Oh great. Now there will be no escape from my twinking addiction.This is shaping up to be a real possibility...
Hash, if you don't do it for ios also, I'm gonna have a big problem with you
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Advisor's Ring is in there, but the filters for Alliance may be keeping you from seeing it as an option. Many of the items are in there, but with the opposite factions counterparts. Also the racial quest level 20 class weapons have different names, i.e. Spell Axe of the Speaker vs. Spell Axe of the Farseer. I could see how it would be a lot more work to get that shit worked out.Lorekeeper's Ring - Item - World of Warcraft and Advisor's Ring - Item - World of Warcraft are missing.
was looking at a Balance Druid build for Worgen.
Advisor's Ring is in there, but the filters for Alliance may be keeping you from seeing it as an option. Many of the items are in there, but with the opposite factions counterparts. Also the racial quest level 20 class weapons have different names, i.e. Spell Axe of the Speaker vs. Spell Axe of the Farseer. I could see how it would be a lot more work to get that shit worked out.
Hello Hashbrowns, I was wondering if you could add a spell hit cap for protadin and other classes that it's important to have spell hit cap for. I am looking to making a guide for getting spell hit cap on protadin but in the case that the player roled holy to begin with and doesn't have certain prot gear. If you could do that, that would be great!
Hey man so the healer's 15% hit is applied to other spells then what's listed on their tooltip? Is it all spells or just holy? I know I've seen threads on this before but I forget what the final verdict was.Everybody except for healers and rogues need to gear for spell cap.
Hey man so the healer's 15% hit is applied to other spells then what's listed on their tooltip? Is it all spells or just holy? I know I've seen threads on this before but I forget what the final verdict was.
Should be an easy fix if that's the case.
The hit part if you choose a non int spec is set to melee hit, a healer's is for spell hit. The hit for melee specs should have a melee hit part and spell hit part, obviously to know if you're hit capped for avenger's shield. I'm talking more about prot pals, but same goes for a warrior's charge.
The hit part if you choose a non int spec is set to melee hit, a healer's is for spell hit. The hit for melee specs should have a melee hit part and spell hit part, obviously to know if you're hit capped for avenger's shield. I'm talking more about prot pals, but same goes for a warrior's charge.
Just tell me what race and spec and I will list a few ways to cap.
Android version)