC for any length of time. A smart rogue really shouldnt have that hard of a time (or at least any harder of a time than most) in keeping in melee.



In a good premade, defense really won't allow a rogue to stay on their FC for as long as he likes. The situation you describe is not realistic, no matter how skilled a rogue is. And read my post again, I was pointing at the incorrect comparison of hit rating and fiery enchant.
 

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