Current 8.1 PTR notes?

notoriousthf

Born US, Raised Mexican
8.1 PTR from what I've read so far:
*Percentages are attack power/spellpower scaling

Source https://www.wowhead.com/class-changes-tides-of-vengeance-patch-81

Races

Blood Elf
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Arcane Torrent - 2 min cooldown (from 1.5 min)

Troll
----
Berserking - 10% Haste (from 15%) for 12 sec (from 10 sec)


____
Druid - Feral
----
*Talents
Sabertooth replaces Predator.
Sabertooth - Ferocious Bite deals 20% increased damage. (Rest involves Rip which is currently irrelevant)

____
Hunter - Marksmanship
----
Arcane Shot ( 48% to 60% Attack Power )

Aimed Shot - No longer deals 50% increased damage to targets hunter has not damaged.

Steady Shot - also increases the duration of Concussive Shot on the target by 3.0 sec.

____
Hunter - Survival
----
Kill Command - 7% damage increase -- [Attack Power * 0.6 * (1 + Versatility) * 1.07]

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Mage - Frost
----
Blizzard ( 35yd to 40yd )

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Monk - Mistwalker
----
Enveloping mist ( 247.5% to 216% Spellpower )

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Monk - Windwalker
----
Crackling Jade Lightning (27.977% to 22.4% Attack Power)

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Priest - Discipline
----
Power Word: Shield - You cannot shield the target again for 6 sec. -- mana cost increased ( 2.5% to 2.7% )

*Talents
Schism ( 140% to 129% Spellpower )

____
Priest - Holy
----
Renew ( 20% to 23% Spellpower ) per tick

*Talents
Trail of Light - 35% healing replicated ( from 30% )
____
Priest - Shadow
----
Power Word: Shield - You cannot shield the target again for 6 sec. -- mana cost increased ( 2.5% to 2.7% )

Shadowform - No longer reduces physical damage taken ( from 10% )

_____
Rogue - Assassination
----
*Talents
Blindside - works in targets below 35% health (from 30%)

_____
Shaman - Elemental
----
Lightning Bolt ( 50.3125% to 70.4% Spellpower )

Flame Shock ( 16 sec to 24 sec ) -- tooltip fix on damage ( 157.5% to 210% Spellpower ) **tick damage unchanged

Earth Shock ( 240% to 210% Spellpower )

Earthbind Totem ( 35yd to 40yd )

*Talents
Earthen Rage replaces Exposed Elements.
Esrthen Rage : Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75% of Spell power) Nature damage to your most recently attacked target.

____
Shaman - Enhancement
----
Earthbind Totem ( 35yd to 40yd )

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Shaman - Restoration
----
Earthbind Totem ( 35yd to 40 yd )

*Talents
Unleashed Life ( 110% to 130% Spellpower ) -- heal increase on next cast ( 45% to 35% ) -- mana cost changed ( 5% to 4% )

_____
Warlock - Denonology
----
*Talents
Bilescourge Bombers - (14% to 21% Spellpower)

____
Warlock - Destruction
----
Backdraft - now has maximum of 2 charges
 
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MM/Surv hunters are getting stronger and are already really solid.

Disc priests with a per-target "CD" on bubble again.

Elemental changes are interesting. Losing some of earthshock's power is annoying, but flame shock lasting for longer should help. And lightning scaling. They might be a little more common in solo queue instead of mostly just wargames now.
 
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MM/BM hunters are getting stronger.

Disc priests with a per-target "CD" on bubble again.

Elemental changes are interesting. Losing some of earthshock's power is annoying, but flame shock lasting for longer should help. And lightning scaling. They might be a little more common in solo queue instead of mostly just wargames now.

MM and SV hunters. BM remains unchanged as Kill Command buff was directed to SV AFAIK.
 
nerfs are no good lol, if blizz start nerfin every class then game will revert to legion templates ...
 
Yo, where my rogue changes at fam? Give low lvl assass a slow so I can meme and not feel completely useless at least. Outlaw is getting a bit boring (19).
Rogues got a few PvP Talent nerfs for assassination and outlaw, and a pvp talent removed for subtlety, but since we don't use PvP talents, it's irrelevant
 

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