How to gear your 70 for PVE

Yes, after the nerf to strength, that ring is no longer BiS for druids. I'll update lists to be in compliance with 4.2 changes in the next couple of days :)
 
Since you did it for DPS I think you should metion it for tank. The best proffessions for tanks would be leatherworking and Blacksmithing.



Blacksmithing is two extra sockets for gloves/bracers (net 60 stam)

And leatherworking would be a net of 72 stam. 102 stam (LW) enchant vs 40 stam enchant 62 difference. And you get the level 80 enchant 55 stam which is 10 more stam.



If you don't want to level blacksmithing, minning/enchanting also give +60 stam



Engineering could be the best with the 18k absorb, or the 22k healing injector. But for static I think Leatherworking/X works best.
 
Ruisberg321 said:
Since you did it for DPS I think you should metion it for tank. The best proffessions for tanks would be leatherworking and Blacksmithing.



Blacksmithing is two extra sockets for gloves/bracers (net 60 stam)

And leatherworking would be a net of 72 stam. 102 stam (LW) enchant vs 40 stam enchant 62 difference. And you get the level 80 enchant 55 stam which is 10 more stam.



If you don't want to level blacksmithing, minning/enchanting also give +60 stam



Engineering could be the best with the 18k absorb, or the 22k healing injector. But for static I think Leatherworking/X works best.



Jewelcrafting is an additional 63 stamina. As noted in the post, tanking chardevs are still a work in progress.
 
Tanking Chardevs are now complete. I'll commence work on healing soon (and I do hope Chardev will be updated for 4.2 soon).
 
Justhealme said:
Tanking Chardevs are now complete. I'll commence work on healing soon (and I do hope Chardev will be updated for 4.2 soon).







Question



with how crazy DPS is and how nerfed content is why gem mitigation over TPS?



havnt tanked since Totgc days so dont know how threat is these days :\
 
Soberlolz said:
Question



with how crazy DPS is and how nerfed content is why gem mitigation over TPS?



havnt tanked since Totgc days so dont know how threat is these days :\



Question could be, with how nerfed content is, why bother gearing properly at all? In reality, it's not necessary, seeing as 25 deaf mutes wearing PVP gear without gems or enchants could clear SWP. I offer my advice on how to optimize your twink for PVE - how you use it is another thing.



Personally, I've been trying to deal with BC content (which I adore and enjoy to no end - it's the reason I have a 70 twink) with a more minimalistic approach, clearing raids with few people. I haven't yet had the time to greatly expand on this project, but 4-manning Maulgar was something I had fun doing (I'm certain he's 3-mannable with the right setup). If I could scrape together enough decent people, I'd love the idea of doing BT with 5-6 people and Sunwell with under 10. I had great fun 2- and 3-manning ZA before it got removed. These are some of the things I would personally like to have BiS gear for. Some people just like their twink to be the best it can be gear wise (which really is the definition of a twink).



A more direct answer to your question would be that it depends on your DPS and tanks. Threat is more of an issue at 70 than it is at 85, especially if you have good DPS. As a Death Knight, I haven't had problems holding aggro since the damage buff to Heart Strike and Death Strike, and Rune Strike being permanently available in Blood Presence. I can't speak for other tanks, but if TPS is an issue, equipping a couple of items (Shard of Contempt being a prime candidate) is always an option.
 
Justhealme said:
Question could be, with how nerfed content is, why bother gearing properly at all? In reality, it's not necessary, seeing as 25 deaf mutes wearing PVP gear without gems or enchants could clear SWP. I offer my advice on how to optimize your twink for PVE - how you use it is another thing.



Personally, I've been trying to deal with BC content (which I adore and enjoy to no end - it's the reason I have a 70 twink) with a more minimalistic approach, clearing raids with few people. I haven't yet had the time to greatly expand on this project, but 4-manning Maulgar was something I had fun doing (I'm certain he's 3-mannable with the right setup). If I could scrape together enough decent people, I'd love the idea of doing BT with 5-6 people and Sunwell with under 10. I had great fun 2- and 3-manning ZA before it got removed. These are some of the things I would personally like to have BiS gear for. Some people just like their twink to be the best it can be gear wise (which really is the definition of a twink).



A more direct answer to your question would be that it depends on your DPS and tanks. Threat is more of an issue at 70 than it is at 85, especially if you have good DPS. As a Death Knight, I haven't had problems holding aggro since the damage buff to Heart Strike and Death Strike, and Rune Strike being permanently available in Blood Presence. I can't speak for other tanks, but if TPS is an issue, equipping a couple of items (Shard of Contempt being a prime candidate) is always an option.







Alrite thanks.



which realm you play on and EU or US?





Yeah i was OT for epoch for a few months on a feral druid LW/Engi with full agi agi/stam gems which worked wellish
 
Soberlolz said:
Alrite thanks.



which realm you play on and EU or US?





Yeah i was OT for epoch for a few months on a feral druid LW/Engi with full agi agi/stam gems which worked wellish



I play on European servers. Been working on a post these past few days I figured I'd throw up on the forums to see if anybody was interested. Had a great thing going with a Holy Pala and MM Hunter (I'm a Blood DK). We'd been doing lots of old raids together, and were about to start work on SSC (Hydross should be possible to 3-man), but the Holy Pala is taking a break, so the past few days have been idle.
 
I've been looking at going for a BiS Chain Heal spam resto shaman for maximum throughput on fights where it would be effective, and these are the things I've taken into consideration by choosing this set of gear and listing it as BiS.



CHARDEV (for some reason it won't let me put +81 spellpower on the staff)



With riptide being on a 6 second cooldown, the optimal rotation would be (if you could stand still and cast) RT > CH > CH > CH, replacing riptide with ES when it falls off a tank. This would use up 4 global cooldowns, which is 1.5*4 = 6seconds, therefore we have 4.5 seconds to cast 3 CHs - 4.5/3 = 1.5; so we would want a GCD capped CH.



We can use this formula to find out how much haste we need:

((Base Cast Time / Desired Cast Time) - 1) * 15.77 * 100

therefor, ((2.5/1.5) - 1) * 15.77 * 100 which gives us a result of 1051.3333. By converting this into a percentage, we need 1 051.3333 / 15.77 = 66.6666646% haste which is not possible without temporary buffs. Another problem with aiming for this would be lack of intellect because you would be gemming pure haste, so regen may suffer which is why I included Memento of Tyrande on this trinket side of things, and I'm guessing you would want to glyph Water Shield as well for the extra regen. The Riptide glyph is rendered useless anyway because you will be using it on cooldown, and then chain healing the person you applied it on straight after so the buff will b e removed from the target anyway. As for the Earth Shield glyph, I don't know if you could spare the regen from the Water Shield glyph to make space for it. I would consider the glyph of Earthliving Weapon mandatory as this build/gear-set is built to achieve maximum HPS.



We would have to also consider if maximizing our spellpower gives more throughput that casting more chain heals, and I'm not much of a theorycrafter so I can't really help on that. This idea is merely a concept, so take what I've said with a pinch of salt.



Used the t6 shoulders, as these rendered the least loss of stats to pickup the fairly straightforward 4%+~ throughput increase of 5% increased healing on Chain Heal.

With 40 Haste food, and 5% haste from Wrath of Air totem, the chardev I linked comes out at 65.46% haste which is pretty close to the haste cap, and probably just as good due to latency and player error. Because haste is multiplicative, goblins would be over the haste cap in this gear-set, and may wish to gem some intellect (too bored to do the math on that though, sorry). This leaves us with a (2.5 / (1 + (65.46 / 100)) = 1.5109392, blizz works with 4 significant figures and then round up to the nearest 100th of a second) 1.51 second cast time on Chain Heal



Having this much haste would also give us extra ticks on Earthliving and Riptide (I'm not sure how many though, because the EJ threat lists the haste breakpoints as rating, rather than percentages.)



If anybody would like to contest with what I have said, or make suggestions, then please do :)
 
Oh boy…



There are two kinds of reasons your theory would never be viable: Practical and mathematical ones. I'll start with the math.



The proposed rotation of RT -> 3xCH being 6 seconds long falls short because you didn't take into account the fact that Riptide is an instant cast spell, and thus won't take up 1.5 seconds of the rotation. The GCD of Riptide reaches 1 second at 50% haste, and if we assume that one had the 66.66% haste required to reach a 1.5 second cast time on Chain Heal, you would be left with a .5 second gap in the rotation, waiting for Riptide to come off cooldown.



If your goal was to achieve a 6 second rotation consisting of one Riptide and three Chain Heals, you would only need 50% haste, yielding a 1 second GCD on Riptide and a 1.66 second cast time on Chain Heal: 1 + 3 * 1.66 = 6.



Whether such a "rotation" is desirable can be estimated based on the following factors. It it based around an ideal raid healing situation where a sufficient amount of players are constantly missing health to make Chain Heal worthwhile. If the goal is to achieve maximum HPS in such a situation, including Riptide only increases mana efficiency, not healing throughput. Spamming Chain Heal would yield more healing. This is backed up by the fact that the direct heal of Riptide would be equal to 75% of a Chain Heals total output. If one, as you propose, consumed the HoT instantly to boost the next Chain Heal, it would be increased by 25%. That leaves 75% of one Chain Heal to be made up for solely by the instant part of Riptide, which is obviously not possible (talking strictly HPS, their cast time and GCD differ, making it something more akin to 50%, but the point remains). A more sensible solution would be to consume Riptide HoTs as they were about to expire, but the likelihood of a person with a short duration Riptide HoT on them being in need of a large initial Chain Heal jump boosted by 25% is not something one can depend on. If one blindly Chain Healed them, it would most likely result in overhealing.



Your glyph recommendations suffer equally from a lack of viability. Earthliving is no more prevalent in a Chain Heal focused build than any other style of healing, seeing as it has a reduced chance to proc from Chain Heal. Using the Water Shield glyph, while a viable alternative in mana tight situations at level 85, is by no means something one should consider at 70, where mana is abundant and we only have two glyph slots. Riptide and Earth Shield are the undisputed choices at 70, and you would have to present strong evidence indicating otherwise to claim otherwise.



A great problem arises with the amount of haste that goes to waste any time your character is under the effects of a haste buff. Haste above 50% has a value of 0 when casting instant spells or any with a 1.5 second casting time, which means HW and GHW with Tidal Waves up, as well as Healing Surge, Earth Shield and Riptide. A lot of the gemming is thus wasted. Your argument that the haste would benefit one further by adding ticks to Riptide and Earthliving is also somewhat diminished by the fact that your healing style is based around consuming the Riptide HoT early (you dismissed the glyph, which adds more ticks, as worthless), and Earthliving in itself receiving more ticks is a negligible increase to healing, not even worth gearing for on encounters where it makes up a large portion of your healing (Chimaeron at 85, but no such fights exist in TBC content). It also bewilders me that you made no mention of the Chain Heal glyph in a post so focused on promoting a Chain Heal based play style.



Where the idea ultimately collapses is the assumption that spamming Chain Heal or using RT -> 3xCH emerges as the best healing technique a majority of the time. Building a gear set around that style of healing will leave you at a grave disadvantage when not following the "rotation". Healing, unlike DPS, is not a science set in stone with priority based systems and rotations. Healing is reactive and can't be planned ahead in particular detail. That's why, when gearing for healing, prioritizing intellect will always be the superior choice. Its throughput, even in a situation where you spam Chain Heal, is equal to if not greater than that of haste, while also increasing mana efficiency and regen.



Hence, when you say that you are "not much of a theorycrafter", I believe you. I'll post the last healing Chardevs in the coming days.
 
Stabrielle said:
What is the second BiS offhand (non-glaive) for a sub rogue? Thanks



Fang of Kalecgos, and if that is unavailable, the Brutal offhand dagger or Blade of the Unrequited are both viable alternatives.
 
The healing Chardevs are done.



Only specs not listed now are Demonology, Beast Mastery and Survival. BM and SV are so far behind MM I won't bother making those (and they would most likely be an almost exact copy of the MM BiS anyway). Demo is hopeless for single target at 70, but since it remains one of the best AOE specs, I might make one later on.



I've tried to make everything as readily accessible and easy to understand as possible, but if you have any questions about gear, professions or anything related to this thread, post here or PM me :)
 
I had a question about the Feral Druid C-Dev. Are you sure that the Bladed Chaos Tunic is better than the Harness of Carnal Instinct?



It's a matter of:

15 Agility Vs. 30 Haste and 10 Crit



I don't know the exact weights for my Druid the same way I do my Hunter. For instance, on my Hunter 1 point of Agility is roughly equal to 3 points of Crit when it comes to DPS.
 
Volzear said:
I had a question about the Feral Druid C-Dev. Are you sure that the Bladed Chaos Tunic is better than the Harness of Carnal Instinct?



It's a matter of:

15 Agility Vs. 30 Haste and 10 Crit



I don't know the exact weights for my Druid the same way I do my Hunter. For instance, on my Hunter 1 point of Agility is roughly equal to 3 points of Crit when it comes to DPS.



Relative to the item budget spent on stat ratings, they give a far larger percentage at 70 than at 85 (a level 70 blue quality crit gem (Smooth Dawnstone) gives 0.36 crit at 70, while a level 85 blue quality crit gem gives 0.22 crit at 85), and as such, you can't regard the stat values on Elitist Jerks as being applicable to our level. Haste has become increasingly good for Ferals with each patch after The Shattering (devalued slightly at 70 due to the lack of Savage Roar). One could question whether a Subtletly Rogue might prefer the Harness, but for a Druid, the clear choice is Bladed Chaos Tunic.
 

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