Laurenti
Legend
Neap's 19 Mistweaver Monk Guide
UPDATED FOR 6.0.whatareweinnow?
INTRODUCTION
As of patch 6.0.whatareweinnow?, mistweaver remains a very strong and viable healer. Now that haste breakpoints are gone (super sadface), our heals benefit even more from haste stacking (happy face). In WoD, after a ceratin breakpoint, haste would stop being beneficial. However, this is no longer the case! Not only does haste increase the healing done by our enveloping mist by a slight bit more than versatility, it also scales much better with our channeled spell, soothing mist. I thoroughly enjoy this change to mistweaver. Even though most people will tell you that you should be throwing barrels and 1shotting people, Weaving Mists can be a very fun and viable form of healing. You do not have any CC, very good mobiltiy with Roll and Tiger's Lust, strong heals, and basicly die if rogues decide you need to die now. All in all, it is a very interesting class/spec.
CONTENTS:
I Race
II Talents
III Base Abilities
IV Professions
V Gear
VI Tips and Tricks
VII Gameplay
VIII 1v1 Situations
IX Conclusion
I Races
ALLIANCE
In my opinion, Gnomes are the primary race choice for alliance mistweavers. FIRST OFF 1% HASTE!!! Escape artist is nice for removing CC, the have highest base intellect for Alliance, and can get better bombs. Human can be good to free up a trinket slot. The Panda stun is nice for peeling melee off of you or interrupting a healer. Gift of the Naaru is better than it was, and same with stoneform. Shadowmeld could be an interesting way to drop combat after rolling, but never tried it.
Gnome
Arcane Resistance
Escape Artist
Engineering Specialization
Expansive Mind
Nimble Fingers
Human
Every Man For Himself
The Human Spirit
Pandaren
Bouncy
Epicurean
Quaking Palm
Draenei
Gift of the Naaru
Heroic Presence
Night Elf
Nature Resistance
Quickness
Shadowmeld
Wisp Spirit
Dwarf
Stoneform
Frost Resistance
Might of the Mountain
Horde
There really isnt a best horde race for Mist Monks. Blood Elf is strong due to highest base intellect and the silence is a bonus. Torrent also giving 1 chi makes Belf a very strong horde choice. Undead is also good because of the fear trinket. (Diminished cuz priest lost fear)Tauren and Pandaren are suited to peel melee which is very key as a mist monk. Orc gives a SP boost, and The Troll haste buff can give your HoT a nice boost. I personally think horde race choice is mostly preference.
Blood Elf
Arcane Resistance
Arcane Torrent
Troll
Berserking
Da Voodoo Shuffle
Regeneration
Undead
Will of the Forsaken
Cannibalize
Touch of the Grave
Orc
Blood Fury
Hardiness
Pandaren
Bouncy
Epicurean
Quaking Palm
Tauren
War Stomp
Endurance
Nature Resistance
II Talents
Celerity - Spell - World of Warcraft- Adds a charge and reduces CD on Roll / Chi Torpedo, so you go from 2 rolls every 40 sec to 3 every 45 sec. Overshadowed in WSG by Tiger's Lust.
Tiger's Lust - Spell - World of Warcraft20 yd range Instant 30 sec cooldown
Instantly clears the target of all immobilizing and movement impairing effects, and increases their movement speed by 70% for 6 sec.
This is what makes a mist monk extremely good. It is useful for removing snares on FCs who are stuck off cap (Geno knows how clutch this can be ). It can also be used to sprint for repicks or give a hunter or another offensive teammate a burst of speed. CANNOT be used on targets with other temporary speed boosts. Will still remove CC on FC with stacks, no movement speed obviously.
Momentum - Spell - World of Warcraft - No, No, No...
III Base Abilities
Jab - Spell - World of Warcraft - Generates 1 chi. Low Damage. (AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Blackout Kick - Spell - World of Warcraft- Costs 2 chi, Decent Damage. Only use for bursting an EFC or healer, unless you are in a 1v1 and can spare the chi. Can be good burst on an efc with stacks if both crit back to back, or to dip that overextending rogue to 40%, forcing him to fall back. (AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Tiger Palm - Spell - World of Warcraft- Costs 1 chi, Low Damage. Allows your attacks to ingnore 30% on your enemies armor for 20 sec. Use if you will be meleeing any target for an extended period of time.
AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Provoke - Spell - World of Warcraft - Taunts the target, can be used on rogues/druids right before they stealth, will put them in combat for 4 sec.
Roll - Spell - World of Warcraft - You roll 20 yards forward, good for juking melee off you for a tick or two, also can use to range ranged dps. 2 charges. CAN roll with 4 stacks with the flag.
Soothing Mist - Spell - World of Warcraft- Channeled Heal, AS OF 6.0.whatareweinnow? no longer heals target when applied,but ticks every ~.9 seconds. Hits like a truck now, harder then surging mist and slightly less than enveloping mist.
Enveloping Mists - Costs 3 chi. Heals every ~0.9 seconds. 6 ticks. Also increases healing from Soothing mists by 30% while active. Use this on targets that are being bursted. This is what makes you viable. You can also toss this on an FC, then soothing mist spamm yourself, topping you both.
Surging Mist - the only way you get chi. Spam for extra heals and to acquire chi. It is your friend. Use it.
IV Professions
The only two viable professions are jewelcrafting and engineering.
Jewelcrafting:
Gives Heavy Stone Statue that heals you over time.
Engineering:
Supplies you with bombs and miscellaneous items
V Gear
AS FAR AS GEARING AND ENCHANTS GO, I WILL NOT HOLD YOUR HAND! Yes, I am still testing things and playing around with it, will I link every single piece of BIS gear? No. Will I tell you exactly what enchant to use in every slot on every single type of build out there? No. There are so many different options in the bracket due to 5.4 (and 6.0.whatareweinnow enchants)enchant scaling, so you can stack what you like. Wanna try a full crit build? Go for it, and let me know how it goes. Full Spellpower stack? Be my guest. The point I am trying to make is that there is no way in hell there is a definitive BIS. I have linked what I have discovered with a Haste Build and will play around with double trinket and a rep inscription. I have also only tested alliance, and will probably use a friend to test for horde as well.
For Mist Monks, Horde has the better gear due to faction specific quest gear that only Horde can get. This quest gear includes items such as Uninsured Bracers , Wild Rider's Gloves Merger Boots Stillwater's Signet . This gear focuses more on crit, so stacking crit may be an option.
Armory Links:
Cipes
My ALLIANCE MISTWEAVER -
I recently rolled a gnome mist monk on BH ally to play around with gearing as Neap on LSFTW had no main and a dead server w/ no enchants. I am using a haste stacking build, which focuses on maximizing my haste for Enveloping and Soothing Mist.
http://www.twinkinfo.com/forums/f12/5-4-enchants-shortcut-52722/
ALL WAYS TO OBTAIN PASSIVE HASTE @ 19!
Greater Inscription of Charged Lodestone = 1haste
Bracer - Greater Speed = 2 haste
Gloves - Haste =4 haste
Boots - Speed = 3 haste
Random Cloak of the Sorcerer = 3 haste
Random Belt of the Vision = 4 haste
Boa Helm = 4 haste
Boa Leggings = 4 haste
Musty tome of the Lost = 3 haste
Swift Hand of Justice = 6 haste
WOD!
hovel digger bands = 2 haste
Mark of warsong = amazing
ALL NEW ENCHANTS NAMED GIFT OF HASTE!
Cloak = 18
Neck = 13
Rings = 9 each
VI Tips and Tricks
Roll Jukes - When you have a melee or two on you that you dont want to be taking damage from, you can strafe and roll to the right or left. This will let you heal for a second or two withotu the risk of an interrupt. When they approach, do the same thing in the opposite direction while they are running at you, and you will be able to heal again. You can also roll at a caster about to cast something on you if you want to aviod that damage, so that they wont hit you, because you are behind them.
PreHoTing - PreHOTing is a major part of being a good mistweaver. Keeping a full chi bank is essential to healing a midfight. when you see someone with 2 serpent stings and 2 explosive shots on them you might want to get the HoTs rolling on them. The more you play, the better you will get at predicting this damage. You can also use your teams positioning and aggressiveness to preheal. For example if you are at full chi it would probably be a better idea to use the HoT on your arms warrior in the middle of their team than your mage sitting back and pewpewing
VII Gameplay
As a mist monk, during the initial mid fight you should try to stay back and top off light damage, mitigating things such as DOTs. Once you have full chi, wait for someone to get bursted while tossing your soothing mists around to whoever starts dipping. When someone gets opened on/bursted, toss them your hot and spamm soothing mists till they're topped. If you get focused, use your rolls to get a bit of space from your attackers. In an O and D setting, preferably play D, but an offensive mist monk can be deadly when stacks rise. If on O, use your blackout kicks to your advantage, when you noticed a healer is sitting a full Hoj or something. As stacks start to build, feel free to toss a pair of blackout kicks on an efc when you notice his healer(s) are CCd. Their one weakness is they will fail miserably keeping up with a kiting defense, either part of said defense or chasing one.
VIII 1v1 Situations
Melee Classes
Warriors - You should never lose a 1v1 to a warrior of any spec. Make sure you dont dip to execute range and keep your hot up at 50% HP, you should be fine. Killing them is not ideal with their armor, so it is a good idea to roll, wait for charge, then Tiger's Lust away.
Rogues - Rogues are scary run fast, dont die! Backroll their opener and channel, surging twice, roll again, surging again, pop EM and continue healing. Prepare to kite to your team, and hopefully make them waste their kick with your HoT up. Or better yet, don't get kicked
Ret Pally- Scaryish. Easy to kite. If you are not gone by the time the get a second HoJ on you I feel bad for you
Feral Druid - If a decent feral with any determination at all decides to sit on you, you are basicly screwed. He will chill till he gets 5 combo points, ferocious bite + mangle and you are history unless you get a 850 HoT crit just after he bites. Spamm soothing mists and enveloping mist as soon as you get 3 chi, try to keep enveloping mist up at all times. You can try roll x2 + Tiger's Lust, but most druid will Pounce after you, then go stag form and you wont go anywhere. If this escape fails you will enivitably die when your chi regen fails you, and he gets a bite off with no HoT up.
WW/BM Monk - Brewmaster will not kill you, just make sure to not get 1shot by kegsmash at around 70% hp or so. slowly kite and best of luck! A good WW can really hurt if he knows what he is doing and gets crits on his FoF. Running to a team member is the best solution to this annoying problem
Casters
Warlock - A lock will never burst you, you can probably kill it if you try, but you will get feared and should probably ignore it.
Priest - A priest is just annyoying. Leave it alone, it will probably do the same to you. If a priest opens, heal the light damage, roll and lust away.
Shaman - A shaman dosent have the burst to kill you, heal as normal. I suggest running away/not engaging. ENH shammans (tested on HB) can kill you after about 2 duels and half an hour of loud screaming )
Hunter - Even a good hunter does not have the burst to kill you. You wont kill it cuz posthaste lel. However, you can also escape with roll x2, Tiger's Lust the Concussive Shot.
Balance Druid - Even if your not geared, you can heal through a boomkins damage ( my revitalize monk w/o Boas vs pizza ) You wont kill it, so roll twice, Tiger's lust the roots.
Mage - You will take a large amount of time to touch a mage good mage (HB I am looking at you!) Roll twice to range, Tiger's lust the pet nova, you're gone.
IX Conclusion
In conclusion, playing a mist monk is a challenging but fun healing experience. You have hard hitting heals and good mobility, but get locked out easily and are semi-squish. Most people will dislike you for your class/spec choice and tell you to go keg smash some people, but that’s all part of being a mist monk
UPDATED FOR 6.0.whatareweinnow?
INTRODUCTION
As of patch 6.0.whatareweinnow?, mistweaver remains a very strong and viable healer. Now that haste breakpoints are gone (super sadface), our heals benefit even more from haste stacking (happy face). In WoD, after a ceratin breakpoint, haste would stop being beneficial. However, this is no longer the case! Not only does haste increase the healing done by our enveloping mist by a slight bit more than versatility, it also scales much better with our channeled spell, soothing mist. I thoroughly enjoy this change to mistweaver. Even though most people will tell you that you should be throwing barrels and 1shotting people, Weaving Mists can be a very fun and viable form of healing. You do not have any CC, very good mobiltiy with Roll and Tiger's Lust, strong heals, and basicly die if rogues decide you need to die now. All in all, it is a very interesting class/spec.
CONTENTS:
I Race
II Talents
III Base Abilities
IV Professions
V Gear
VI Tips and Tricks
VII Gameplay
VIII 1v1 Situations
IX Conclusion
I Races
ALLIANCE
In my opinion, Gnomes are the primary race choice for alliance mistweavers. FIRST OFF 1% HASTE!!! Escape artist is nice for removing CC, the have highest base intellect for Alliance, and can get better bombs. Human can be good to free up a trinket slot. The Panda stun is nice for peeling melee off of you or interrupting a healer. Gift of the Naaru is better than it was, and same with stoneform. Shadowmeld could be an interesting way to drop combat after rolling, but never tried it.
Gnome
Arcane Resistance
Escape Artist
Engineering Specialization
Expansive Mind
Nimble Fingers
Human
Every Man For Himself
The Human Spirit
Pandaren
Bouncy
Epicurean
Quaking Palm
Draenei
Gift of the Naaru
Heroic Presence
Night Elf
Nature Resistance
Quickness
Shadowmeld
Wisp Spirit
Dwarf
Stoneform
Frost Resistance
Might of the Mountain
Horde
There really isnt a best horde race for Mist Monks. Blood Elf is strong due to highest base intellect and the silence is a bonus. Torrent also giving 1 chi makes Belf a very strong horde choice. Undead is also good because of the fear trinket. (Diminished cuz priest lost fear)Tauren and Pandaren are suited to peel melee which is very key as a mist monk. Orc gives a SP boost, and The Troll haste buff can give your HoT a nice boost. I personally think horde race choice is mostly preference.
Blood Elf
Arcane Resistance
Arcane Torrent
Troll
Berserking
Da Voodoo Shuffle
Regeneration
Undead
Will of the Forsaken
Cannibalize
Touch of the Grave
Orc
Blood Fury
Hardiness
Pandaren
Bouncy
Epicurean
Quaking Palm
Tauren
War Stomp
Endurance
Nature Resistance
II Talents
Celerity - Spell - World of Warcraft- Adds a charge and reduces CD on Roll / Chi Torpedo, so you go from 2 rolls every 40 sec to 3 every 45 sec. Overshadowed in WSG by Tiger's Lust.
Tiger's Lust - Spell - World of Warcraft20 yd range Instant 30 sec cooldown
Instantly clears the target of all immobilizing and movement impairing effects, and increases their movement speed by 70% for 6 sec.
This is what makes a mist monk extremely good. It is useful for removing snares on FCs who are stuck off cap (Geno knows how clutch this can be ). It can also be used to sprint for repicks or give a hunter or another offensive teammate a burst of speed. CANNOT be used on targets with other temporary speed boosts. Will still remove CC on FC with stacks, no movement speed obviously.
Momentum - Spell - World of Warcraft - No, No, No...
III Base Abilities
Jab - Spell - World of Warcraft - Generates 1 chi. Low Damage. (AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Blackout Kick - Spell - World of Warcraft- Costs 2 chi, Decent Damage. Only use for bursting an EFC or healer, unless you are in a 1v1 and can spare the chi. Can be good burst on an efc with stacks if both crit back to back, or to dip that overextending rogue to 40%, forcing him to fall back. (AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Tiger Palm - Spell - World of Warcraft- Costs 1 chi, Low Damage. Allows your attacks to ingnore 30% on your enemies armor for 20 sec. Use if you will be meleeing any target for an extended period of time.
AS OF PATCH 6.0.whatareweinnow? only useable in dps stance, so not very useful!)
Provoke - Spell - World of Warcraft - Taunts the target, can be used on rogues/druids right before they stealth, will put them in combat for 4 sec.
Roll - Spell - World of Warcraft - You roll 20 yards forward, good for juking melee off you for a tick or two, also can use to range ranged dps. 2 charges. CAN roll with 4 stacks with the flag.
Soothing Mist - Spell - World of Warcraft- Channeled Heal, AS OF 6.0.whatareweinnow? no longer heals target when applied,but ticks every ~.9 seconds. Hits like a truck now, harder then surging mist and slightly less than enveloping mist.
Enveloping Mists - Costs 3 chi. Heals every ~0.9 seconds. 6 ticks. Also increases healing from Soothing mists by 30% while active. Use this on targets that are being bursted. This is what makes you viable. You can also toss this on an FC, then soothing mist spamm yourself, topping you both.
Surging Mist - the only way you get chi. Spam for extra heals and to acquire chi. It is your friend. Use it.
IV Professions
The only two viable professions are jewelcrafting and engineering.
Jewelcrafting:
Gives Heavy Stone Statue that heals you over time.
Engineering:
Supplies you with bombs and miscellaneous items
V Gear
AS FAR AS GEARING AND ENCHANTS GO, I WILL NOT HOLD YOUR HAND! Yes, I am still testing things and playing around with it, will I link every single piece of BIS gear? No. Will I tell you exactly what enchant to use in every slot on every single type of build out there? No. There are so many different options in the bracket due to 5.4 (and 6.0.whatareweinnow enchants)enchant scaling, so you can stack what you like. Wanna try a full crit build? Go for it, and let me know how it goes. Full Spellpower stack? Be my guest. The point I am trying to make is that there is no way in hell there is a definitive BIS. I have linked what I have discovered with a Haste Build and will play around with double trinket and a rep inscription. I have also only tested alliance, and will probably use a friend to test for horde as well.
For Mist Monks, Horde has the better gear due to faction specific quest gear that only Horde can get. This quest gear includes items such as Uninsured Bracers , Wild Rider's Gloves Merger Boots Stillwater's Signet . This gear focuses more on crit, so stacking crit may be an option.
Armory Links:
Cipes
My ALLIANCE MISTWEAVER -
I recently rolled a gnome mist monk on BH ally to play around with gearing as Neap on LSFTW had no main and a dead server w/ no enchants. I am using a haste stacking build, which focuses on maximizing my haste for Enveloping and Soothing Mist.
http://www.twinkinfo.com/forums/f12/5-4-enchants-shortcut-52722/
ALL WAYS TO OBTAIN PASSIVE HASTE @ 19!
Greater Inscription of Charged Lodestone = 1haste
Bracer - Greater Speed = 2 haste
Gloves - Haste =4 haste
Boots - Speed = 3 haste
Random Cloak of the Sorcerer = 3 haste
Random Belt of the Vision = 4 haste
Boa Helm = 4 haste
Boa Leggings = 4 haste
Musty tome of the Lost = 3 haste
Swift Hand of Justice = 6 haste
WOD!
hovel digger bands = 2 haste
Mark of warsong = amazing
ALL NEW ENCHANTS NAMED GIFT OF HASTE!
Cloak = 18
Neck = 13
Rings = 9 each
VI Tips and Tricks
Roll Jukes - When you have a melee or two on you that you dont want to be taking damage from, you can strafe and roll to the right or left. This will let you heal for a second or two withotu the risk of an interrupt. When they approach, do the same thing in the opposite direction while they are running at you, and you will be able to heal again. You can also roll at a caster about to cast something on you if you want to aviod that damage, so that they wont hit you, because you are behind them.
PreHoTing - PreHOTing is a major part of being a good mistweaver. Keeping a full chi bank is essential to healing a midfight. when you see someone with 2 serpent stings and 2 explosive shots on them you might want to get the HoTs rolling on them. The more you play, the better you will get at predicting this damage. You can also use your teams positioning and aggressiveness to preheal. For example if you are at full chi it would probably be a better idea to use the HoT on your arms warrior in the middle of their team than your mage sitting back and pewpewing
VII Gameplay
As a mist monk, during the initial mid fight you should try to stay back and top off light damage, mitigating things such as DOTs. Once you have full chi, wait for someone to get bursted while tossing your soothing mists around to whoever starts dipping. When someone gets opened on/bursted, toss them your hot and spamm soothing mists till they're topped. If you get focused, use your rolls to get a bit of space from your attackers. In an O and D setting, preferably play D, but an offensive mist monk can be deadly when stacks rise. If on O, use your blackout kicks to your advantage, when you noticed a healer is sitting a full Hoj or something. As stacks start to build, feel free to toss a pair of blackout kicks on an efc when you notice his healer(s) are CCd. Their one weakness is they will fail miserably keeping up with a kiting defense, either part of said defense or chasing one.
VIII 1v1 Situations
Melee Classes
Warriors - You should never lose a 1v1 to a warrior of any spec. Make sure you dont dip to execute range and keep your hot up at 50% HP, you should be fine. Killing them is not ideal with their armor, so it is a good idea to roll, wait for charge, then Tiger's Lust away.
Rogues - Rogues are scary run fast, dont die! Backroll their opener and channel, surging twice, roll again, surging again, pop EM and continue healing. Prepare to kite to your team, and hopefully make them waste their kick with your HoT up. Or better yet, don't get kicked
Ret Pally- Scaryish. Easy to kite. If you are not gone by the time the get a second HoJ on you I feel bad for you
Feral Druid - If a decent feral with any determination at all decides to sit on you, you are basicly screwed. He will chill till he gets 5 combo points, ferocious bite + mangle and you are history unless you get a 850 HoT crit just after he bites. Spamm soothing mists and enveloping mist as soon as you get 3 chi, try to keep enveloping mist up at all times. You can try roll x2 + Tiger's Lust, but most druid will Pounce after you, then go stag form and you wont go anywhere. If this escape fails you will enivitably die when your chi regen fails you, and he gets a bite off with no HoT up.
WW/BM Monk - Brewmaster will not kill you, just make sure to not get 1shot by kegsmash at around 70% hp or so. slowly kite and best of luck! A good WW can really hurt if he knows what he is doing and gets crits on his FoF. Running to a team member is the best solution to this annoying problem
Casters
Warlock - A lock will never burst you, you can probably kill it if you try, but you will get feared and should probably ignore it.
Priest - A priest is just annyoying. Leave it alone, it will probably do the same to you. If a priest opens, heal the light damage, roll and lust away.
Shaman - A shaman dosent have the burst to kill you, heal as normal. I suggest running away/not engaging. ENH shammans (tested on HB) can kill you after about 2 duels and half an hour of loud screaming )
Hunter - Even a good hunter does not have the burst to kill you. You wont kill it cuz posthaste lel. However, you can also escape with roll x2, Tiger's Lust the Concussive Shot.
Balance Druid - Even if your not geared, you can heal through a boomkins damage ( my revitalize monk w/o Boas vs pizza ) You wont kill it, so roll twice, Tiger's lust the roots.
Mage - You will take a large amount of time to touch a mage good mage (HB I am looking at you!) Roll twice to range, Tiger's lust the pet nova, you're gone.
IX Conclusion
In conclusion, playing a mist monk is a challenging but fun healing experience. You have hard hitting heals and good mobility, but get locked out easily and are semi-squish. Most people will dislike you for your class/spec choice and tell you to go keg smash some people, but that’s all part of being a mist monk
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