Rockastansky
Veteran
I'm going to be in the minority here and say crit is lyfe even with the nerf. Sure haste you will see bigger numbers on the end of BG charts, but at the end of the day crit is more practical for finishing those pesky healers/hunts off before they escape you and charge is on CD. Maybe that practicality is more evident in pugging because not everyone is going to have the sense to focus/target priority and I primarily pug on my warrs so I may be bias. But I find quality of life a lot better with crit.
Meh, with the new trinkets I have a crit build at 40%. The problem I see with it is this... versatility is just better. you can get up to 30% (or more - I would personally not go past 30). At 30% Versatility you are just hammering on anybody regardless; PLUS you live a lot longer and your self healing is nuts.
Even with 40% crit you are not guaranteed to get crits and when you do they are just ok. Maybe in Arena where you are just trying to down one healer instantly, but for running around in a full BG, versatility just seems better, IMO.
But, I will agree it is fun, because there are just thoes magical attacks where you get 6 crits in a row and even a full twink priest/resto just DIES and does not even have time to Fear/Wolf... but those are rare.
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The other MAIN thing about Fury is this: Any build is good when the other team is trash or you have dedicated heals.... that throws a lot of people for a loop when they get into an even BG and their build is trash and they cant do anything. But, it takes those losses to wake people up.
You can stack strength and Crit all you want, but when you run into a Warrior that stacked Versatility he will just cut your face off and you will have to either admit what happened or blame something else that is irrelevant.
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