1) Mobs are hitting hard, but so far we have been able to handle it fairly easily (tanks rolling with 2k more hp makes things a lot easyer). To be honest Fankris sounds like the easiest guy in AQ40 if your saying he only has 2-3 adds at a time, we can handle that easy enough, its not lika were gonna be doing AQ40 with 10 people. Abilitys that deal crazy damage we will get over. We can realy compare the project to vanila raiding now. The tanks are rolling with the same HP (if not 1-2k more buffed) and overall we are handling content rather well. You talk about abilities that do 350% damage if thats the case then we will be able to handle it with strategies and poping cd's, since people back in vanila could handle it we should be fine. Id also like to add that AQ40 is a long time away, and from our few minutes in BWL the other day we noticed that the damage itself dosent go up by extreme amounts, however the skill required and greater understanding of every fight and its mechanics is going to go up. Finaly id like to add that in AQ10 a few days ago we had no problems when it came down to the enraged 20% on Kurinaxx. Because for once in the Fifty project we managed to keep everyone up for the whole fight, even Thirk didnt die right at the end which has become a custom during that fight.
2) Blizzard has now gone through two expansions of unbalenced low level pvp and pve and apart from minor changes we have not seen any huge changes. At the moment if blizzard increased the mana cost of everyone of my spells id still be able to spam flash for the duration of a raid boss fight using all cds.
3) Fifty Five is to EASY, and not as catchy as Fifty. Honestly unless we get to a point that we cannot get through and im talking bout our tanks being one hit every second we shoud have no problems continueing progression since most of our members realise that sometimes we just gota bring in a complicated strats to get past a fight. For example the Rajaxx fight that we had a few problems with the other night, that was wipe after wipe but we slowly got the hang of the fight and we were getting to the end of the second wave before one of our tanks somehow generated all the agro and died, in this case I do believe I have figure out what was going wrong, ill tell tomorrow but we should find it a bit easyer to get past those waves now.
Honestly I dont believe we should worry at the moment, the real thing we should be worried about is not being able to recruit enough people by the time we progress into MC. Which leads me on to say that we are going to need 20+ people for MC, I believe we will find MC much easyer with a warlock or two.
As always Fifty is recruiting and if you roll on Spinebreaker we will be able to fund you and help gear you up (as long as you are dedicated to the project and wont bail as soon as MoP hits) . We are recruiting everything as of right now although since peopel want to knwo exactly what we need ill list a few classes.
We currently require for MC:
1 more dedicate Warlock that is willing to just banish people and drain life (this is probably the boringest roll due to hit at the moment but also one of the most nessicary for MC progression).
2 more Resto Druids posibly the best overall heals at the moment.
2 more Disc Priests, best tank healing class/spec at the moment.
1 more Resto Shammy for tank healing and op buff.
Gnome Warrior tanks, as many as we can get we have 2 at the moment but we would realy love to have 4-5 for late MC progression.
HUNTERS, ROGUES,ARMS WARRIORS, ELEMENTAL SHAMMYS, RET PALADINS kinda in that order but please if your thinking about rolling a DPS class add my real id
Oldarcos@hotmail.com and ask me about that classes viability or just post in this forum thread.
