Curley
OG
Duckhunt said:What's not to get? My ten pwns, these are just random pug images I've collected over a while.
a lvl 10 is a joke brah play 19s not to be rude but playing a lvl 10 doesn't get respect from any1
Duckhunt said:What's not to get? My ten pwns, these are just random pug images I've collected over a while.
bankbeauty said:And if you guys don't believe me, here.
Every Underline Bold Statements, are to me, Direct Insult.
Every Bold Statements, are either wrong, place to be discuss or simply shouldn't be said.
curleypwnsu said:a lvl 10 is a joke brah play 19s not to be rude but playing a lvl 10 doesn't get respect from any1
Vincent said:you dont need to, got enough retarded ideas of your own
Duckhunt said:Not to be rude, but both factions hate you and wish you would go away. Oh wait- that was rude.
fochixi said:I'm not surprised by any of these comments. Despite this being a website for twinks of all levels, it's the same banter that I've seen the entire 4+ years I've been playing level 10 twinks. I tend not to engage in it whenever possible, but, times like these, when everyone is pointing fingers at level 10's for being the cause of all the 10-19 woes, just kind of irk me.
Whatever. I'll still be embarrasing rogues when resilience is gone anyways......and that's all I ever wanted to do in the first place.
lindenkron said:I don't mind 10s in general - They used to be "funny twinks" that either had insane haste or dodge. They were manangle - Now a days everyone rolling 10s with resi for the fotm and games on end. A horde 10, 1.1k hp and 70% dmg reduction - 2 healers on him on D.
10 alliance people get pissed off, 3 of them goes and makes 10s. One of them succeeds. We now have 2 FCs that can't die. I hate this scenario, really do :/ - All I'm saying.
lindenkron said:Yes - Point being? Now that damage is critting for 500 instead of 1000, what would have crit 165 on a twink will now crit 82 leaving them at an even greater advantage than they were in before 4.0 hit with 90%. See where I'm going with this?
Also, there's armor reduction isn't there?
Trespasser said:I think you miss read what I read. The 165damage crit is already with the reduced damage.
A more complete one would be 1000 x 0.1 = 100 damage (90% damage reduction from resilience)
Resilience nerf 1000 x 0.33 = 330 damage (67% damage reduction from resilience)
50% damage reduction 330 x 0.5 = 165
So a lvl 10 after the resilience and incoming damage nerf is still taking more damage then before
As for armor it doesn't change the amount of damage reduction as it is multiplicative (how the hell do you spell that). So the % of damage taken increase is still the same
And for those that say that 10's contribute nothing in bg's I would have to disagree. Capping a flag returning 2 flags and having a high damage done seems like contributing to me.
Duckhunt said:u must be trollin' me.
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_111110_153710.jpg
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_103010_192819.jpg <-- Two caps, no deaths, good damage.
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_111110_153541.jpg
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_111010_174820.jpg
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_110210_152836.jpg
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_103010_192816.jpg <-- Double flag caps, no deaths, amazing damage, amazing heals, and fair amount of HKs.
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_103010_175900.jpg <-- This is a good one.
Edit: Couple more I found.
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_103010_101011.jpg 500+ crit in resilience set.
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_102910_184150.jpg WSG
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_102910_183904.jpg WSG
- http://i813.photobucket.com/albums/zz59/theduckhunt/WoWScrnShot_102910_003046.jpg 55 priest.
Llare said:Resilience =s the reason for the caps.
It's 10 vs 10. Imagine it for Arena, you wouldn't take something near useless, with smaller heals and less damage when damage is needed. Anything can do mega deeps when not focused/left to run around, look at Ele Shams currently.
You wouldn't do enough damage to outpressure a healer, you don't have CC (save Paladins and HoJ) and your heals have near no effect when there's 2-3 DPS beating down on a 19; where as if you were say, a Holy Priest or a Holy Paladin, your chain heals keeps them alive.
curleypwnsu said:its true u know a lvl 10 wont do the same burst as a lvl 19 and lets face it does this make sense a lvl 10 in a bracket with 99 percent of the ppl higher lvls then them and they never die? go to any other bracket this would be a laughable topic.
Duckhunt said:Lmao, ya, u trollin' me . Stay away from my goals!
lindenkron said:Regardless of calculations - We still basically back @ the start damage before the "nerf" was added. That doesn't exactly help the situation, does it :/.
And you're horde, so the trouble you've had with 10s is probably limited (prolly had more help from them) but having someone like roflstampede run into 10 alliance with 2 healers and murdering our FC only to run out afterwards completely unharmed is a situation that needs to be dealt with.
If not, we might as well all roll 10s, and I'm afraid no one would be killing anyone since damage @ 10 (regardless of SSs) wouldn't harm another resi twink (let alone a FC with healers on) enough to ever end the match.
GUYS we've had this discussion soooo many times, it's still the same. Nothing's changed. I'm not going to wear my fingers down typing and arguing about why 10s needs to be nerfed. I'll just say: I've never been against anything that has happened to the 19 bracket prior to this, and I've twinked for 5 years. This has to be fixed / balanced out in some way or it will not be pretty...
Best regards,