Blizz rumored to be " Nuking Twinks from orbit " in upcoming TW's

Your damage and such is the same, its the enemy health you should compare
Last patch bosses had like 5k health max
Now they have 23k health
Thats for 20s? Seems totally fine for solo farm if you are geared.
So, here is my following question - i dont wanna rise new topic, but maybe it's worthy.
What trinkets from BFA we can consider most wanted?
 
Does the HP increase extend to trash mobs as well? And has boss/trash damage been increased as well?

EU here, so patch hasn't hit yet.
 
with a 10 BM i did BFA TW king's rest, one touch of any AOE was a instant one shot death. i died three times, not sure about damage? damage seemed good, but unsure? because the high levels were just blowing thru, so much for blizz saying they wanted TW more challenging etc

with same 10 started the ethereal toy story quest line. able to blow thru everthing with ease, appears no changes there, i ended up in eredath part of argus, able to kill all the skulls including rares that show 30K plus HP. i got to a part of the questline to loot a heart after killing a elite for quest completion requires level 45. sure that will get fixed. good news for those pure F2P is being able to farm that area, along with some possible mounts, and a area to access for the mount you can fish up
 
  • Enemy health increased in all Timewalking dungeons.
  • Boss health significantly increased in all Timewalking dungeons.
  • Adjusted difficulty scaling via the following changes:
    • Lower-geared players are now slightly more damage-resistant.
    • Incoming damage should be more noticeable against geared players.
    • Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
 
player i used is a 10 BM monk, mostly ilvl 56 gear with 3 TBC ilvl 24 gear with 4 agi gems, 1 SL gem with a SL heal gem. overall 21% vers and 2 leech from gear, etc enchants, LS on wpn. i do not know if i replace the gems gear with ilvl 56 in all slots, i will take less damage from the AOE, or induce less one shot on me

- Lower-geared players are now slightly more damage-resistant.
this is untrue, AOE insta one shots, just did another TW, in a group of trash on my AOE spinning crane attack was one shot me

- Incoming damage should be more noticeable against geared players.
again untrue, watching the heatlh bars, the 80s in the group were just blowing thru unaffected, running ahead of me, could hardly keep up even with two rolls and tigers lust

- Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
this one applies to high levels being having their enchants/gems, tier bonuses, and borrowed power systems work in TW. this is a return to TW for high levels like it was starting in MOP and years after until nerfed, this patch is a revert and un-nerf to how it once was.
 
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Eh I only did TW for grinding the various reps because it was faster, as long as I can still solo farm my dungeons for fun I am good, I feel for the people that needed the badges though =(
 
So far doing my garrison inn dailies, it appears my damage is slightly higher and it seems regular dungeons that I have tested so far haven't changed
 
Has anyone noticed different results on an 11/20 with shit gear, or gear that is otherwise stored in void storage

Does that impact the boss/mob HP at all or just incoming damage?
 
BM monk did a freehold TW used all ilvl 56 gear with two ilvl 70 mech rings, no sockets, seemed to fair better on the AOE pops. did not get one shot out of no where from trash, did get to 25% hp a few times. stayed behind after everyone left to test damage on mobs. i pulled a 3 group. went to 10% hp, did kill them.

the one 80 we had it the group...carried us

so this is BFA herioc TW dungeons and it's new to the TW list. so won't know if this is a mis-scaling issue with the expac, wpn't know till next week. did not try the normal ones we normally did solo.
 

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