I'm almost positive you don't know what a strawman is, and you're just picking words you think might make your argument more credible.
You're falsely representing my argument. A "2 DPS increase" is distinctly different than the instantaneous damage output I'm putting value on.
I'm going to lay my argument out completely so it makes sense:
1) Druids are the only viable FC in the current meta because of their mobility kit and high HP
2) Rogues are the best flag returners because of stealth and the best on-command burst in the 29 bracket. (Not counting Ferocious Bite since that takes time to build the combo points)
3) Rogues are even more suited for FC return since they have generally weak defenses making them less useful for team fights.
4) Therefore, the rogue needs to optimize for the FC return interaction against a druid.
Now let's break down that interaction.
1) Rogue opens on druid with DMH
*If Druid displaces/runs, rogue tries to get a restealth and try again.
*If DMH procs, druid displaces/runs, rogue tries to get a restealth.
*If the druid fights, you do your best to kill him or retreat and wait for teammates.
*If the druid fights and DMH procs, he shifts it anyway and you stay to kill him or retreat and wait for team mates.
>Therefore DMH ads NO incremental value to the encounter that matters most for the rogue.
Conversely, in the same scenario as above but with the +10 agility from a BIS ring, the rogue will be doing an additional 100-150 damage at MINIMUM to the druid. Sure that's not absolutely game breaking, but at least its something, where as DMH provides nothing.
You even made this argument against yourself in this same post:
You're right, 2/10 classes can somewhat effectively counter DMH procs.
Guess what? You're primary interaction as a rogue is against 1 of those 2 classes.
So you're a rogue, opening on an FC. You get maybe two Ambushes in the opener if you talented Subterfuge, That's a whopping what, +100 damage on a character who might have upwards of 8000 health? Even if DMH is absolute garbage, your math only shows how insignificant the agility from a single item really is in the grand scheme of things.
Again, 100-150 bonus damage > a freeze proc that the druid can easily remove himself. I've outlined the interactions above in detail.
Beyond that, you're failing to realize that Ambush isn't even close to being a major source of your damage as a rogue (auto attacks, poisons, and whatever CP builder you're spamming are),
Again, you seem to think DPS matters in a PVP environment. We care about INSTANTANEOUS DAMAGE since the druids going to gtfo almost immediately after being opened on.
and you're making a huge assumption that your damage is even consequential in a fight. You're wrong and here's why:
1. If your +53 damage is consequential in a fight on an FC, he's shit geared and was going to die anyway to a random dot or auto attack.
99 times out of 100 that bonus damage won't matter, but sometimes it will.
100 times out of 100, DMH won't help you secure a kill on a druid that knows how to change out of bear form for half a second.
And by this logic, why wouldn't rogues just stack stamina exclusively? If agility/AP is such an incremental stat, why don't they just go for all stam/haste/crit?
2. If the FC in question is rolling with any sort of backup (especially a healer) your damage is going to be shit anyway and you need utility to pull off a kill. Utility that you can't get a as a rogue without items like DMH. A freeze effect hinders people from peeling you, assisting their FC, and/or being useful as a teammate.
The druid can peel for himself. If he displaces, you're not catching up. If you want utility against FC protectors, bring a mage.
3. In essence, DMH randomly controls the positioning of any player on the other team who happens to have attacked you at some point (it triggers off dots, pet attacks, CC, just about anything). + 9 agi just gives you a few more DPS (realize I'm talking about damage per second and not damage on a single attack, since you obviously missed that before) which is easily negated by a semi competent healer.
"Randomly": That's another issue with DMH. If it doesn't proc when you need it to it's a wasted item slot.
Also stop talking about DPS; it's a completely irrelevant metric to returning flags and PVP in general.
4. Since its addition to the game, DMH has been the one item that every decent 29 aware of its existence, has gone out of their way to get, even going so far as to commit hundreds (or thousands) of runs to obtain it. It's the one item that is useful to every spec of every class in the game, the one item that you wouldn't be trying to argue against had you ever had the opportunity to play with it.
Argumentum ad populum - Wikipedia, the free encyclopedia
Not a valid argument. (Even though I agree DMH is BIS for 9/10 classes)
5. At this point, it seems like the basis of your argument centers around not having the experience to formulate an informed opinion about DMH.
ad hominem - Wikipedia, the free encyclopedia
Not a valid argument.
You just keep saying 'agi > dmh.' That's not compelling, as I've said before.
Straw man - Wikipedia, the free encyclopedia
Not a valid argument. Also intellectually disingenuous.