Fair enough....if you read it on xpoff it has to be true.
Well idk, you said changing your neck to the ilvl 80 one gave you 2 stam, which would be evidence of the stat template functioning as has been said? You said you swapped from lower to higher and gained 2 stam, even though problem solving pendant has zero stats, which would prove that item level does increase your stats.
Regarding the rings, chances are swapping the rock x2 to the ilvl 32 and 27 rings may have not pushed you down a complete average item level, which would still fit with the theory regarding how the stat template currently functions, since you supposedly only gain and lose stats from gaining or losing a complete average item level. Would need specification as to whether or not you even lost a complete average item level by swapping those items. But if you didnt, then you prob would need to test and reevaluate how the stat template is functioning.
Regarding mini tree, the rarity scaling isn’t in effect anymore. Testing and proof analyzed here >
https://xpoff.com/threads/weapon-scaling-as-a-rogue-more-patch-7-3-5.74950/#post-1076032 .
If you make findings to counter any of this information, then props to you. Yet, from playing on 19s, if my feeling of how this works matters (which it probably shouldn’t but will say anyways), I feel weaker with less high ilvl gear and purple weapons with no raw damage anymore (winters veil). Yet, as has been mentioned and definitely feels this way, the stat bonus from raising ilvl is
EXTREMELY insignificant. I have not played casters, but most of them say that using a wand in main hand feels the strongest. People have also mentioned stat bonus primarily comes from wearing native armor type/weapon type for specific classes. If you want to refute that you can too, but don’t think a rogue running around in Cloth is gonna be as powerful as wearing leather.