F2PDev, Chardev.org for the Trial Twink

Fixed Mystical Pauldrons to 9 stamina, added hit cloak previously mentioned, and fixed Stone Guard to "rare" for alliance and "grandfathered" for horde. Also fixed satchel belt reward to be available to the correct classes. (no new release yet though) If I have extra time over the next few weeks I'm going to look into the gear filter and maybe squeeze out a 2.3 before WoD.
 
<3 dis :)
 
Chardev has been down for me for about a weak now :(
 
I won't even say how embarrassingly long it took me to understand Activities and Intents on Android but things are starting to happen... Buttons are clickable with different actions based on if it needs to load a gear list or display gear that's already equipped.

Here it is emulating on a Nexus 4:
10VYkXX.jpg


This is shaping up to be a real possibility...
 
Hash, if you don't do it for ios also, I'm gonna have a big problem with you :)


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Lol I've never done Objective C. It might be something that would come later if I get time to do the Android version ;)

I'm kicking around something that would work for all levels just to expand the audience a bit. Possibly a SimulationCraft-like tab as well. But these are just wishes right now...

Note: Add Sunwalker's Mace and other class specific quest rewards
 
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Lorekeeper's Ring - Item - World of Warcraft and Advisor's Ring - Item - World of Warcraft are missing.
was looking at a Balance Druid build for Worgen.
Advisor's Ring is in there, but the filters for Alliance may be keeping you from seeing it as an option. Many of the items are in there, but with the opposite factions counterparts. Also the racial quest level 20 class weapons have different names, i.e. Spell Axe of the Speaker vs. Spell Axe of the Farseer. I could see how it would be a lot more work to get that shit worked out.
 
Advisor's Ring is in there, but the filters for Alliance may be keeping you from seeing it as an option. Many of the items are in there, but with the opposite factions counterparts. Also the racial quest level 20 class weapons have different names, i.e. Spell Axe of the Speaker vs. Spell Axe of the Farseer. I could see how it would be a lot more work to get that shit worked out.

Yea. I have 3 lists; Horde-Only, Ally-Only, Both. I pull from each list accordingly and then only display what they can use; armor type/etc. So the rings are good. It's hard to see without some sort of filter/sort. Hopefully that will be fixed soon.

Yea I need to look at class quest rewards. I just grabbed all the gear I could at first and didn't do anything on specific gear that has races/classes restrictions. So things like Rune of Perfection/Rune of Duty and those class items fell through the cracks. So I'll be checking that out.

Thanks guys, keep em coming!
 
Hello Hashbrowns, I was wondering if you could add a spell hit cap for protadin and other classes that it's important to have spell hit cap for. I am looking to making a guide for getting spell hit cap on protadin but in the case that the player roled holy to begin with and doesn't have certain prot gear. If you could do that, that would be great!
 
Hello Hashbrowns, I was wondering if you could add a spell hit cap for protadin and other classes that it's important to have spell hit cap for. I am looking to making a guide for getting spell hit cap on protadin but in the case that the player roled holy to begin with and doesn't have certain prot gear. If you could do that, that would be great!

Everybody except for healers and rogues need to gear for spell cap.
 
Everybody except for healers and rogues need to gear for spell cap.
Hey man so the healer's 15% hit is applied to other spells then what's listed on their tooltip? Is it all spells or just holy? I know I've seen threads on this before but I forget what the final verdict was.

Should be an easy fix if that's the case.
 
The hit part if you choose a non int spec is set to melee hit, a healer's is for spell hit. The hit for melee specs should have a melee hit part and spell hit part, obviously to know if you're hit capped for avenger's shield. I'm talking more about prot pals, but same goes for a warrior's charge.
 
Hey man so the healer's 15% hit is applied to other spells then what's listed on their tooltip? Is it all spells or just holy? I know I've seen threads on this before but I forget what the final verdict was.

Should be an easy fix if that's the case.

Yes, it is applied to all spells for all healers.

The hit part if you choose a non int spec is set to melee hit, a healer's is for spell hit. The hit for melee specs should have a melee hit part and spell hit part, obviously to know if you're hit capped for avenger's shield. I'm talking more about prot pals, but same goes for a warrior's charge.

Just tell me what race and spec and I will list a few ways to cap.
 
The hit part if you choose a non int spec is set to melee hit, a healer's is for spell hit. The hit for melee specs should have a melee hit part and spell hit part, obviously to know if you're hit capped for avenger's shield. I'm talking more about prot pals, but same goes for a warrior's charge.

Right, I might wait for WoD. It's a fairly easy change but hit's going away in a few months. I know HoJ for pallys require spell hit, and probably a bunch more... we'll see what it's like next exp.

But I have some time today so I'm going to be working stuff (gear filter/remove and possibly Android version)
 

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