Grunge said:maybe 1's can do "cave raids"? caves are similar to instances, some of them even have named mobs.
In the instance there are no named mobs, the goal could be picking up a treasure chest or everyone making it to a certain mining node deep inside whichever cave.
I know a really big one in mulgore that doesnt use the standard cave skin, its pretty interesting to look at but im pressed to think of a good goal point inside :/
LeChango said:As for the 25+ man, if anyone can hold aggro and not get 1-2 shot it is entirely possible. Almost half the raid could be composed of spam heals coordinated to switch off when each other go oom.
iaccidentallytwink said:That has got to be the most... GENIUS idea I have read today.
cooperation said:Fozruk is most likely doable. From what I've read about him, he got completely nerfed in 3.0.x, and now is so weak that I wouldn't be surprised if a 5-man 19 team could take him out.
cooperation said:Basically, every class that COULD wear Shadowcraft Tunic (+1 hit) would have to, and +5 hit rating to boots would be imperative as well. Expertise, unfortunately, there's nothing we can do about at level 1. Remember though that you could very well have, say, 20 healers, and 4 hunters with +30 haste shooting once every millisecond, and then one warrior tank.
Brutessa said:I'd be happy to make a lvl one of any class to help out, though I wouldn't be transfering anything.
nokaoi said:just a thought that popped in my head from the old days of cleric tanking: why not healer tanks? healing generates aggro and you don't have to worry about miss rate. It may be possible the 1/2 agro reduction on heals will be offset by a traditional tank's huge miss rate.
of course there are the issues of mana management to work on before its even worth testing, but it may be something to think about. a Pally or shaman (2 most viable because of shield) spam healing themselves may be able to generate more agro than a traditional heroic strike spammer.
iaccidentallytwink said:Explain to me how a warrior tank is going to keep aggro after the initial hunter arrow shot. It's not plausible.
nokaoi said:just a thought that popped in my head from the old days of cleric tanking: why not healer tanks? healing generates aggro and you don't have to worry about miss rate. It may be possible the 1/2 agro reduction on heals will be offset by a traditional tank's huge miss rate.
of course there are the issues of mana management to work on before its even worth testing, but it may be something to think about. a Pally or shaman (2 most viable because of shield) spam healing themselves may be able to generate more agro than a traditional heroic strike spammer.
nokaoi said:just a thought that popped in my head from the old days of cleric tanking: why not healer tanks? healing generates aggro and you don't have to worry about miss rate. It may be possible the 1/2 agro reduction on heals will be offset by a traditional tank's huge miss rate.
of course there are the issues of mana management to work on before its even worth testing, but it may be something to think about. a Pally or shaman (2 most viable because of shield) spam healing themselves may be able to generate more agro than a traditional heroic strike spammer.
Boglund said:Paladin has better heals, better agro.
And also why do people tend to think that shield is so almighty at lvl 1? 2h warrior beats the crap out of sword and board warriors. Also the furbolg pouch beats shield with eaz. Armor against higher lvls doesn't change much.
But your healing idea is good, pala will be your best bet probably, draenei for the HoT as well. Draenei = by far best healer as I see it.