Is Glorious Tyranny good?


Pvp power scales incredibly badly (16 pvp power cloak gives like 2 or 3% increased dmg @ 19) and these enchants are broken for players below level 90. The Dancing Steel and Jade Spirit enchants only give 18 on proc (instead of 62) so I'm guessing Glorious Tyranny only gives like 5 pvp power on proc. So unless these enchants get fixed (which they probably won't) they won't be any good in WoD anyway.
 
Pvp power scales incredibly badly (16 pvp power cloak gives like 2 or 3% increased dmg @ 19) and these enchants are broken for players below level 90. The Dancing Steel and Jade Spirit enchants only give 18 on proc (instead of 62) so I'm guessing Glorious Tyranny only gives like 5 pvp power on proc. So unless these enchants get fixed (which they probably won't) they won't be any good in WoD anyway.
Oh look, it's Willix with a whole lot of bullshit again.
 
Maybe you should provide actual numbers instead of just saying 'it will be good' while providing zero evidence.
You are the clown that jumped into the thread with a bunch of wrong numbers and zero evidence. Just get out.

Feel free to buy a 2.2k boost from Vianco to check the enchants out yourself.
 
Pvp power scales incredibly badly (16 pvp power cloak gives like 2 or 3% increased dmg @ 19) and these enchants are broken for players below level 90. The Dancing Steel and Jade Spirit enchants only give 18 on proc (instead of 62) so I'm guessing Glorious Tyranny only gives like 5 pvp power on proc. So unless these enchants get fixed (which they probably won't) they won't be any good in WoD anyway.

Glorius tyranny isn't a proc.

And Bloody dancing steel/Spirit of conquest enchants are fixed to give 62 int/agi/str in 6.0
 
Lol that bullshit.

It isn't a proc. They give 22 PvP power constant.

Yes, I misred the enchant and didn't realize it wasn't a proc. But I also asked you to provide some numbers proving it will be BiS.

You do realize how PVP power works, right? It's an additive value based on your current damage values. So 22% more damage means something entirely different to each individual person. Whereas 62 agi is the same for every class that uses it.

Consider the the following facts for a moment:

- Agi/str will provide half the AP they do now
- AP on gear will be halved
- Weapon damage values will be significantly reduced
- The amount of damage gained from AP will be increased.

So with all these reductions to your stats and weapon damage, 22% of your damage now is entirely different than 22% of your damage in WoD. If your white hits are 110 right now (134 with 22% pvp power), then they will be something like 70 in WoD (85.4 with 22% pvp power). That's not a very effective difference against players with roughly 2-3 times as much HP as they have on live now. If instead you were to use Dancing Steel, a double proc would give 124 AP, or + 35 dps, instead of the +8 dps it does now.

If you weren't replacing AP enchants with pvp power enchants, you'd be correct. Glorious Tyranny would be BiS. But since you have to give up a lot of AP to get them, something that will become much more valuable in WoD, not so much.

Have fun conning people into getting carries!
 
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Now that's a good post Willix :)
2-3 times as much HP in WoD, am I missing something?

The amount of HP gained per point of stamina is significantly increased. When level 29s were testing things out on the Beta (I don't know if things have changed since then), players had between 6-8k HP, with toons that normally had between 2.5k and 3.5k on live. It might not be 3x but it will probably be more than 2x.
 
The amount of HP gained per point of stamina is significantly increased. When level 29s were testing things out on the Beta (I don't know if things have changed since then), players had between 6-8k HP, with toons that normally had between 2.5k and 3.5k on live. It might not be 3x but it will probably be more than 2x.

Haha, that's cool, I've missed that. Thought our hp would be reduced not higher :p
Interesting.
So higher HP & basedmg is removed from all abilities, it'll make fights longer and more interesting in this bracket for sure.
 
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That's what most people were thinking too. But Blizzard is also compensating for taking out resilience. If resilience was added to reduce incoming damage from players, then you'd have to increase health pools across the board in order to compensate for the removal of resilience. However, Blizzard is also changing where that health comes from. Instead of having a large amount of base health, characters will have almost no base health. An undergeared or naked player will have almost zero hp compared to a geared player, like it used to be in Vanilla/TBC.

'Glass cannon' builds will literally be glassy and probably not nearly as viable as they are now. Since the majority of your HP will come from gear, it will be vital to use as many items that provide HP in addition to other stats, instead of going for straight throughput stats and foregoing HP.
 
- Agi/str will provide half the AP they do now
- AP on gear will be halved
- Weapon damage values will be significantly reduced
- The amount of damage gained from AP will be increased.

So with all these reductions to your stats and weapon damage, 22% of your damage now is entirely different than 22% of your damage in WoD. If your white hits are 110 right now (134 with 22% pvp power), then they will be something like 70 in WoD (85.4 with 22% pvp power).
Reduce AP per strength/agility to 50% of MoP value -> Increase DPS per AP to 400% of MoP values -> lower damage, according to you. Sounds about right.

And that doesn't even include casters.
 
all i learnt is that the majority of this thread is willix vs the world. oh and that pvp power is bis in wod?
 
You forgot the reduction of weapon damage. Increasing AP contribution to damage doesn't by 400% doesn't make up for losing 50% of your offensive stats.

Also, casters can't equip more than one weapon enchant, so they aren't getting 22% pvp power anyway. I think I also read that caster weapon dmg is going to be factored into their damage throughput. Which means ability adjustments.

Btw, I'm still waiting for your numbers proving that Glorious Tyranny is BiS in WoD.
 
You forgot the reduction of weapon damage. Increasing AP contribution to damage doesn't by 400% doesn't make up for losing 50% of your offensive stats.

Also, casters can't equip more than one weapon enchant, so they aren't getting 22% pvp power anyway. I think I also read that caster weapon dmg is going to be factored into their damage throughput. Which means ability adjustments.

Btw, I'm still waiting for your numbers proving that Glorious Tyranny is BiS in WoD.
I didn't forget anything. Weapon damage is a very minuscule portion of your DPS at 19.

So, if I lose 50% of my offensive stats and multiply the remaining by 4, that doesn't make up for it? Did you ever go to math class?

Casters can't use two non-PvP power enchants either, how exactly is that relevant? It is PvP power enchant versus non-PvP power enchant, regardless of class. And whoever wrote what you read about weapon damage for casters is as clueless as you.
 

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