solvogero
Legend
This is a work in progress (probably always will be though). The Diminishing Return notes are still missing on a few spells. My sources are here and here (as of 10/23/14). (Keeping AJ thread and this post and this source for reference)
for later reference
Lockouts or Snares don't suffer from diminishing returns. I also have no idea if engineering bombs suffer from diminishing returns (a couple posts out there say they do, but f2p's only have access to 1sec stun bombs so it doesn't really matter).
The dispel type is listed right after the CC type. (if there is one)
Color coding:
white: available to everyone in that class
brown: talent dependent
green: spec dependent [spec in brackets]
purple: pet dependent (pet type in parenthesis)
red: prof dependent (prof in parenthesis)
orange: race dependent (race in parenthesis)
yellow: CC counter options
{Bracket} indicates what Diminishing Return category it falls in
*Indicates that the effect can be broken on damage
Snares list the movement modifier % at the end
Druid
"For those who may be unaware of how the Diminishing Returns system works, here's a brief explanation: After you've been affected by a crowd control effect in PvP, there's a 15 second window for diminishing returns. The second effect of the same category (as listed above) that is used on you will only last for 50% of its normal duration, and the 15 second window will be restarted. Should you be affected by a third effect from the same category inside that window, it will only last for 25% of its initial duration. The 15 second window will once again be restarted, and you will be immune to any further effects of that category for the duration."
for later reference
Lockouts or Snares don't suffer from diminishing returns. I also have no idea if engineering bombs suffer from diminishing returns (a couple posts out there say they do, but f2p's only have access to 1sec stun bombs so it doesn't really matter).
The dispel type is listed right after the CC type. (if there is one)
Color coding:
white: available to everyone in that class
brown: talent dependent
green: spec dependent [spec in brackets]
purple: pet dependent (pet type in parenthesis)
red: prof dependent (prof in parenthesis)
orange: race dependent (race in parenthesis)
yellow: CC counter options
{Bracket} indicates what Diminishing Return category it falls in
*Indicates that the effect can be broken on damage
Snares list the movement modifier % at the end
Druid
- Root-Magic, Entangling Roots* {Root}
- Snare, Wild Charge - 50%
- Root, Wild Charge {No DR?}
- Counter - Polymorph: Any shifted forms
- Counter - Roots and Snares: Shapeshifting
- Stun-Magic, Hammer of Justice {Stun}
- Stun-Magic [Prot], Holy Wrath - AoE – (against Meta Locks) {Stun}
- Silence-Magic [Prot], Avenger’s Shield - AoE{Silence}
- Counter - Rogue Snares: Cleanse
- Disorient [Holy], Holy Word: Chastise* {Incapacitate}
- Snare [Shadow], Mind Flay - 50%
- Disorient, Sap* {Incapacitate}
- Snare-Poison, Crippling Poison - 50%
- Lockout, Kick
- Disorient-Magic, Polymorph* {Incapacitate}
- Snare-Magic, Frostfire Bolt – 40%
- Snare-Magic, Frostbolt - 50%
- Root-Magic, Frost Nova* – AoE {Root}
- Lockout, Counterspell
- Root-Magic [Frost] (Water Elemental), Freeze* {Root}
- Counter - Stuns and Roots: Blink
- Counter - Snares Blazing Speed
- Lockout, Wind Shear
- Root or Stun, Charge or Warbringer if talented {DR's?}
- Snare [Arms & Prot], Thunderclap - 50%
- Fear, Fear* {Disorient}
- Silence-Magic [Affliction], Unstable Affliction (if dispelled) {No DR?}
- Snare [Destro], Conflagrate – 70%
- Counter - All Magic CC (Imp) Singe Magic
- Counter - Stuns and Snares [Demo] Metamorphosis
- Snare, Concussive Shot - 50%
- Root, Narrow Escape* - AoE {Root}
- Root (All pets spec'd as Tenacity), Charge {Root}
- Snare (Crocolisk), Ankle Crack - 50%
- Snare (Spider), Web Spray - 50%
- Counter - Roots Posthaste
- Snare, Keg Smash – AoE – 50%
- Snare [Brewmaster], Dizzying Haze – AoE - 50%
- Snare [Windwalker], Flying Serpent Kick – AoE – 70%
- Stun [Windwalker], Fists of Fury – AoE {Stun}
- Counter - Rogue Snares Detox
- Counter - Roots and Snares Tiger's Lust
- Stun (Tauren), War Stomp – AoE {Stun}
- Disorient (Pandarian), Quaking Palm* - {Incapacitate}
- Silence-Magic (Blood Elf), Arcane Torrent - AoE {Silence}
- Disorient (Engineering), Rough Copper Bomb* – AoE
- Disorient (Engineering), Large Copper Bomb* – AoE
- Counter - All CC Insignias and Inherited Insignias (both on the same cooldown)
- Counter - All CC (Human), Every Man For Himself
- Counter - Roots and Snares (Gnome), Escape Artist
- Counter - Rogue Snares and non-incapacitating magic CC (Dwarf), Stoneform
- Counter - Stuns (Orc), Hardiness
- Counter - Fear (Undead), Will of the Forsaken
- Counter - Roots and Snares (Troll), Da Voodoo Shuffle
- Counter - Rogue Snares (First Aid) Anti-Venom; and Strong Anti-Venom (both share cooldown with all Bandages)
"For those who may be unaware of how the Diminishing Returns system works, here's a brief explanation: After you've been affected by a crowd control effect in PvP, there's a 15 second window for diminishing returns. The second effect of the same category (as listed above) that is used on you will only last for 50% of its normal duration, and the 15 second window will be restarted. Should you be affected by a third effect from the same category inside that window, it will only last for 25% of its initial duration. The 15 second window will once again be restarted, and you will be immune to any further effects of that category for the duration."
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