Legion Info | post here!

A Hunter carrying 40yd of chain with a big harpoon on his back is ok but when I demand Undead Paladins I am unrealistic..../sigh

The-Dropped-Item.jpg
 
There are Undead Paladins ingame in Icecrown.
We had a long discussion about that last year or something:
Undead Paladins are possible lorewise, while technically Undead Priests arent - Forgotten Shadow my ass ffs.

**mimimi they write the lore they are always right** Ye then they should stop changing it over and over and fucking over again and just get their shit straight (bit overreacting but I´m waiting since BC for this. Give me undead paladins or Naga !)

Something like undead's can use "the light" but it hurts them everytime they do or something like that. So technically you're right. Priests are fucked up like palas
 
so by the looks of it suv hunters gonna be in mid between bm and arms warriors.
bet at 20 you gonna get
Harpoon
Raptor Strike
Flanking Strike
 
so by the looks of it suv hunters gonna be in mid between bm and arms warriors.
bet at 20 you gonna get
Harpoon
Raptor Strike
Flanking Strike
Won't say no to mongoose strike... That looks vicious.
 
Notice beastmastery and marksman don't have steady shot anymore, instead bm got dire beast as a focus generator and mm got arcane shot.
 
These hunter changes are amazing.

Blizzard wants each spec to feel like the spec since you choose it at 10,
I am betting that every class will have major abilities by 20.
 
High Botanist Freywinn. He may not have been considered a druid but he does use restoration druid skills. There were more unnamed ones too

That would be an high elf, but i see that his eyes are green. So blood elf for sure, anyway. That is a blizzard's fault, as a lot of other faults lore-wise. Because blood elves need a fountain of magic in order to live. So that is definitely a Blizzard's fault. +That is botanica, i don't know the lore in there. He could have just used an elixir he combined or whatever.
 
All we know is that it hits hard and damage increases by 50% per use up to 6 times... Which is crazy.

I'd say its interesting. Since the hunter will be fighting at a melee range. With disengage as his only defensive ability. So, with low health(because he is an agility class), comes high damage of course. And disengage can be used by him on a offensive purpose, which makes the class more interesting in my eyes. Disengage to get close to the target so you can melee.

I hope its balanced, though i'm not expecting much. All i know, op or not, no enchants brings more "harmony" and the gap will be super close between f2p/p2p. Can't wait for that single change, honestly. Too bad the release date is September 21st.
 
I'd say its interesting. Since the hunter will be fighting at a melee range. With disengage as his only defensive ability. So, with low health(because he is an agility class), comes high damage of course. And disengage can be used by him on a offensive purpose, which makes the class more interesting in my eyes. Disengage to get close to the target so you can melee.

I hope its balanced, though i'm not expecting much. All i know, op or not, no enchants brings more "harmony" and the gap will be super close between f2p/p2p. Can't wait for that single change, honestly. Too bad the release date is September 21st.

I don't really want enchants to go in PvP but at the same time it doesn't matter to me if it happens cuz I don't need them. Still, I like the surv Hunter changes.
 
Last edited by a moderator:

Users who are viewing this thread

Top