Ok so since you seem to think there is no improvements on your chardevs, here is the comparison.
Will outline each chardev, and compare stats where I feel it might be in contention, and I'll put who I think has a better one and why.
Blood DK
1020 Health (You)
5.5 DPS (You)
3.65 Hit (Me)
0.43 Crit (You)
10 Expertise (Me)
311 Armor (You)
2.03 Dodge (Me)
1.23 Parry (You)
Reasoning: Your defensive stats are just plain better, I'll change my Chardev to reflect as such.
Two Hand Frost DK
10 Str (You)
17.7 DPS (Me)
8.16 Haste (Me)
Hit Capped (Me)
1.8 Crit (You)
Blackened Naruu Sliver (Me)
Reasoning: More overall DPS from haste (ie more runic power and procs) and a Blackened Naruu Sliver will yield much higher DPS output than 1.8% crit and 10 strength.
Dual Wield Frost DK
31 Str (Me)
12.8/7.8 DPS (Me)
6.98 Haste (Me)
3.38 Hit (You)
1.82 Spell Hit (You)
0.51 Crit (Me)
Blackened Naruu Sliver
Reasoning: More everything except hit, which is valued low for frost DK, but you are spell hit capped which is good, still I am using Blackened Naruu Sliver and straight up haste is amazing for frost.
Unholy DK
53 Str (You)
Hit Capped (Me)
1.5 Crit (You)
Expertise Capped (Me)
Blackened Naruu Sliver
Reasoning: I hit things much more often, plus have Blackened Naruu Sliver. You hit slightly harder. Not sure who would be better off here.
Balance Druid
15 Int (Me)
25 Spell Power (Me)
0.07 Haste (Me)
0.28 Crit (Me)
Reasoning: I have everything better, clearly a better setup.
Cat Druid
4 Agi (Me)
33.4 DPS (Me)
5.26 Haste (Me)
7.98 Hit (Me *closer to cap)
2.89 Crit (You)
Reasoning: More DPS, More hit, less crit. I think I do more DPS with this than yours would.
Bear Druid
42 Stam (You)
21 Agi (Me)
0.34 Crit (You)
9 Expertise (Me)
273 Armor (You)
0.67 Dodge (Me)
Reasoning: As per usual your tanks are better, I'll change mine to suit.
Restoration Druid
7 Int (You)
26 Spell Power (You)
9.83 Haste (Me)
44 Combat Regen (You)
1.28 Crit (Me)
Shifting Naruu Sliver (Me)
Reasoning: Shifting Naruu Sliver for Spell Power and another haste breakpoints met for everything. Could be said your slightly higher SP and 44 combat regen would be better. Undecided though I enjoy haste breakpoints.
Beast Mastery Hunter
5 Agi (Me)
18.8 DPS (Me)
3.89 Haste (Me)
1.69 Crit (You)
Reasoning: More straight damage, better focus regen, and overall more damage. Slightly more crit is not a huge benefit when already nearing 50%.
Marksmanship Hunter
14 Agi (Me)
11.1 DPS (Me)
3.04 Haste (Me)
2.87 Crit (You)
Dragonspine Trophy (Me)
Reasoning: More DPS, more focus regen, and Dragonspine trophy which could be swapped out for any other trinket, clearly better.
Survival Hunter
6 Agi (Me)
22.8 DPS (Me)
4.53 Haste (Me)
1.67 Crit (You)
Reasoning: More damage, less crit.
Arcane Mage (Winner You, Tirisfal is much stronger, changed my CharDev to be the same)
Reasoning: That arcane spec posted a few posts up is amazing, changed mine to be the same, and I see no clear upgrades at all.
Fire Mage
59 Int (Me)
44 Spell Power (Me)
1.07 Haste (Me, hits Combustion BP)
Hit Capped (Me)
1.35 Crit (Me)
Reasoning: More everything, clearly better.
Frost Mage
124 Int (Me)
142 Spell Power (Me)
6.15 Haste (You)
Hit Capped (Me)
4.4 Crit (Me)
Reasoning: Haste is less important for frost than crit and damage, plus hit capped.
Holy Paladin
86 Int (You)
23 Spell Power (You)
6.47 Haste (Me)
28 Combat Regen (You)
0.58 Crit (You)
Shifting Naruu Sliver (Me)
Reasoning: You have more spell power, yet haste is amazingly useful for holy paladins, moreover I have shifting Naruu Sliver for spell power which would actually put be above in SP and closer on crit/regen/haste if I switched for your Glimmering. Undecided need more opinions.
Protection Paladin
Reasoning: Not even going to attempt tanks, yours are clearly better.
Retribution Paladin
63 Str (Me)
25.1 DPS (Me)
1.26 Haste (You)
0.02 Hit off of Cap (Me)
2.77 Crit (You)
Expertise Capped (Me)
Reasoning: More straight damage, more DPS, better hit 4 piece tier 6 and Seal of Truth Glyph. Paladins are all about the big hits, haste is irrelevent unless at perfect 0 latency. Though your 2.77 crit higher is solid, straight DPS wins for paladins.
Disc Priest
49 Int (Me)
61 Spell Power (Me)
0.38 Haste (You)
54 Combat Regen (Me)
0.08 Crit (Me)
Reasoning: Straight up better.
Holy Priest
31 Int (Me)
20 Spell Power (Me)
4.63 Haste (Me)
8 Combat Regen (You)
1.47 Crit (Me)
Reasoning: Less combat regen by a smidgen, but the rest is plain better and hitting a Renew breakpoint with Chakra.
Shadow Priest
27 Int (Me)
8 Spell Power (You)
3.29 Haste (Me, hits Devouring Plague BP)
1.11 Crit (You)
4 Piece (You)
Reasoning: I actually have a full Engi/Inscription goblin shadow priest with hitting the 58+ haste breakpoints, however, for purposes of this I am undecided. DP breakpoint or 4 piece tier 6.
Assassination Rogue
88 Agi (You)
2.4/1.1 DPS (Me)
3.36 Haste (Me)
3.38 Hit (Me)
0.12 Spell Hit from Cap (Me)
0.53 Crit (You)
Reasoning: This is a toughy, You have more agility which would equate to about equal white DPS once raid buffed, I have more haste, spell hit, white hit and thus would have more poison procs land and go off period. Since assassination is mostly poison damage, I say mine is better.
Combat Rogue
131 Agi (You)
10.5/8.8 DPS (You)
2.69 Haste (Me)
8.25 Hit (Me, only 0.31 from White Cap)
1.69 Crit (You)
Spell Hit Capped (Me)
Reasoning: You are clearly higher in DPS, and combat is all about the white/special dps. I hit the spell hit cap and almost hit white hit cap (27% cap) making me not miss nearly anything ever. Undecided, want 2nd opinion.
Elemental Shaman
47 Int (Me)
41 Spell Power (Me)
1.14 Haste (You)
1.18 Crit (You)
Reasoning: Elemental doesn't care about haste at all. Undecided.
Enhancement Shaman
20 Agi (You)
22.4/11 DPS (You)
4.95 Haste (You)
7.43 Hit (Me)
0.87 Crit (You)
0.83 off of Spell Hit Cap (Me)
Reasoning: Enhancement deals lots of spell damage, hit caps are required. Your white DPS is solid though. Not sure which is overall better here.
Restoration Shaman
33 Int (You)
52 Spell Power (You)
12.43 Haste (Me)
86 Combat Regen (You)
4.02 Crit (Me)
Reasoning: You have more flat spell power; however Riptide with glyph and Earthliving both hit another breakpoint with my haste. The 86 combat regen is a kicker though vs 4% crit. Need another opinion.
Affliction Warlock
9 Int (Me)
38 Spell Power (You)
3.17 Haste (Me)
Hit Capped (Me)
0.21 Crit (You)
Reasoning: Close to call, the 38 spell power is solid, but more haste is useful (forgot if hitting a new cap with it, but need to keep the Shifting Sliver).
Destruction Warlock
26 Int (Me)
4 Spell Power (Me)
0.12 Off Hit Cap (Me)
0.64 Crit (Me)
Reasoning: Clearly better.
You skipped Demonology btw, and Sub Rogues
Arms Warrior
16.8 DPS (Me)
0.63 Haste (Me)
Hit Capped (Me)
0.11 Crit (You)
Shard of Contempt (Me)
Reasoning: More procs via Shard of Contempt, more flat DPS, more haste, and hit capped.
Titan Grip Fury Warrior
23 Str (You)
1.97 Haste (Me)
6.02 Hit (Me)
2.74% Crit (You)
Shard of Contempt (Me)
Reasoning: Shard of Contempt, way more hit. While you scale slightly better with Kings and have more crit. Undecided.
Single Minded Fury Warrior
23 Str (You)
3 DPS (You)
1.46 Haste (Me)
6.02 Hit (Me)
1.29 Crit (You)
Reasoning: About the same as above, the hit is good for fury generation so more heroics tossed in here and there. Undecided.
Protection Warrior
Reasoning: My Prot warrior chardev sucks.
So give me your feedback now, as I just outlined the differences,