Reaper said:It's also arguable that humans are not the best race for rogues, even though they have a racial trinket, some rogues don't need the extra 12 stamina, because they can also get 6 resil PLUS the ability PLUS your race's abilities. Imo, goblins have the best racials because their rocket hits for 185 dmg unavoidable, and when you're FCing, a big jump boost which I find extremely helpful when going from the Alliance ramp or the GY with the flag.
Opinion said:In the end it's always preference. There will always be that one kid who wants to hit a bit harder but less frequently.
Offtopic, Curley where did you get that bamf signature, that has to be something done in Photoshop or something.
pilgrim said:trespasser wrote a very good post about this a while ago. He listed all the stat value for each attribute, basically ranking how much dps they will give you. I think he said hit rating was worth quite a bit more then any other stat, closely followed by haste. But to me hit is much more bursty then haste, so it has more relative value.
If you see each missed white attack as a possible Proc, then you quickly figure out how much better it is then a few more agility points. Its like having fire enchant times 2 on each weapon when your hard capped, even more so when you add in instant poison.
Personally I would try to hit 40% crit so my ambush always crits, then stack as much hit as I can.
Expertise is seen as having double value to hit rating up to cap, but if you are good enough to always stay behind your target it is worthless beyond gouge.
Diiesel said:Yup, cause there is no skill involved in duels.
pilgrim said:trespasser wrote a very good post about this a while ago. He listed all the stat value for each attribute, basically ranking how much dps they will give you. I think he said hit rating was worth quite a bit more then any other stat, closely followed by haste. But to me hit is much more bursty then haste, so it has more relative value.
If you see each missed white attack as a possible Proc, then you quickly figure out how much better it is then a few more agility points. Its like having fire enchant times 2 on each weapon when your hard capped, even more so when you add in instant poison.
Personally I would try to hit 40% crit so my ambush always crits, then stack as much hit as I can.
Expertise is seen as having double value to hit rating up to cap, but if you are good enough to always stay behind your target it is worthless beyond gouge.
Mochabad said:Attacking from behind to resist dodge, back strafe (sadly is a rare skill todays players don't even know of), pots, gouges, bandages, throwing to keep in combat, losing, jumping, bombs, escaping combat to re-stealth, popping your cds in a smart manner etc... oh wait, you guys are both sub... never mind you're right: Stealth, Shadowstep, Sap, Ambush, Repeat. No skill needed.
However, Curley is very smart when it comes to counting on white hits, (since they make up by far your top damage slot in almost all cases) and therefore he = win.
Inkobah said:For the record, Metalworking Gloves still drop.
-Ink
Rivfader said:ITT, bad rogue calling bad rogue good and good rogue bad.