What's really OP about level 80 409 BoE's.

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glancealot

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  • they can have cata gems. to be specific, cata resil gems. and also MoP resil enchants like http://www.wowhead.com/spell=104392 applied to http://www.wowhead.com/item=87426 and MoP healing enchants like http://www.wowhead.com/spell=104440

    here is a monster 80 holy paladin, blacksmith+alchemy.

    highlights (unbuffed):

    2000+ mastery to make the most out of this. but this can only heal a maximum of 1/3 of your total health, so if you find yourself heal more than 30000 a lot, then reforge some mastery away.

    73k+ health.

    70%+ dmg reduction from 1300 resilience. can chug a Lesser Flask of Toughness for 90 additional resil (thanks to Mixology).

    2/3 physical damage reduction from armor (30k armor).

    20% haste.

    around 31% crit.

    damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage.

    and most importantly: everything is obtainable. no grandfathered item/enchant. furthermore, no hard-to-get items, everything can be bought off AH or with honor.

    here is an equivalent ret template.
     
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    I think you're going to hit diminishing returns hard there and it won't give you nearly 95%. But yeah its still strong, definitely switching alchemy to BS (alchemy trinket is useless now, and flask bonus remains only 80).

    Oh and you can always get pvp power instead to counter said stackers.
     
    Oh and you can always get pvp power instead to counter said stackers.

    pvp power doesn't "counter" resil. see these for details.

    http://www.twinkinfo.com/forums/f28/how-pvp-power-resilience-work-explained-also-solutions-40023/

    and

    http://www.twinkinfo.com/forums/f28...lained-dont-come-if-you-dont-like-math-40958/

    you would still be doing around 5k dps to them.

    I think you're going to hit diminishing returns hard there and it won't give you nearly 95%.

    i already took DR into consideration. at 1600 resil you are looking at around 80% reduction already. some people are going to have twice of that amount.
     
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    MoP gems require ilvl 417, the only BoE blue item at that level is the shield which has no sockets.

    well, this is awkward.
     
    The chest is a free gain, since 200 resi is more than the wrathful chest provides.

    good. furthermore, i do think that the idea is still valid, stacking resil is the way to go now at 80. ;)
     
    Wasn't it always the way to go? My holy PvP set has nothing but Resi gems.

    most twinks have been using 308 pieces over wrathful pieces. like my own rogue. that should change with the introduction of 40% base resil(gives resil a much better "scaling") and 409 MoP pieces(things get even more bursty)

    although between 409 pieces and wrathful, i don't know which one is better. most of the time you would be comparing 1 resil vs ~10 useful stats.
     
    Wasn't it always the way to go?

    Most isn't all.

    well my post is directed at the general public including myself.

    and this is also a dilemma for dps classes now, how much should one value resil? i could stack resil on my rogue and use 2 Colossus and be a monster CC'er with a very high survivability but i will probably hit like a wet noodle.
     
    on a second thought, 409 pieces can use cata epic gems (50 resil)...
     
    i am building a monster resil+stamina template.

    i tried 85 paladin and apparently you don't get double 400 resil bonus if you wear 2 caster glad + 2 melee glad.

    but this shaman still receives the extra 100 resil. so it still works for 80?
     
    monster 80 holy paladin, blacksmith+alchemy.

    highlights (unbuffed):

    73k+ health.

    70%+ dmg reduction from resilience. can chug a Lesser Flask of Toughness for 90 additional resil (thanks to Mixology).

    2/3 physical damage reduction from armor (30k armor).

    1/3 haste.

    well over 1/3 crit.

    damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage.

    and most importantly: everything is obtainable. no grandfathered item.
     
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    You know that mastery isn't a good stat right? If you've got 70k hp, te max it can be is a 23k shield. Excluding holy shock (which is still likely to heal for more than it did) all of our heals are double that. If you have less, mastery gets worse. Stack crit for instants or just plain haste. Mastery isn't great.
     
    You know that mastery isn't a good stat right? If you've got 70k hp, te max it can be is a 23k shield. Excluding holy shock (which is still likely to heal for more than it did) all of our heals are double that. If you have less, mastery gets worse. Stack crit for instants or just plain haste. Mastery isn't great.

    i see. i didn't know about the 1/3 limit before. let me do some modification.
     
    ok i modified my template, but i have a question, with my template, paladin has only 2500 int.

    so at 73k health, with my first template (80% absorb), as long as you heal less than 30k, then mastery is not wasted.
     
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    You don't get instant FoL anymore, just a quick DL.
    Also, I think with half the gear having str/agi on it and no spellpower on weapon, his heals are going to be way smaller.

    And if resil does indeed diminish the same was as when they changed it in 4.2 or so, then 1600 resil giving 80% means 1600 reduces damage by 3 times compared to 0, so 800 resil = 100% EHP. 2400 resil would give 300% EHP = 85% total reduction. 3200 resil (which isn't obtainable) would have given 88% reduction.
     
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