been playing sub for a coupple of weeks now, gotta say its growing on me. And I have alot more fun with that, than outlaw.Was more a general outcry to Blizz xd I just want assass (or sub) to be slightly viable at 19 as I am quite bored of outlaw.
been playing sub for a coupple of weeks now, gotta say its growing on me. And I have alot more fun with that, than outlaw.Was more a general outcry to Blizz xd I just want assass (or sub) to be slightly viable at 19 as I am quite bored of outlaw.
I reckon if they made sprint usable in the 19 bracket that would make them more viable, was sad when I clocked on that I couldn't use sprint on my 19 rogue.Was more a general outcry to Blizz xd I just want assass (or sub) to be slightly viable at 19 as I am quite bored of outlaw.
I don't even play hunter @ 19 but I'd be content with hunters getting the aimed shot use whilst being able to move, for the sacrifice of a 1sec increase in cast time, the idea of a static hunter unable to kite kinda urks me.Wanted to see arcane mage damage go down a pinch. Sad to see aim shot lose the burst I'm going to miss those big crits
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This. There needs to be more and/if's to spice it up.Man they really need to bring back more complex moves
Say the aim shot thing they could make it shoot on the move for 50% less damage or if you stand still while casting the full duration it deals like 300% dmg or smth
But that should be a standard toolkit of a hunter, it gives people the opportunity to express their own skillsets to counter that, a slow is nothing on a druid, so there's a counter immediately.Well if arcane shot does more damage you won't even use aim shot. And steady shot making the slow duration go up means you spam those 3 skills while kiting.
I personally don't have it but I'm sure @notoriousthf could hook you up?Is there a link to these patch notes? Wasn't sure if these were based off the data mined ones from wowhead?
No, they will specificly state which changes are PvP only. Otherwise, it's a global change meaning both PvE and PvP is affected.Could someone explain the new patch notes to me lol.. Ever since i returned i was following them like normal till i came across one that specifically stated dmg increase/decrease against other players. Which I don't remember seeing before i took a break. Do we ignore all class changes in the patch notes besides ones with a pvp note or under the pvp section?
As someone who plays endgame arenas... thank fuck they are changing Priest’s Shield. Dumbest shit atm.
I posted the source, and yes it's from Wowhead. Last update to the list was October 23.I personally don't have it but I'm sure @notoriousthf could hook you up?
Could someone explain the new patch notes to me lol.. Ever since i returned i was following them like normal till i came across one that specifically stated dmg increase/decrease against other players. Which I don't remember seeing before i took a break. Do we ignore all class changes in the patch notes besides ones with a pvp note or under the pvp section?
When weren't priest shields ever a problem? lol
Hit the nail on the head.When you couldn't spam them for the luls xd
8.1 PTR from what I've read so far:
*Percentages are attack power/spellpower scaling
Source https://www.wowhead.com/class-changes-tides-of-vengeance-patch-81
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Druid - Feral
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*Talents
Sabertooth replaces Predator.
Sabertooth - Ferocious Bite deals 20% increased damage. (Rest involves Rip which is currently irrelevant)
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Hunter - Marksmanship
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Arcane Shot ( 48% to 60% Attack Power )
Aimed Shot - No longer deals 50% increased damage to targets hunter has not damaged.
Steady Shot - also increases the duration of Concussive Shot on the target by 3.0 sec.
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Hunter - Survival
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Kill Command - 7% damage increase -- [Attack Power * 0.6 * (1 + Versatility) * 1.07]
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Mage - Frost
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Blizzard ( 35yd to 40yd )
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Monk - Mistwalker
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Enveloping mist ( 247.5% to 216% Spellpower )
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Monk - Windwalker
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Crackling Jade Lightning (27.977% to 22.4% Attack Power)
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Priest - Discipline
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Power Word: Shield - You cannot shield the target again for 6 sec. -- mana cost increased ( 2.5% to 2.7% )
*Talents
Schism ( 140% to 129% Spellpower )
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Priest - Holy
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Renew ( 20% to 23% Spellpower ) per tick
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Priest - Shadow
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Power Word: Shield - You cannot shield the target again for 6 sec. -- mana cost increased ( 2.5% to 2.7% )
Shadowform - No longer reduces physical damage taken ( from 10% )
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Shaman - Elemental
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Lightning Bolt ( 50.3125% to 70.4% Spellpower )
Flame Shock ( 16 sec to 24 sec ) -- tooltip fix on damage ( 157.5% to 210% Spellpower ) **tick damage unchanged
Earth Shock ( 240% to 210% Spellpower )
Earthbind Totem ( 35yd to 40yd )
*Talents
Earthen Rage replaces Exposed Elements.
Esrthen Rage : Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75% of Spell power) Nature damage to your most recently attacked target.
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Shaman - Enhancement
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Earthbind Totem ( 35yd to 40yd )
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Shaman - Restoration
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Earthbind Totem ( 35yd to 40 yd )
*Talents
Unleashed Life ( 110% to 130% Spellpower ) -- heal increase on next cast ( 45% to 35% ) -- mana cost changed ( 5% to 4% )
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Warlock - Destruction
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Backdraft - now has maximum of 2 charges
SadPriest - Shadow
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Power Word: Shield - You cannot shield the target again for 6 sec. -- mana cost increased ( 2.5% to 2.7% )
Shadowform - No longer reduces physical damage taken ( from 10% )
I'm at work and the link is filtered, you able to copy/paste what it says or summarize it for me please?https://www.wowhead.com/news=288289...-1-ptr-build-28294-paragon-pets-new-heirlooms
What do you all think of the new heirlooms that are under testing?