Blizz rumored to be " Nuking Twinks from orbit " in upcoming TW's

with a 10 BM i did BFA TW king's rest, one touch of any AOE was a instant one shot death. i died three times, not sure about damage? damage seemed good, but unsure? because the high levels were just blowing thru, so much for blizz saying they wanted TW more challenging etc

with same 10 started the ethereal toy story quest line. able to blow thru everthing with ease, appears no changes there, i ended up in eredath part of argus, able to kill all the skulls including rares that show 30K plus HP. i got to a part of the questline to loot a heart after killing a elite for quest completion requires level 45. sure that will get fixed. good news for those pure F2P is being able to farm that area, along with some possible mounts, and a area to access for the mount you can fish up
 
  • Enemy health increased in all Timewalking dungeons.
  • Boss health significantly increased in all Timewalking dungeons.
  • Adjusted difficulty scaling via the following changes:
    • Lower-geared players are now slightly more damage-resistant.
    • Incoming damage should be more noticeable against geared players.
    • Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
 
player i used is a 10 BM monk, mostly ilvl 56 gear with 3 TBC ilvl 24 gear with 4 agi gems, 1 SL gem with a SL heal gem. overall 21% vers and 2 leech from gear, etc enchants, LS on wpn. i do not know if i replace the gems gear with ilvl 56 in all slots, i will take less damage from the AOE, or induce less one shot on me

- Lower-geared players are now slightly more damage-resistant.
this is untrue, AOE insta one shots, just did another TW, in a group of trash on my AOE spinning crane attack was one shot me

- Incoming damage should be more noticeable against geared players.
again untrue, watching the heatlh bars, the 80s in the group were just blowing thru unaffected, running ahead of me, could hardly keep up even with two rolls and tigers lust

- Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
this one applies to high levels being having their enchants/gems, tier bonuses, and borrowed power systems work in TW. this is a return to TW for high levels like it was starting in MOP and years after until nerfed, this patch is a revert and un-nerf to how it once was.
 
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Eh I only did TW for grinding the various reps because it was faster, as long as I can still solo farm my dungeons for fun I am good, I feel for the people that needed the badges though =(
 
So far doing my garrison inn dailies, it appears my damage is slightly higher and it seems regular dungeons that I have tested so far haven't changed
 
Has anyone noticed different results on an 11/20 with shit gear, or gear that is otherwise stored in void storage

Does that impact the boss/mob HP at all or just incoming damage?
 
BM monk did a freehold TW used all ilvl 56 gear with two ilvl 70 mech rings, no sockets, seemed to fair better on the AOE pops. did not get one shot out of no where from trash, did get to 25% hp a few times. stayed behind after everyone left to test damage on mobs. i pulled a 3 group. went to 10% hp, did kill them.

the one 80 we had it the group...carried us

so this is BFA herioc TW dungeons and it's new to the TW list. so won't know if this is a mis-scaling issue with the expac, wpn't know till next week. did not try the normal ones we normally did solo.
 
i did 10 TW runs today, with a 10 and a 20

80s were not having problems, their HP bars would rarely dent, i was in groups that did wipe, but that was due to a overpull, people going the wrong way, getting lost, and coming back with mobs on them when the main fight is going on

in past classic TW, even overpulls in strathome would cause full wipes
 
Have just gotten around to doing some TW's on my trusty lvl 20 resto shammy. Changes are noticeable, but I really don't feel nuked from orbit. Have to do quite a bit more healing, and mobs take longer to kill, but I still easily keep the party alive when the tanks mass pull. And I still top the dmg meters at the same time. Haven't tried tanking or melee dps, so that might be another story.

I welcome the change. If anything, I actually feel the TW's are more fun now. And if I never see another 11 warrior "tank" again, that's ok.
 
I have been testing with two lv11 fury, full ilv60 and from what i see, the stats STR is mandatory. Equipping trinket, head and neck slot don't change health from bosses. Rings with STR stats rise boss health too. I'm trying to get a STR trinket to check now.

Pst: In my tests, i qas using neck from DF rare and helmet from zargamash quest.
Well geared fury (101 STR) = 24k boss health
Two ilv60 weapons, trinkets and rings with no STR, helm and neck (55 STR) ~= 14k boss health
 
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