In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested
In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested
Thanks for useless comment and it's 50% actually.it was 100%+ benefit from haste.
The trouble is, you can't, really. The only slot a warrior can add haste in, checked on wowhead, is trinket*. On a non-human, one spot has to go insignia. 2nd spot AGM, 12 stamina generally beats 6 haste even on classes where haste is proven useful. Pre AGM though, I think the Mark of Tyranny's effect is much more significant. So, I think the only time haste really has a place is maybe in between mark of tyranny CDs if you don't have an AGM.
*Well, also agility BoAs, but you sacrifice quite a bit more than you gain that way, while only adding incremental haste benefits.
If haste were added to some items in the place of other stats in a more balanced way, it may be worth looking into, but as it stands I don't really think so.
Since the only scaling Arms Warriors have from Attack Power is Execute, Strength does very little to increase damage.
The only benefit to having strength is the extremely marginal increase to weapon damage from Attack Power.
You're looking at something like 2 strength = 1 damage on Slam/MS.
Arms Warriors going Arcanite Reaper with heavy Stamina and a side of Critical Strike are probably the best bet at the moment.
PSA: Please don't take Thaelrids/Scales over the perfectly awesome shield for a Protection Set. New patches come around and you look foolish with your intellect primary stat gear when compared to Foreman's Leggings / Stone Guard.
In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested
The question real question........... is crit = str?
and how much does crit actually benefit arms warriors?
Is there a significant dps difference between the two
When i think of bis warrior I think of a more crit oriented warrior
because of the the fact that constant slam crits put out a ton of pressure, and mortal strike crits give you extra rage( and even 10% damage increase) to squeeze in even more slams
Don't forget this in the calculations [basically (damage #s)*(1.25)], which further widens the difference in expected values.[...]
Running some numbers:
Full stre - 986.12 (averagedamage 224.5, crit 11.04)
Full crit - 963.64 (averagedamage 190.5, crit 20.33)
Balanced - 994.88 (averagedamage 213, crit 15.68)
[among other comments]
Charge counts as a spell. To ensure it doesn't miss you need to be spell hit capped. Spell hit cap inside battlegrounds is 15 and 12 outside. There are a few racials which affect this: Heroic Presence (Draenei), Mace Specialisation/Sword Specialisation (Human), Axe Specialisation (Orc) and Short Blade Specialisation (Gnome). With these racials the spell hit cap is 13 inside battegrounds and 10 outside. I have marked all the hit pieces with a *, and the number in brackets next to them is the hit they give. You should not swap these for any of the alternatives where applicable.
Does expertise actually impact Hit? It's my understanding that it simply reduces dodge when facing a targets front.
Right, so having read through this more thoroughly I realize it was never your intention to write a comprehensive class guide. I have a few questions as an inexperienced warrior.
Does expertise actually impact Hit? It's my understanding that it simply reduces dodge when facing a targets front.
Looking through the ally side gear sets it seems the ultimate difference between bis Draenei and non is 2 points more str and one point less hit. This seems like a very minor advantage compared to what you are giving up (double agm, dark flight..etc). Do you feel Draenei are a strong pick or is this merely about numbers?
In the Prot bis section you rely on gear scaling with the caster loom mace and scales and again favoring the loom shield or talrendis over stocks or evil presence ( I hope gear scaling does come through…but even if it does, that's a long ways from now). This seems to put emphasis on crit over mitigation. Does this, in your experience, work out to be the more effective way to play prot?
That's all for now. Thanks for putting this together.
Updated (guesstimated) for WoD pre-patch with what I think will be BiS, don't take my word for it though
haven't mentioned strike of the hydra or haste gear yet
Why savage trodders over gorewalkers?
atm im assuming crit will be half as good as stre, so savage would be better but gorewalker is definitely viable
once the pre patch hits ill take another look at gear & ability scaling
My warrior can be used a reference as well. Keefer however, still continues to elude me