Atherburst said:
You're falsely representing my argument. A "2 DPS increase" is distinctly different than the instantaneous damage output I'm putting value on.
I'm not misrepresenting anything. You've intentionally fixated on Ambush as the main damage source that makes agi so valuable. Which means you ignore the other 90% of the stuff rogues do (including the majority of their damage). Are you really trying to say that once you ambush on an FC, you just give up and let the guy run away? Isn't that completely counter intuitive to what a rogue does as the stickiest class in the game?
Atherburst said:
1) Druids are the only viable FC in the current meta because of their mobility kit and high HP
2) Rogues are the best flag returners because of stealth and the best on-command burst in the 29 bracket. (Not counting Ferocious Bite since that takes time to build the combo points)
3) Rogues are even more suited for FC return since they have generally weak defenses making them less useful for team fights.
4) Therefore, the rogue needs to optimize for the FC return interaction against a druid.
This is a matter of opinion. Nothing more.
Atherburst said:
1) Rogue opens on druid with DMH
*If Druid displaces/runs, rogue tries to get a restealth and try again.
*If DMH procs, druid displaces/runs, rogue tries to get a restealth.
*If the druid fights, you do your best to kill him or retreat and wait for teammates.
*If the druid fights and DMH procs, he shifts it anyway and you stay to kill him or retreat and wait for team mates.
>Therefore DMH ads NO incremental value to the encounter that matters most for the rogue.
Conversely, in the same scenario as above but with the +10 agility from a BIS ring, the rogue will be doing an additional 100-150 damage at MINIMUM to the druid. Sure that's not absolutely game breaking, but at least its something, where as DMH provides nothing.
I think I've found the problem: you believe that rogues are supposed to 1v1 FCs and run if they can't. World of Warcraft pvp is designed and balanced around team play. As such, an FC is supposed to have support while he's holding the flag, including when he's picking up flag and moving across field. Similarly, anyone engaging the FC is supposed to have support as well. The part you're failing to understand, is that DMH buys you opportunity. Instead of opening all by yourself on an FC, hoping your extra 50 damage on Ambush kills it, you open on the FC and laugh as your DMH procs screw over the people trying to peel you from the FC.
Because you have support when you open, you use your utility to stick to the FC (even druids), and you do significantly more damage over time (DPS) than if you were to just ambush and run off to get a re-stealth. If for some reason you don't have support, you use your CC (sap, gouge) to control the FC until you can get support.
Atherburst said:
You even made this argument against yourself in this same post:
You're right, 2/10 classes can somewhat effectively counter DMH procs.
Guess what? You're primary interaction as a rogue is against 1 of those 2 classes.
You missed the intentional sarcasm of my point. Regardless of what classes you encounter more often in pvp, the fact of the matter is that there are 10 different classes and only two of them have tools that outright counter DMH (and only 1 of those classes can do it at will).
Atherburst said:
Again, 100-150 bonus damage > a freeze proc that the druid can easily remove himself. I've outlined the interactions above in detail.
No, it isn't. A freeze proc can buy you opportunity to get an extra attack or two in. Even if a druid uses Displacer Beast to get away from you after DMH proc, you just forced a CD from a player off a random proc. How does that not count as offensive use? Not to mention all the times a player might use Dispel, trinket, or another CD to remove the root. You're completely ignoring the things that make DMH so damn good.
Atherburst said:
Again, you seem to think DPS matters in a PVP environment. We care about INSTANTANEOUS DAMAGE since the druids going to gtfo almost immediately after being opened on.
I'm sorry, this isn't Cataclysm or MoP. Players don't fall over dead from one attack. Players have a shit ton of health (if they gear properly) and pvp is a game about attrition. Burst is part of DPS and DPS is what kills players. The entire point of playing a DPS class is to damage someone repeatedly until they are dead. Not to open on them, do 10-20% of their HP worth of damage, and then run off like some window-licking keyboard turner.
Atherburst said:
99 times out of 100 that bonus damage won't matter, but sometimes it will.
100 times out of 100, DMH won't help you secure a kill on a druid that knows how to change out of bear form for half a second.
And by this logic, why wouldn't rogues just stack stamina exclusively? If agility/AP is such an incremental stat, why don't they just go for all stam/haste/crit?
That bonus damage will never matter in the way that you think it does. Doing more damage is only relevant if you land a kill. If you open and your target just gets away, having that extra agility was pointless. The point is that ~9 agi is a drop in the bucket to any level 29 agility class. It's not consequential in the way that you believe it is. It does not provide the utility and offensive opportunity that DMH does, which is the entire focus of this discussion. It's about one offensive stat on one item vs the freeze proc on another item (a utility effect that is not available from anywhere else).
Atherburst said:
"Randomly": That's another issue with DMH. If it doesn't proc when you need it to it's a wasted item slot.
Also stop talking about DPS; it's a completely irrelevant metric to returning flags and PVP in general.
1. Randomness is not an issue.
2. How do you possibly kill anything if you don't DPS? I don't think DPS is what you think it is.
Atherburst said:
Argumentum ad populum - Wikipedia, the free encyclopedia
Not a valid argument. (Even though I agree DMH is BIS for 9/10 classes)
Read my post again. I'm not using the beliefs of these players as an argument in favor of DMH. Instead, I'm using the behavior of many people as evidence to support the fact of DMH being BiS for any class. Whether or not anyone believes DMH is good is irrelevant. The merit of using DMH is demonstrable independent of individual or group belief.
Atherburst said:
ad hominem - Wikipedia, the free encyclopedia
Not a valid argument.
Parsing the basis of your argument is not a personal attack. Pointing out ones lack of experience as the basis of a particular stance is not a personal attack. If you've never personally used DMH, that's a pretty important factor if we're having a discussion about the merits of using it in battle.
Atherburst said:
Straw man - Wikipedia, the free encyclopedia
Not a valid argument. Also intellectually disingenuous.
Quoting something you've clearly said at least once, citing the fact that you've said it, is not a strawman. A strawman would be me arguing against an argument you're not making. All I did was point out how what you're saying isn't a compelling argument.
This is probably my last response to you in this thread. No point in going back and forth if you're going to accuse me of things I'm not actually doing.