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Wow, i thought i needed alot more than 17% hit. Time to replace some gear.
 
was bored so made chardev 9 ***

my take on that: chardev 9
(my gains)
+350hp
+49agi
+5.16% crit

-4.09% hit

i think the hit trade off could be a dps gain considering all the benefits. but dunno

as far as weapon speed, slower weapons actually have a higher chance at proccing PPM enchants like mongoose or 'sader
but combat rogues typically want a fast OH to hopefully increase combat potency


Wow, i thought i needed a lot more than 17% hit. Time to replace some gear.

the DW soft hit cap is somewhere around 17%, meaning your specials wont miss. the same % is the hunter and 2h hard hit cap
so you technically dont need a ton more than 17, but white damage is a large portion of dps these days, and certain things are triggered by white hits (combat potency, proccing OH weapon enchants, etc), so its definitely not a bad idea to go over 17% as a duel weilder.
 
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Everyone can get boa from darkmoon at the very least, no?
 
Yea just sayin even a reroll on a new server, or a twink w/o a main can access boas, so no reason not to put it on chardev. If they plan it right they can lvl via pvp and convert to jp to buy em, or if they didn't think it through they can still get them at the faire via tickets
basically: make devs with the best gear possible (if they have grandfathered gear they should be smart enuff to see if it's superior or not xD), don't assume they don't have acces to it since with enough time/effort anything can be obtained
 
From the looks of things and from info gathered (WHICH I HAVE NOT PERSONALLY TESTED YET), everyone but casters requires 17-18% hit.

Can people independently verify this? I know one of our hunters has, what about DW and 2H?

And any info on caster hit that's been verified? That's still an issue.
 
2h is 17% as well for hit cap would be same as hunters, as far as DW hit cap not sure we have even figured that out for white hits, im willing to take my DK into MC this weekend with a few casters and clear trash and let them shoot at a boss or 2 if they want to test different amount of hit

think a priest, druid or shaman would be easiest caster to find cap with since they all have talents to make spirit into hit, well least they do until MOP

faction changed my 47 shaman to alliance and going to work on a set for all 3 specs, this should keep me busy for awhile, while i wait for raids to happen. here i was worried i would have to do a ton of pvp to get items for all 3 specs but im already sitting at 640 honor on the shaman, lol sweet.

shaman project
step 1: get all major city tabards. check!
step 2: figure out if 640 honor is enough for pvp vendor items (1 cloth bracer 1 mail bracer 1 ring 1 cloak 220 honor) check!
step 3: figure out where i need drops from . . .

http://chardev.org/?profile=380790 (ele/resto) sure ele will need more tweaks but going off the resto set is a start.
Helm: engineering crafted **
neck: ST (last boss) **
shoulders: LW crafted
back: Burning steppes quest (or pvp)
chest: LW crafted **
wrist: cloth PVP **
gloves: LW crafted **
Belt: Strat (baron side) maleki **
Pants: LW crafted **
boots: engineering crafted
ring1: boe from Rag **
ring2: pvp **
Trinket1: winterspring quest
Trinket2: DM west: Magister Kalendris ** (have 2 for testing)
MH: boa caster mace **
OH: ST: last boss **
Relic: Scholo: lady Illucia Barov
(** = have)

with the talent that converts spirit to hit, this profile sits at almost 38% hit, will be a good spot to start the caster hit rating cap tests

summary, the resto set for a shaman/pally seems to be the easiest to get since most of it is from pvp vendor or crafted (5 boss drops 2 quest 6 crafted 2 pvp items 1 heirloom 1 boe) only need to farm for 5 of the 17 items

ANY IDEA WHAT TIME MONDAY RAID WILL BE? (WHAT TIMEZONE AS WELL)
 
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I reckon for casters to get a reliable hit chance (more than 50%) 50%-70% hit is required.

you tested this on dummies/in mc?
 
I reckon for casters to get a reliable hit chance (more than 50%) 50%-70% hit is required.

hunter normal hit cap is 8% so at lvl 50 to hit 63s they need 17% roughly 2x what is normal, so if a normal caster hit cap is 17% im assuming 35% ish will be hit cap for casters, again this isnt test yet, give me a day or so and i will.

FML, You have entered too many instances recently.
 
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hunter normal hit cap is 8% so at lvl 50 to hit 63s they need 17% roughly 2x what is normal, so if a normal caster hit cap is 17% im assuming 35% ish will be hit cap for casters, again this isnt test yet, give me a day or so and i will.

FML, You have entered too many instances recently.
Welcome to Blizzard logic.

Casters get the short end of the stick, someone already tested a number around 35% and it didn't help much.
 
I tested it on AQ10 mobs and the hit chance was realy low.
Been awhile since then, but afew things I can note is, you hit bosses more than trash. With 33% hit chance on bosses was nearer to 1/2(i cant fully remember maybe was 1/3). And on trash it was nearer to 1/3 with 33% hit.
Id also like to add that this was 15% hit from shadow and 18% from the glyph of divine accuracy (was spamming smite).
 
Welcome to Blizzard logic.

Casters get the short end of the stick, someone already tested a number around 35% and it didn't help much.

figured it wouldnt be that easy, got some spirit enchants and random spirit gear, sitting at 40% hit even, still need to get a gem, which should offer another 3% ish then i will give MC a try

sitting at 45.42% hit not using engineering helm since i havent worked on that skill yet lol, the cogspinner helm would give another ~3.1% hit. also i can prob get 10 spirit 10 stam enchant on boots for a bit more as well, getting to 50% hit may be possible
 
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Did some testing on Garr and almost killied him, lol he was at 2400 hp when i let him kill my DK

Shamanbum @ Stormrage - Game Guide - World of Warcraft

45.42% hit at time of test

chain lightning: 23 casts 10 misses (43.5% miss rate)

then i realized lightning bolt was 1/5 of the mana i switched to that lol.

lightning bolt: 92 casts 49 misses (53.3% miss rate)

with 45.42% hit and missing ~44% of chain lightnings and ~53% of lightning bolts i fear that caster dps just wont be viable at all against any boss in a lvl 60 raid. not even sure any caster can get as much spirit or hit as a shaman can because of the green dragonscale set

turns out you can use cloth items and get 61 spirit total so that beats the green dragonscale set bonus of 58, but i went thru wowhead and found every item with the highest spirit in every slot and only came up with 56% hit, not sure adding 11% more hit will even get you close to caster hit cap
 
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Yea it was clear right from when I tested it that it wouldnt be viable, but I gues we will see pandaria may make them viable.
 
Yea it was clear right from when I tested it that it wouldnt be viable, but I gues we will see pandaria may make them viable.

hopefully we can get a raid or 2 in b4 pandaria tho, really am getting bored of just sitting and waiting when i finished my hunter so long ago

think the highest amount of hit i could come up with for a mage or warlock was 32.26%, sure a druid or priest could come up with alot more with being able to use spirit as gear but even with that they wont have the dps of a melee character
 
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Most casters will be shelved until Pandaria.

Exceptions are Druids or Locks and a Holy Paladin. We need a Banish/Root and Denounce is major.
 

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