EU+US 7.1 - Enchants work; explained in-depth

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Considering that having Enchants enabled is the default, (like they have been since vanilla), there isn't any additional coding to make them work. In fact, to disable them would require additional coding and a server var associated with that code (like enchantsEnabledInInstancedPVP=1/0) . If enchants are enabled that probably means part of the Stat Template code is broken/missing, and thus this is a BUG, by your definition anyhow. And there's quite a bit of evidence that Stat Templates are, indeed, broken at the moment. Don't get so heated about code you didn't actually code

That's true, I concede
 
If it's not re-implemented then that's a lack of code.

holy shit im gonna explode

Your whole point throughout this thread is that Blizzard made the active decision to turn enchants back on in iPvP.

To defend your position, you have to maintain that Blizzard purposefully caused this to happen.

You also insist that the nature of programming itself requires that enchants can only be reimplemented in iPvP if and only if there is "ADDITIONAL CODING" on the part of Blizzard.

Based on hypothetical, I proved above how this could be possible with "A LACK OF CODE".

Which, in that hypothetical, shows a lack of an active decision on the part of Blizzard.

Whether or not this will be patched is up to speculation, but your argument relies on the patching to be unlikely because they actively wanted this to happen. I'm merely pointing out that this is not inherently correct.

Also watch your insults, please. This forum isn't a way for you to let off steam over a bad day. Cool off before you start calling other people "severe autists".

Bop
 
Okay, let it go please.

Keep the thread as a discussion of enchants as they currently function in instanced PvP in 7.1

Thanks

Bop
We -usually- tend to be more lenient, but because people seem to get roused by an emotional topic like this, and after several deletions that didn`t seem to cool anyone`s heads, we had to spell out a warning. Do consider it, for anything below this will be dealt without the aformentioned leniency. (Previous posts are not subject to this; they were still subject to the lenient gray-area.)
Do consider yourself fortunate that your twice insolence didn`t come with any further consequencs.
 
Nice info, thank you.

How about gear, been locked out of the game due to a bug for 15 hours, not able to try anything. Bug temporarly solved but its getting late to play games, better to read some :)
 
Thnx mods for making the comment section feel like a business meeting

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So it appears that the bug with Set Bonuses is back, but for Enchants and Suffix's.

By now we understand suffix's and enchants work (aka give value). When 7.0 first hit there was an oversight that made Set Bonuses that were not inactive also work, however, for some reason a bug where you could zone in with 1 set bonus, switch and maintain those bonuses also existed. Along the way, it was found that not only did they stay, but they could retroactively stack on entry to a BG/Arena. It appears this too is what is happening for those experiencing "increased template values" by chain queing.

The bug with the set bonuses also reset upon logout, so its safe to assume that a near identical bug is now happening with Enchants and Suffix's.
 
can someone please explain Suffix's like I'm 5? I'm not understanding why some people are using Banshee Rod of the SunBanshee Rod of the over a warforged Inquisitor's Wand or why use Buccaneer's Bracers of IntellectBuccaneer's B over Fel-Infused Bracers?
 
So items with Suffix's work on a 2 part system of sorts. The Base and the Suffix.

The base can be nothing, or it can be something. If you look at my pally you will see the Dark Iron Ring of the Eagle. http://us.battle.net/wow/en/character/sargeras/Redemptîon/advanced

The base for the Dark Iron Ring is 8 Agi/8Stam/8 Crit. The Suffix is 10 Int and 10 additional Stam. Only the suffix value is what is increasing in pvp.
 
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