Shft
Legend
Re: Yasueh's Macros and Addons for F2P
Now they'll find me D:
It's a good job I pre-purchased GW2. If I was getting it on the 28th, then nothing would be getting done to keep F2PAddon working until I'd played some GW2. Because I'll be playing it from the 25th though, you might get lucky and have a working addon by the end of the day on the 28th, provided it doesn't need a lot changing, and Bliz don't mess up, and I can get into WoW to test it.
That said there's still a possibility it won't be fixable, as Bliz still might want to kill off f2p twinking. I've got a few things that are ready for the next release though (*), and a few more that I might get completed by then (-):
1.2.9
* The addon now has a few options available via. [Escape] > Interface > Addons > F2PAddon.
* Slightly modified database structure, to allow more per realm+faction settings, for people who play on several realms.
* The database now stores the version of the addon that created it, allowing the addon to either wipe or modify the database when updated, depending on how big a difference there is between versions.
* Outgoing messages are no longer blocked by level filters, and the option to disable blocking incoming messages from low levels or 24s is in the config menu.
* Tidied up the code a little.
- Save the chat window that is displaying the channel, and save it to the DB, so that when the channel is changed, it still uses the same window. Make this setting available in the config menu.
- Update localisation to include new additions, and switch to simpler L.["phrase"] format which should be easier to maintain in the code.
- Complete f2pinfo code, allowing info on players that is stored in the database to be shown as a tooltip, when you mouseover their name in the chat.
- Add a command to f2pi to query whether or not a p2p is online who has their invite addon enabled and active.
Now they'll find me D: