Snowjobs
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Ferals, guardians, rogues , hunters , and warriors have dots which are unaffected by haste !
Background:
Recently I did research on haste and how it effects the total damage of a spell and how I could use that to my advantage in order to maximize total damage and healing in a bg cause who doesn't want to top charts and stuff ya know . # > skill
The Formula:
The logic:
Now when going for maximum damage from spells wether it be Corruption - Spell - World of Warcraft or Hand of Gul'dan - Spell - World of Warcraft you have a few possibilities on how to gear.
Lets use corruption for example. First we will calculate the percent needed for a extra tick.
so from this we can see if the lock can get 5.5 % haste he will gain one tick.
after you hit that 5.5% threshold the damage of your dot won't increase from haste until the next boundary which would be in this case 16.65% for a second tick.
Now how does this compare to just plain int stacking ? Well besides the obvious benefits of more ticks giving more demonic fury for a warlock lets just look purely at damage . For this i will use the f2p dev developed by Hashbrowns
ALL STATS ARE IN BGS.
A warlock in max sp gear with 2 haste trinkets and the haste cloak is at 5.8% haste and 179 sp . Just over the first soft cap for corruption.
A warlock with no haste in max sp gear with 2 int trinks has 194 sp and 0% haste.
the formula for the damage of a corruption tick at lvl 24 is 9 + 16% SP
so in haste gear (9+.16*179)* 10 ticks = 376.4
and
in max sp gear ( 9 + .16* 194) *9 ticks = 360.36
so there you have it the haste set would not only do more damage but provide more demo furry .
for each ADDITIONAL DOT AFTER THE FIRST add 2* first breakpoint.
so for corruption the second additional dot would be 5.5% + 11% =16.5%
third additional dot is 5.5% + 11% +11% = 27.5%
now some other factors are that non dot instants such as sucubuss lash would loose a little damage because they aren't effected by haste . I will look into how haste effects pets though because I'm not aware as to whether or not a imps cast time is sped up by masters haste.
Conclusion:
Either way there is the information and I'm tired. In the future (within the week ) i will expand this guide to have the required haste percentages for ever class and their dots in order to save your time and whether or not its worth while to gear for haste in my opinion. If you guys have any suggestions pls let me know . Also i may have questions on formatting and stuff tomorrow so there is that too .
Sources:
Maths of Pandaria: DPS Caster Haste Breakpoint Cards - Blogs - Totemspot
Druid Haste Rating Breakpoints
Wowhead: If you are reading this, stop pressing F5.
my wow dependent brain .
Background:
Recently I did research on haste and how it effects the total damage of a spell and how I could use that to my advantage in order to maximize total damage and healing in a bg cause who doesn't want to top charts and stuff ya know . # > skill
The Formula:
% haste required for a extra tick = ( 1 / (number of ticks total * 2))*100
The logic:
Now when going for maximum damage from spells wether it be Corruption - Spell - World of Warcraft or Hand of Gul'dan - Spell - World of Warcraft you have a few possibilities on how to gear.
Lets use corruption for example. First we will calculate the percent needed for a extra tick.
(1/ (9*2) ) *100 = 5.5 %
so from this we can see if the lock can get 5.5 % haste he will gain one tick.
after you hit that 5.5% threshold the damage of your dot won't increase from haste until the next boundary which would be in this case 16.65% for a second tick.
Now how does this compare to just plain int stacking ? Well besides the obvious benefits of more ticks giving more demonic fury for a warlock lets just look purely at damage . For this i will use the f2p dev developed by Hashbrowns
ALL STATS ARE IN BGS.
A warlock in max sp gear with 2 haste trinkets and the haste cloak is at 5.8% haste and 179 sp . Just over the first soft cap for corruption.
A warlock with no haste in max sp gear with 2 int trinks has 194 sp and 0% haste.
the formula for the damage of a corruption tick at lvl 24 is 9 + 16% SP
so in haste gear (9+.16*179)* 10 ticks = 376.4
and
in max sp gear ( 9 + .16* 194) *9 ticks = 360.36
so there you have it the haste set would not only do more damage but provide more demo furry .
for each ADDITIONAL DOT AFTER THE FIRST add 2* first breakpoint.
so for corruption the second additional dot would be 5.5% + 11% =16.5%
third additional dot is 5.5% + 11% +11% = 27.5%
now some other factors are that non dot instants such as sucubuss lash would loose a little damage because they aren't effected by haste . I will look into how haste effects pets though because I'm not aware as to whether or not a imps cast time is sped up by masters haste.
Also, haste reduces the global cool down (of casters) from 1.5 sec to a minimum of 1 sec .
Conclusion:
Either way there is the information and I'm tired. In the future (within the week ) i will expand this guide to have the required haste percentages for ever class and their dots in order to save your time and whether or not its worth while to gear for haste in my opinion. If you guys have any suggestions pls let me know . Also i may have questions on formatting and stuff tomorrow so there is that too .
Sources:
Maths of Pandaria: DPS Caster Haste Breakpoint Cards - Blogs - Totemspot
Druid Haste Rating Breakpoints
Wowhead: If you are reading this, stop pressing F5.
my wow dependent brain .
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