F2P Warrior Gear Guide

In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested
 
In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested

The trouble is, you can't, really. The only slot a warrior can add haste in, checked on wowhead, is trinket*. On a non-human, one spot has to go insignia. 2nd spot AGM, 12 stamina generally beats 6 haste even on classes where haste is proven useful. Pre AGM though, I think the Mark of Tyranny's effect is much more significant. So, I think the only time haste really has a place is maybe in between mark of tyranny CDs if you don't have an AGM.

*Well, also agility BoAs, but you sacrifice quite a bit more than you gain that way, while only adding incremental haste benefits.

If haste were added to some items in the place of other stats in a more balanced way, it may be worth looking into, but as it stands I don't really think so.
 
it was 100%+ benefit from haste.
Thanks for useless comment and it's 50% actually.

The trouble is, you can't, really. The only slot a warrior can add haste in, checked on wowhead, is trinket*. On a non-human, one spot has to go insignia. 2nd spot AGM, 12 stamina generally beats 6 haste even on classes where haste is proven useful. Pre AGM though, I think the Mark of Tyranny's effect is much more significant. So, I think the only time haste really has a place is maybe in between mark of tyranny CDs if you don't have an AGM.

*Well, also agility BoAs, but you sacrifice quite a bit more than you gain that way, while only adding incremental haste benefits.

If haste were added to some items in the place of other stats in a more balanced way, it may be worth looking into, but as it stands I don't really think so.

Seems that u're right, was just wondering, thanks ;3
 
The question real question........... is crit = str?

and how much does crit actually benefit arms warriors?

Is there a significant dps difference between the two

When i think of bis warrior I think of a more crit oriented warrior

because of the the fact that constant slam crits put out a ton of pressure, and mortal strike crits give you extra rage( and even 10% damage increase) to squeeze in even more slams
 
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Since the only scaling Arms Warriors have from Attack Power is Execute, Strength does very little to increase damage.

The only benefit to having strength is the extremely marginal increase to weapon damage from Attack Power.

You're looking at something like 2 strength = 1 damage on Slam/MS

Arms Warriors going Arcanite Reaper with heavy Stamina and a side of Critical Strike are probably the best bet at the moment.

PSA: Please don't take Thaelrids/Scales over the perfectly awesome shield for a Protection Set. New patches come around and you look foolish with your intellect primary stat gear when compared to Foreman's Leggings / Stone Guard.
 
Since the only scaling Arms Warriors have from Attack Power is Execute, Strength does very little to increase damage.

The only benefit to having strength is the extremely marginal increase to weapon damage from Attack Power.

You're looking at something like 2 strength = 1 damage on Slam/MS.

Getting tired with the amount of times ive explained this... gonna have to put it in my sig soon

Some slam math (for 5.4)

This is the formula for your average slam hit (including crits) in bgs taking enrage into account

(averagedamage*2.75+261)*(1+1*(crit/100))*(1+0.1*(crit/100))

where averagedamage is taken from the melee tab of your character page (top end + bottom end)/2, and crit is just your normal crit %

Running some numbers:

Full stre - 986.12 (averagedamage 224.5, crit 11.04)
Full crit - 963.64 (averagedamage 190.5, crit 20.33)
Balanced - 994.88 (averagedamage 213, crit 15.68)

By balanced I mean trying to max crit + stre

Only thing this doesn't take into account is the extra rage from enrage, and when working out extra damage from enrage it assumes you use mortal strike every 6 seconds (which is bias towards more crit)

The only ability that scales better with crit is shield slam, even including enrage procs. MS, slam and HS all scale better maxing crit + stre, and all the other abilities scale best in full stre

Arms Warriors going Arcanite Reaper with heavy Stamina and a side of Critical Strike are probably the best bet at the moment.

PSA: Please don't take Thaelrids/Scales over the perfectly awesome shield for a Protection Set. New patches come around and you look foolish with your intellect primary stat gear when compared to Foreman's Leggings / Stone Guard.

The shield is redundant since gear scaling and will be in the future if gear scaling remains. In terms of keeping your options open, the crit/stam legs are a better choice for future patches

they also perfectly fit the bill of your heavy stamina and a side of critical strike build
 
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In one of the previous patches (5.2 or 5.3 I guess) I remember warriors getting 50% more benefit from haste, so he is the question. Is there any sense in haste stacking warrior? Prot/Arms Just interested

Haste reduces your gcd and increases your attack speed so you generate rage faster. Its not worth using it over the other available gear, however as a human without agm you could consider a haste trinket over using the insignia just for resilience

if you want a full glass cannon set then use the haste trinkets

The question real question........... is crit = str?

and how much does crit actually benefit arms warriors?

Is there a significant dps difference between the two

When i think of bis warrior I think of a more crit oriented warrior

because of the the fact that constant slam crits put out a ton of pressure, and mortal strike crits give you extra rage( and even 10% damage increase) to squeeze in even more slams

Just don't gimp yourself over strength and stamina, even in max crit enrage procs are pretty rare and stacking more strength will give you a constant 10% dmg increase
 
[...]
Running some numbers:

Full stre - 986.12 (averagedamage 224.5, crit 11.04)
Full crit - 963.64 (averagedamage 190.5, crit 20.33)
Balanced - 994.88 (averagedamage 213, crit 15.68)
[among other comments]
Don't forget this in the calculations [basically (damage #s)*(1.25)], which further widens the difference in expected values.
 
Right, so having read through this more thoroughly I realize it was never your intention to write a comprehensive class guide. I have a few questions as an inexperienced warrior.

Charge counts as a spell. To ensure it doesn't miss you need to be spell hit capped. Spell hit cap inside battlegrounds is 15 and 12 outside. There are a few racials which affect this: Heroic Presence (Draenei), Mace Specialisation/Sword Specialisation (Human), Axe Specialisation (Orc) and Short Blade Specialisation (Gnome). With these racials the spell hit cap is 13 inside battegrounds and 10 outside. I have marked all the hit pieces with a *, and the number in brackets next to them is the hit they give. You should not swap these for any of the alternatives where applicable.

Does expertise actually impact Hit? It's my understanding that it simply reduces dodge when facing a targets front.

Looking through the ally side gear sets it seems the ultimate difference between bis Draenei and non is 2 points more str and one point less hit. This seems like a very minor advantage compared to what you are giving up (double agm, dark flight..etc). Do you feel Draenei are a strong pick or is this merely about numbers?

In the Prot bis section you rely on gear scaling with the caster loom mace and scales and again favoring the loom shield or talrendis over stocks or evil presence ( I hope gear scaling does come through…but even if it does, that's a long ways from now). This seems to put emphasis on crit over mitigation. Does this, in your experience, work out to be the more effective way to play prot?

That's all for now. Thanks for putting this together.
 
Right, so having read through this more thoroughly I realize it was never your intention to write a comprehensive class guide. I have a few questions as an inexperienced warrior.



Does expertise actually impact Hit? It's my understanding that it simply reduces dodge when facing a targets front.

Looking through the ally side gear sets it seems the ultimate difference between bis Draenei and non is 2 points more str and one point less hit. This seems like a very minor advantage compared to what you are giving up (double agm, dark flight..etc). Do you feel Draenei are a strong pick or is this merely about numbers?

In the Prot bis section you rely on gear scaling with the caster loom mace and scales and again favoring the loom shield or talrendis over stocks or evil presence ( I hope gear scaling does come through…but even if it does, that's a long ways from now). This seems to put emphasis on crit over mitigation. Does this, in your experience, work out to be the more effective way to play prot?

That's all for now. Thanks for putting this together.

Yeah like [MENTION=16316]Wih[/MENTION] said expertise gives spell hit, so you only need 5% hit to cap

wasn't going to recommend races, but if you want to play draenei that is the best way to cap. If youre interested though for alli worgen (if you can stand them), then human, for horde belf/orc

Think you might be mixing up the Prot and Fc sections. Since gear scaling and the introduction of loom shields, flamescarred is arguably the best choice for fcing and there are better choices than evil presence for damage due to the scaling. The prot sets are focusing on doing maximum damage as prot, which is arguably not that useful since prot does so little damage (specially when compared to arms), but if you want to go full damage as prot those are the sets to use

I might put in a note about quest gear choices

The difference between the pve caster loom mace and the pve loom dagger is 1 more resil for 1 less stam. The mace has the higher top end though so is the better choice for doing damage while fcing, you will notice the damage more if youre fcing as arms (also as a human increases your chance to land a charge)
 
Updated (guesstimated) for WoD pre-patch with what I think will be BiS, don't take my word for it though

haven't mentioned strike of the hydra or haste gear yet
 
Updated (guesstimated) for WoD pre-patch with what I think will be BiS, don't take my word for it though

haven't mentioned strike of the hydra or haste gear yet

Why savage trodders over gorewalkers?
 
Why savage trodders over gorewalkers?

atm im assuming crit will be half as good as stre, so savage would be better but gorewalker is definitely viable

once the pre patch hits ill take another look at gear & ability scaling
 
atm im assuming crit will be half as good as stre, so savage would be better but gorewalker is definitely viable

once the pre patch hits ill take another look at gear & ability scaling

Str will probably be better than crit in WoD indeed but I still think you need some crit from items like Gorewalker or Bravos Ring.

My warrior can be used a reference as well. Keefer however, still continues to elude me :(

Nop :(.
 

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