Tilt Shift
Legend
I think we tend to think of these terms as theoretical minimus or maximums when they are actually practical limits we observe every time we enter a bg.
I see skill floor as a measure of how easily a player can copy and paste their pve experience to pvp and still be successful. If a class uses the same sequence of attacks to kill the average player as it does to kill the average mob repeatedly and with little modification, than it has a low skill floor. Imo the classic example is bm hunter with a direct port of effective pve to pvp.
A skill cap is a measure of how well a player can utilize their class mechanics and is easiest to see as what makes rogue A different from rogue B. If both rogues behave the same way most of the time and are successful, than rogues have a low skill cap.
The real issue with the idea of skill caps and floors is that most of the time skill isn't even in the equation because we don't always see it when we look at metrics like hk's or total heals.
Ultimately, skill floor is more relevant as it's where most players live and is more easily reflected on a chart. In that vein, my list of what is easiest to play well @ 20-24:
bm hunter=24 s.priest=r/b druid
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everything else....
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fire mage
I see skill floor as a measure of how easily a player can copy and paste their pve experience to pvp and still be successful. If a class uses the same sequence of attacks to kill the average player as it does to kill the average mob repeatedly and with little modification, than it has a low skill floor. Imo the classic example is bm hunter with a direct port of effective pve to pvp.
A skill cap is a measure of how well a player can utilize their class mechanics and is easiest to see as what makes rogue A different from rogue B. If both rogues behave the same way most of the time and are successful, than rogues have a low skill cap.
The real issue with the idea of skill caps and floors is that most of the time skill isn't even in the equation because we don't always see it when we look at metrics like hk's or total heals.
Ultimately, skill floor is more relevant as it's where most players live and is more easily reflected on a chart. In that vein, my list of what is easiest to play well @ 20-24:
bm hunter=24 s.priest=r/b druid
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everything else....
----------------------------------------
this space reserved....
----------------------------------------
fire mage