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Veteran Crowd Control Index

Discussion in 'Guides' started by solvogero, May 24, 2012.

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  1. solvogero

    solvogero Grandfathered

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    This is a work in progress (probably always will be though). The Diminishing Return notes are still missing on a few spells. My sources are here and here (as of 10/23/14). (Keeping AJ thread and this post and this source for reference)

    for later reference

    Lockouts or Snares don't suffer from diminishing returns. I also have no idea if engineering bombs suffer from diminishing returns (a couple posts out there say they do, but f2p's only have access to 1sec stun bombs so it doesn't really matter).


    The dispel type is listed right after the CC type. (if there is one)

    Color coding:
    white: available to everyone in that class
    brown: talent dependent
    green: spec dependent [spec in brackets]
    purple: pet dependent (pet type in parenthesis)
    red: prof dependent (prof in parenthesis)
    orange: race dependent (race in parenthesis)
    yellow: CC counter options


    {Bracket} indicates what Diminishing Return category it falls in
    *Indicates that the effect can be broken on damage
    Snares list the movement modifier % at the end


    Druid
    Paladin
    Priest

    Rogue
    Mage
    Shaman
    Warrior
    Warlock
    Hunter

    Monks

    Others
    .
    "For those who may be unaware of how the Diminishing Returns system works, here's a brief explanation: After you've been affected by a crowd control effect in PvP, there's a 15 second window for diminishing returns. The second effect of the same category (as listed above) that is used on you will only last for 50% of its normal duration, and the 15 second window will be restarted. Should you be affected by a third effect from the same category inside that window, it will only last for 25% of its initial duration. The 15 second window will once again be restarted, and you will be immune to any further effects of that category for the duration."
     
    Last edited by a moderator: Mar 24, 2015
  2. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    Is it just me or did they lower the CD on concussive shot? -.-
     
  3. Shft

    Shft Washed Up

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    Re: MoP CC

    Bad Manner debuff says disorient but it is actually on controlled stun dr (HoJ, War Stomp, Kidney Shot, etc.)

    I'm also going to assume Wild Charge will act exactly as Feral Charge (Bear Foem) does right now. ie It will DR as a controlled root with Frost Nova and Entangling Roots

    While I was looking for CoC i noticed we no longer have it, and also that Frostbolt is a 50% snare



    While looking at the new talent calc changes I've also seen some cool new toys such as Voidwalker Disarm and a new Moonkin channel thingy
     
    Last edited by a moderator: May 24, 2012
  4. Zatox

    Zatox Rerolled endgame

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    Re: MoP CC

    Dominate Mind...you're all fucked mwahaha
     
  5. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    I think last things priests need in this bracket is more AOE CC, Psychic Scream already has an OP CD/Duration ratio.
     
  6. Zatox

    Zatox Rerolled endgame

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    Re: MoP CC

    But breaks on about 100 damage or less. Not really as OP at 20
     
  7. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    Said the OP CD/Duration the CC it's self is weak but if left unbroken it can be used again fairly quick. 1v1 a decent priest on a melee class and get back to me. Usually by the time you get back to the target and get two swings off you'll get Psychic Screamed again.

    That's just my opinion though.
     
  8. Zatox

    Zatox Rerolled endgame

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    Re: MoP CC

    Other then the fact that you and me have yet to agree on something, I like you. Been a while since we've had a new comer with a brain.
     
  9. Keyser

    Keyser Veteran

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    Re: MoP CC

    QQ at Warrior. All we have is a one second stun on a 12s CD / two second stun on a 20s CD. Looks like we'll be cc'd to death.
     
  10. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    We get double charge, combat charge, and pummel. I kill hunters on my warriors in the current game, I feel bad for them when I hit the field after MOP hits so I'm not complaining.
     
  11. allahkazam

    allahkazam Grandfathered

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  12. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    You're saying the hunters in this bracket aren't ridiculously bad? 90% of the hunters in this bracket are complete trash, and I'm horde so it's not like I find myself up against Felix or anything.
     
  13. Brov

    Brov Grandfathered

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    Re: MoP CC

    Concussive shot was being removed in MoP i thought, it was merged into a glyph obtainable @ 25.
     
  14. Mialo

    Mialo The Architect.

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    Re: MoP CC

    1. Conscussive Shot
    2. Wing Clip
    3. Scatter
    4. Disengage.

    Pick one and ur dead as Warrior in MoP. Nothing to hold ToT.
     
  15. Keyser

    Keyser Veteran

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    Re: MoP CC

    Pummel is 24 in MoP, I don't know what you're smoking. Make a video showcasing you owning hunters please. Duels preferred.
    I really don't get Warriors trash talking as much as they do.
     
    Last edited by a moderator: May 24, 2012
  16. Zatox

    Zatox Rerolled endgame

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    Re: MoP CC

    Warriors aren't in any better shape in MoP then they are now. Losing your only slow isn't worth combat charge or double charge.
     
  17. La'Haryl

    La'Haryl Veteran

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    Re: MoP CC

    slam* not pummel, my bad. And under Battleground conditions any warrior can beat any hunter. Any class can beat any class in battleground conditions. You'll seldom catch a hunter with every single one of his cooldowns up, and like I said, they're terrible. But leave it for the forum-goers here to take one remark/experience and run that poster into the ground over it lol. No hard feelings though.
     
  18. Debacle

    Debacle Grandfathered

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    Re: MoP CC

    Not just Piercing Howl, but also losing Battle Shout, Heroic Throw, Rend (BS and HT aren't obtained until after 20 now).

    Arms and Fury will have an additional attack, but that doesn't necessarily mean any extra damage since they are changing how the core ability (BT, MS, SS) works and are probably still playing with how much damage is actually being done by those abilities (at level 90). Arms may now be more competitive to the other specs now and fury will both have healing reduction now, which could turn out to be amazing if warrior damage is still up there. But nothing is set in stone yet, so it really is hard to determine if they will be any better with in combat charge.

    But it'll probably still come down to one question: do you have a pocket healer?
     
    Last edited by a moderator: May 24, 2012
  19. OP
    solvogero

    solvogero Grandfathered

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    Re: MoP CC

    i don't see the excitement in warrior CC. IMO hunters always have been...and probably always will be the kings of f2p CC.
     
  20. Aradiel

    Aradiel Grandfathered

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    Re: MoP CC

    You left out http://mop.wowhead.com/spell=102795/bear-hug which does 30% of a bear's HP as damage over 3 seconds. On a stam stacking 24 bear, that's going to be huge. That's 900 damage on a 3k HP bear. Stun plus 900 damge? Finishing move right there.
     

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