Deadvulcano
Legend
Current 22-Apr-2013 Build 16876:
F2P PTR party:
Reading "between the lines": blizzard intends to nerf healers. They are doing this two ways, with a slight damage increase and an increase to battle fatigue. Higher level healers will feel more progression with the increased effect of PvP power for healing, and low level healers will be nerfed. I wouldn't expect this to be drastic, Blizzard will incrementally reduce the relative power of healers.
Look at the PTR yourself to see how your character will change: https://us.battle.net/support/en/article/public-test-realm-faq
If you have a confirmed update from the PTR please respond to the thread and I'll update this post.
First hand confirmation only please
Archive
- BoA shields are available: these were available on the 5.2 ptr but were removed for the release candidate, they are now back on 5.3 [post=633989]Stim Pictures[/post]
- Frostbolt damage increased ~15%: Live 314.5 damage, PTR 361.5 damage -- reverted (8-May-2013)
- Execute damage increased ~4%: [post=634327]Dax post[/post]
- Resilience nerfed, but still present on BoA's : live 1 res ~ 0.638%, PTR 1 res = 0.202%
- Resilience increased for 85+ only: 20's still have 40%, but 90s now show 65%
- Battle fatigue increased 15%: from 30% up to 45%
- Searing Totem Health ~1k: [post=638270]Dax post[/post]
- Shaman can cast lightning bolt while moving: [post=638270]Dax Post[/post]
- Focused Aim tooltip corrected to reduce pushback by 70%, from 10%.: tootltip change, nothing more?
- Battleground balancing: LFD tool is being used to select roles for entering battlegrounds. This can be abused, but is a step in the right direction. Ideally, people will select the role they intend to play and we can have 'role balanced' battlegrounds.
- Transmog items from your bank: currently uses equipment manager 'clunky' interface--requires more work to go live imo
- Trinket cd down to 2 minutes: Reduced cooldown from 5 minutes to 2 minutes for both heirloom and 55 honor trinket.
F2P PTR party:
- Date: TBD
- Time: TBD
- Server: TBD
Reading "between the lines": blizzard intends to nerf healers. They are doing this two ways, with a slight damage increase and an increase to battle fatigue. Higher level healers will feel more progression with the increased effect of PvP power for healing, and low level healers will be nerfed. I wouldn't expect this to be drastic, Blizzard will incrementally reduce the relative power of healers.
Look at the PTR yourself to see how your character will change: https://us.battle.net/support/en/article/public-test-realm-faq
If you have a confirmed update from the PTR please respond to the thread and I'll update this post.
First hand confirmation only please
Archive
Update 9-Apr-2013:
Intended/Possible 29-Mar-2013:
I started this thread because I am frequently frustrated by the lack of availability of accurate patch information that focuses on F2P accounts.
Unfortunately, verifying information takes time. This thankless time could be much better spent on other tasks. And while I do gain some minor utility from parsing and distributing this information, the utility gain is currently insufficient for me to continue this project.
Furthermore, I suspect that most individuals neither sufficiently benefit from my analysis nor maintain clear understanding of it's meaning and intent.
Finally, if you share my frustrations on this topic, know that I felt your pain--but feel it no longer. - DV
Unfortunately, verifying information takes time. This thankless time could be much better spent on other tasks. And while I do gain some minor utility from parsing and distributing this information, the utility gain is currently insufficient for me to continue this project.
Furthermore, I suspect that most individuals neither sufficiently benefit from my analysis nor maintain clear understanding of it's meaning and intent.
Finally, if you share my frustrations on this topic, know that I felt your pain--but feel it no longer. - DV
Last edited by a moderator: