Henry
Veteran
I know it’s still early, but how is everyone enjoying the bracket so far?
What do you like better? What do you consider to be an improvement from BFA?
What do you think is worse? What do you miss from BFA?
[doublepost=1609773892,1609773134][/doublepost]I'll go first:
What I like better:
- Class/spec diversity: Obviously we got DKs and DHs, but I'm also just generally seeing more of a variety of specs performing well.
- Meta seems more balanced: Reign of the Huntards is still a thing, but the meta doesn't feel as dominated by a few select specs like it did with BFA Arcane Mages, MM Hunters, Disc Priests, Resto Druids and RShams.
- Larger BG map rotation: It's been refreshing to get a wider variety of maps instead of the same 3 we had in BFA.
- Farming is more "fun" (XD farming fun omegalul) and group-oriented: Getting an i28 farm group going feels more social and fun than having to re-roll a toon hundreds of times for BiS Epic quest upgrades back in BFA.
- Gearing is much more flexible and dynamic: There doesn't seem to be one right way to gear up any particular spec...lots more room for personal preference, experimenting with different builds, theorycrafting, etc. Plus we have way more gear choices to pick from with all the xpac content.
- Way more PvE content
What I miss:
- BG Reward Boxes having meaningful gear rewards: It made actually BGing feel rewarding because the drops were in many cases BiS with the right stats and a blue upgrade
- Healer Specs having OP Damage Output: This is gonna be a controversial take, but from someone who played the undeniably-OP RSham in BFA I miss when Healer Specs had crazy damage tuning...It made gearing up and queuing as a healer more enticing and meant we had a lot more healers in BGs.
- Rogues seemed to be much more powerful in BFA (specifically Outlaw). I have yet to encounter a Rogue this xpac that does anything meaningful in a BG...I'm guessing they're really suffering from all the added survivability and armor with Talasites and a shift to a more Melee-heavy meta...I miss the "threat factor" that Outlaw Rogues had before; feels like we're missing that role/playstyle now.
What do you like better? What do you consider to be an improvement from BFA?
What do you think is worse? What do you miss from BFA?
[doublepost=1609773892,1609773134][/doublepost]I'll go first:
What I like better:
- Class/spec diversity: Obviously we got DKs and DHs, but I'm also just generally seeing more of a variety of specs performing well.
- Meta seems more balanced: Reign of the Huntards is still a thing, but the meta doesn't feel as dominated by a few select specs like it did with BFA Arcane Mages, MM Hunters, Disc Priests, Resto Druids and RShams.
- Larger BG map rotation: It's been refreshing to get a wider variety of maps instead of the same 3 we had in BFA.
- Farming is more "fun" (XD farming fun omegalul) and group-oriented: Getting an i28 farm group going feels more social and fun than having to re-roll a toon hundreds of times for BiS Epic quest upgrades back in BFA.
- Gearing is much more flexible and dynamic: There doesn't seem to be one right way to gear up any particular spec...lots more room for personal preference, experimenting with different builds, theorycrafting, etc. Plus we have way more gear choices to pick from with all the xpac content.
- Way more PvE content
What I miss:
- BG Reward Boxes having meaningful gear rewards: It made actually BGing feel rewarding because the drops were in many cases BiS with the right stats and a blue upgrade
- Healer Specs having OP Damage Output: This is gonna be a controversial take, but from someone who played the undeniably-OP RSham in BFA I miss when Healer Specs had crazy damage tuning...It made gearing up and queuing as a healer more enticing and meant we had a lot more healers in BGs.
- Rogues seemed to be much more powerful in BFA (specifically Outlaw). I have yet to encounter a Rogue this xpac that does anything meaningful in a BG...I'm guessing they're really suffering from all the added survivability and armor with Talasites and a shift to a more Melee-heavy meta...I miss the "threat factor" that Outlaw Rogues had before; feels like we're missing that role/playstyle now.
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