64 Twink Armories Please?

Awesome

<The Awesome>
Could you please link your 64 twinks on this thread? They don't have to be BiS, I just want to see the players I will be fighting when mine is geared up.
 
So from all these links of armories, I have concluded that the average health of a 64 twink is between 8k and 6k for DPS and around 15k-ish for stamina stackers. I won't be stacking stamina, so as a frost 2H DK, what amount of health should I be looking at?
 
So, is there such a thing as "truly BiS" in this bracket? Sorry lol, but I am just so used to the 19s bracket, and in 19s there are so little gear choices that BiS is a very restrictive term.
 
Hmm, none gear comes to my mind but truly bis mount is Mottled Drake :p and truly bis race is gnome for engy trinkets.
 
Awesome said:
So, is there such a thing as "truly BiS" in this bracket? Sorry lol, but I am just so used to the 19s bracket, and in 19s there are so little gear choices that BiS is a very restrictive term.



this is how it is for pretty much every bracket above 19. 49s have leeway in personal bis based on which stat they want to stack, etc. same here, n 70, n 80

once you gear up and get in games you'll get a feel for how much hp you need to survive balanced against how much damage you want to do, which stats you want to stack, etc
 
Falkor said:
this is how it is for pretty much every bracket above 19. 49s have leeway in personal bis based on which stat they want to stack, etc. same here, n 70, n 80

once you gear up and get in games you'll get a feel for how much hp you need to survive balanced against how much damage you want to do, which stats you want to stack, etc



Exactly this. And even moreso in the 60-and-up brackets where socketed gear pretty much lets you customize the stats balance you prefer.
 
If i had 450 engi grandfathered i think i would have gone for something like this:

chardev 8 - WoW Cataclysm



Ehn stam/agi stacking /w a kiting based spec. I think that would be some real pain with 3/3 maelstrom / the engi 1min cd 240 haste.

The offhand wep chosen purely because it matches the edge of chaos so well :) Odd thing tho both of their dps is abit messed up on chardev atm.

I would def regard it as bis for a 64 ehn :)
 
Hello all,



I may not stay a twink, but after seeing Wootified's gear, and realizing that I already had 3/4 of what he has by dumb luck from dungeons while leveling, I decided to shut off XP and get the remaining pieces.



Here is my toon, Fundar on Darrowmere:



Fundar @ Darrowmere - Game - World of Warcraft



He is still a work in progress, as I am missing enchants and some gems, but I should have them shortly I hope. Seeing Wootified was a resto Shaman, like me, I will see how long I can twink him for before go back to leveling. I can say that at this level and these abilities, the shammy is fun to play in the BG's and can turn the tide in skirmishes very often. While I had most of Woot's gear already, I did have to farm the helm(22 tries to get) and the shoulders(3rd try). I do not understand why Woot went with weird (to me, anyway) boots, legs, and gloves? The mail gloves I have were easy to get, as well as the legs and the boots I am still deciding on. My boots, while mail, do not have sockets, but I am looking for a better pair. I do not see why someone would mix cloth, mail, and leather to gain a few sockets, especially if there are mail version available with the sockets(boots being the only piece that I have not found yet).



I think my relic is better, gloves, legs, necklace, and ring. I would like opinions on what is better gear?



Thanks,

David





What is nice is that since the last patch, I will offer to take Wootified to farm the gloves and legs, since we can now group with people from other servers. My 85 druid makes it easy to duo farm items from the bosses, so hit me up Woot and I will help you complete your set.
 
hey



The whole feel of it I think is abit weak atm but then its not completed yet:) I would probably sacrifice some resil for stam / int gems, having 30-40% resil wont really help you much if you dont have the spellpower / hp to back it up i would probably think 8k hp/ 8k mana unbuffed should be the minimum you should aim for @64. Spirit should not bother you atall, water shield/mana tide totem/telluric currents should keep you up easily. Atleast I would think it would be alot better to sit on 1k + spellpower unbuffed /20-25% resil rather than 30-40% resil and less than 700 sp unbuffed.



For your talents getting imp cleanse + cleansing waters is a huge benefit; spammable, very low mana cost and instant heals if there is anything there to dispel + its a very good utility.

Soothing rains i would drop, its abit useless without healing rain its just a + 50-100ish healing stream tick.

Would also drop Tidal focus, 6% reduced mana at 3 talent points is kinda crap -> rather get asteral resolve 2/2 for another 10% dmg reduction + 1/1 Mana tide totem.

For your glyphs lighting shield / water shield glyph are poor (even more so w both atonce lol) swap them out with Stoneclaw glyph (major) / Earthliving (prime).

Stoneclaw glyph is an absolute must for all shaman specs, invaluable defencive cd, bit low absorb at 1.4k ish (not stacking w gear) but its def a lifesaver as you can use it while silenced.



http://www.wowhead.com/talent#hZZbGcGszbRc:dMZrcZzM



I would say all those talents are mandatory minus Focused insight. The Spirit link totem is kinda meh rly long cd lasts far to little and its just 10% its more of a neat gimmic for certain pve encounters, with little use in pvp. Ancesteral awakening i would also brand as a pve talent bit too random/ and besides your spell crit wont reach a very high %.
 
Thanks Ettan,



Well, Lots of BG's popped this weekend, and I was very happy with this toon and gear.



With the higher resil, I didnt need more HP, the damage reduction was enough that 8k HP was all I needed.



I was like a tank, and solo ppl could not kill me. I had several try, and rarely did I get hit for over 1k. The 40% reduction in damage meant 2-3 ppl would have to attack me to bring me down. This was great, because as a healer I could health others while taking alot of damage. It was fun to watch 2 ppl whale on me while my DPS guys took them out right in front of me. This was a recurring theme, ppl attack me, and my teammates would take them out because I had all the attention. I could spam my earth shield and big heal for awhile, and usually I had just enought mana to get by.



The only big issues was mana at 5k could be better. I could get buffed close to 6k, but that was only good for 1 big fight, then I would have to regen mana. But since pvp moves that fast, it was not too bad, and Super mana pots I made also helped me get past extended battles. If that is the price of not dying, and I had several BG's with no deaths that we won, I would say the sacrafice is worth the gain. Staying up is more fun that the graveyard, and not having to run away from everyone was also something nice.



As for attacking, I found my lighting bolt to be the best, uses little mana, and does enough damage to assist. While my other attack spells do good damage, the DPS is not fast enough to kill someone quickly. But then again, I made this toon to heal, and I dont really care if I kill someone or not, just a bonus when I do.



Sometimes I had 5 ppl on me, and I didnt drop right away. This was a blast to see that many hit me up and not go down. I also learned to draw them apart from the others so the fights could lean in our favor. If I split 2 groups, and 1 was chasing me, by the time I went down the rest of my group had already won the capture point, and then the attackers were low on mana, so they were easy for my group to finish off. This worked well: draw a few of the horde away from the pack, out of range of the healers, and then the rogues could chew them up quick.



1k more mana would be very nice, and I am considering the leather boots with 2 sockets to get closer to this, and also maybe swapping out something else for a little more mana. I do not think with that much resil that any more health is needed.



I did change my talents, and it worked better from what you said. I also got more gear, the better trinket and a few enchants, all this helped out too. Soon I can add the rings, maybe I will go intellect with those for mana?



Thanks for your advice,

Dave
 
howarddavidp said:
Here is my toon, Fundar on Darrowmere:



Fundar @ Darrowmere - Game - World of Warcraft



He is still a work in progress, as I am missing enchants and some gems, but I should have them shortly I hope.



Very nice gearset so far. I have two suggestions for enchantment changes.



Brackets that offer a lot of socketed gear will net you the highest stats when you maximize for overall stats, instead of per-slot. As an example:



Fundar currently has +16 int to bracers, and +12 resilience to the shield. If you switch to +40 stam to bracers and +25 int to shield, you'll see an increase all the way around. Typically I would choose resilience over stamina, but 40 stam is a lot. Which brings us to your next question.



howarddavidp said:
I do not understand why Woot went with weird (to me, anyway) boots, legs, and gloves? The mail gloves I have were easy to get, as well as the legs and the boots I am still deciding on. My boots, while mail, do not have sockets, but I am looking for a better pair. I do not see why someone would mix cloth, mail, and leather to gain a few sockets, especially if there are mail version available with the sockets(boots being the only piece that I have not found yet).



A very good question. Consider that Wootified currently has 323 int, total. If Woot had all mail armor, he would get a 5% bonus, or just over 16 more int. Given that a wrath gem provides 20 int, if even one piece of non-mail gear provides one extra socket's worth of stats, Woot comes out ahead. As it is, the other non-mail pieces stack even more stats on top of that advantage.



That's how much of a difference sockets make in the 60-64 bracket. Just one socket swamps the entire bonus of wearing all of your armor type.



howarddavidp said:
I think my relic is better, gloves, legs, necklace, and ring. I would like opinions on what is better gear?



The relic is a matter of choice between spirit and haste, and we covered gloves and legs above. I definitely would prefer your necklace, though you may want to consider one of the Gronn-Blessed Warbeads variants as well. If you compare the Sage's Band to the Burning Blade Cultist Band, and especially the Mok'Thenal Clan Ring to the socketed "...of the Victor" ring, Wootified's total ring stats come out ahead. Your shield choice is much better, in my opinion.



howarddavidp said:
What is nice is that since the last patch, I will offer to take Wootified to farm the gloves and legs, since we can now group with people from other servers. My 85 druid makes it easy to duo farm items from the bosses, so hit me up Woot and I will help you complete your set.



You make a very kind offer. Given what I discussed above about the non-mail gear, I'll pass on your offer, but I do appreciate it.
 
Ettansnus' advice covered a lot of good, important ground, and I would follow most of it. So, I'll just discuss the parts where I follow a different strategy. With the longer casting time of Chain Heal and no Riptide nor Greater Healing Wave in the bracket, I don't think Tidal Waves serves resto shamans in the 60-64 bracket. If you're in a position to dps, then things are going well enough that you don't need the mana from Telluric Currents. Finally, I find the mana regen from the mana tide totem to be underwhelming at best. For arenas, it may be nice, but for battlefields, it basically works as a personal regen trinket, and not a particularly good one at that.



Depending on how you feel about the mana tide totem, dropping the above talents gives you 5-6 points to play with. So let me make an argument for my beloved Spirit Link Totem. At first glance, it doesn't sound like much -- it doesn't even heal. But in a situation where you are close to two or more teammates and one of you (especially your flag carrier) is in dire trouble, sharing your health pools for 6 seconds (or 8 seconds with 2/2 Totemic Focus, which I highly recommend to go with the Spirit Link Totem) means that you can dump any kind of heals on teammates and yourself, and you all benefit. Spells, bandages, quaffing a healing potion, all healing gets divvied up each second. In the times when your flag carrier needs to last just a few seconds longer so that the offense can return the flag in WSG, or you need to defend a node in AB or AV those few extra seconds, the spirit link totem buys you that time.



Soothing Rains is a meh talent, and I normally wouldn't choose it in a lineup. However, the glyphed Healing Stream Totem is a tremendous asset in a bracket where many casters don't seem to understand the importance of spell penetration. 28% fire/frost/shadow damage reduction is tremendous, so you'll want that healing stream totem out most of the time. And if you're going to have the healing stream totem out anyway, might as well buff its healing as well, as meager as the buff is. Same thing with Ancestral Awakening. It doesn't add much to your heals, but something is better than nothing. For battlefields, I prefer healing buffs over mana savings.



More than any of this, however, complete that second profession. Whether you choose engineering for the helm and bombs, or mining for the stam buff, or another profession (60-64 brings some good choices), professions do help in this bracket.
 
Thanks Bwappo,



Let me see if I get this 100%: You are saying that armor type does not matter because the 5% bonus can be offset by bonuses from sockets (at this level, anyway)?



So, since the boots are leather, I will lose the 5% all MAIL bonus, but it can be made up by the sockets? If this is correct, I am going to get those boots ASAP. So what is the real benefit of keeping all your armor the same? Should I be doing this on all my toons? What about level 85's? How does this scale as you go beyond the low 60's? I kept some nice pcs of gear for my 85 druid that were cloth, glad I did if this is the case. Does this only apply for PvP? What about PvE suits, does the all mail (or whatever your armor type) matter? I have a pally with a nice set of mail boots that I never used because they were mail (lvl75 toon).



I got those new boots last night before logoff, but I guess the 2 socket leathers are what I will be going with.



Another question: If I dropped ALchemy and went JC, and leveled it to 350, couldn't I make 3 x +34 resil gems, then drop JC and take another profession? I would net +42 resil from those gems, and if I had to keep JC, that would be fine with me.



Thanks again,



Dave









PS - I just looked at the Blue Dragonscale Mail, not for PvP, but if someone had those 3 pcs, between fights you could make an armor set and switch those 3 pcs and drink your mana juice, then switch back before the next fight? I guess the downside would be geting jumped before you had a chance to switch back? As of now, being an alchemist, I have at least a 20 stack of Super Mana Potions on hand for the BG's, and I use 8-12 per BG is seems, which is working for me. I am also thinking going with 2 x +20 int gems in both rings when I get them, as my health (with the +toughness from mining) seems fine with the super high resil, I don't need 15k if I don't get hit for alot of damage. This goes back to what I tried to say earlier - if you take high damage, then 15k health is great. If you take 1/2 the damage, then 8k health seems the same, no? Am I wrong with this? I tested this with a Ret pally in duels, he would hit me for 3k without the resil, so with +stam gear and 15k I could take 5 hits (assume he crit and did full damage). With the resil gear, and only 8k health, he would max out around 1450 damage, and usually less than 1k, so I would take about 5-7 hits (5 hits if he critted and maxed). It just hit me: Doesnt the resil take down the crit change, and you could become crit proof? If that is the case, look at this: With 15k health, and if the enemy crit 5 times in a row, I would die. If he could not crit me, and with the resil maxed, 8k health, even his max damage w/o crit is like 8 swings to kill me, so the +resil (if it negates the crit chance) I would live longer? Comments on that? Maybe I am wrong, but in testing it seems like 15k health and low resil will die before 5k health and maxed resil? Wow, what a long PS :)



So, my question: Which is better( @ LvL64):



a) 15k health and 51 resil (I just picked a low resil number)



b) 5k health and 510 resil (I tried to work out the absolute max resil I could get at this level)
 

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